1
0
Fork 0
spacetac/src/ui/battle/ShipTooltip.ts

76 lines
3.1 KiB
TypeScript
Raw Normal View History

2017-05-14 23:00:36 +00:00
/// <reference path="../common/Tooltip.ts" />
2017-02-09 00:00:35 +00:00
module TS.SpaceTac.UI {
2017-05-14 23:00:36 +00:00
/**
* Tooltip to display ship information on hover
*/
export class ShipTooltip extends Tooltip {
battleview: BattleView
2017-01-09 23:24:33 +00:00
constructor(parent: BattleView) {
2017-05-14 23:00:36 +00:00
super(parent);
2017-01-11 00:38:08 +00:00
2017-05-14 23:00:36 +00:00
this.battleview = parent;
2017-01-09 23:24:33 +00:00
}
/**
2017-05-14 23:00:36 +00:00
* Set the current ship to display
*/
2017-05-14 23:00:36 +00:00
setShip(ship: Ship): void {
this.hide();
2017-05-14 23:00:36 +00:00
let filler = this.getFiller();
let sprite = this.battleview.arena.findShipSprite(ship);
2017-05-16 23:12:05 +00:00
filler.configure(10, 6, this.battleview.arena.getBoundaries());
2017-05-15 23:20:35 +00:00
2017-07-26 22:54:56 +00:00
filler.addImageA(0, 0, `ship-${ship.model.code}-portrait`, 0.5);
2017-05-14 23:00:36 +00:00
let enemy = ship.getPlayer() != this.battleview.player;
2017-07-31 18:17:43 +00:00
filler.addText(140, 0, ship.getFullName(), enemy ? "#cc0d00" : "#ffffff", 22, false, true);
2017-05-14 23:00:36 +00:00
if (ship.alive) {
let turns = this.battleview.battle.getTurnsBefore(ship);
filler.addText(140, 36, (turns == 0) ? "Playing" : ((turns == 1) ? "Plays next" : `Plays in ${turns} turns`), "#cccccc", 18);
2017-08-24 22:47:34 +00:00
filler.addText(140, 72, `Hull\n${ship.getValue("hull")}/${ship.getAttribute("hull_capacity")}`, "#eb4e4a", 20, true, true);
filler.addText(288, 72, `Shield\n${ship.getValue("shield")}/${ship.getAttribute("shield_capacity")}`, "#2ad8dc", 20, true, true);
filler.addText(408, 72, `Power\n${ship.getValue("power")}/${ship.getAttribute("power_capacity")}`, "#ffdd4b", 20, true, true);
2017-05-14 23:00:36 +00:00
let iy = 148;
if (sprite) {
let effects = sprite.active_effects.area.concat(sprite.active_effects.sticky);
if (effects.length > 0) {
filler.addText(0, iy, "Active effects", "#ffffff", 18, false, true);
iy += 30;
effects.forEach(effect => {
filler.addText(0, iy, `${effect.getDescription()}`, effect.isBeneficial() ? "#afe9c6" : "#e9afaf", 16);
iy += 26;
});
}
2017-05-14 23:00:36 +00:00
}
2017-05-14 23:00:36 +00:00
let weapons = ship.listEquipment(SlotType.Weapon);
if (weapons.length > 0) {
filler.addText(0, iy, "Weapons", "#ffffff", 18, false, true);
iy += 30;
weapons.forEach(weapon => {
filler.addText(0, iy, `${weapon.getFullName()}`, "#ffffff", 16);
iy += 26;
});
}
} else {
filler.addText(140, 36, "Emergency Stasis Protocol\nship disabled", "#a899db", 20, true, true);
}
2017-05-15 23:20:35 +00:00
if (sprite) {
let bounds = sprite.getBounds();
bounds.x = sprite.worldPosition.x + sprite.width * sprite.worldScale.x * 0.5; // TODO Should not be necessary
bounds.y = sprite.worldPosition.y - sprite.height * sprite.worldScale.y * 0.5;
this.container.show(sprite.getBounds());
}
}
2017-01-09 23:24:33 +00:00
}
}