2017-02-12 22:18:36 +00:00
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/// <reference path="../TestGame.ts"/>
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module TS.SpaceTac.UI.Specs {
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2017-02-21 22:38:31 +00:00
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describe("ArenaShip", function () {
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let testgame = setupBattleview();
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it("adds effects display", function () {
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2017-03-09 17:11:00 +00:00
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let ship = nn(testgame.battleview.battle.playing_ship);
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let sprite = nn(testgame.battleview.arena.findShipSprite(ship));
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2017-02-12 22:18:36 +00:00
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expect(sprite.effects.children.length).toBe(0);
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sprite.displayValueChanged(new ValueChangeEvent(ship, ship.attributes.power_recovery, -4));
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expect(sprite.effects.children.length).toBe(1);
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let t1 = <Phaser.Text>sprite.effects.getChildAt(0);
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expect(t1.text).toBe("power recovery -4");
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sprite.displayValueChanged(new ValueChangeEvent(ship, ship.values.shield, 12));
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expect(sprite.effects.children.length).toBe(2);
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let t2 = <Phaser.Text>sprite.effects.getChildAt(1);
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expect(t2.text).toBe("shield +12");
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});
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});
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}
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