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spacetac/src/ui/character/CharacterCargo.spec.ts

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module TS.SpaceTac.UI.Specs {
describe("CharacterCargo", function () {
let testgame = setupEmptyView();
it("checks conditions for adding/removing equipment", function () {
let view = testgame.baseview;
let sheet = new CharacterSheet(view);
let ship = new Ship();
sheet.show(ship);
let source = new CharacterCargo(sheet, 0, 0);
let equipment = new CharacterEquipment(sheet, new Equipment(), source);
let destination = new CharacterCargo(sheet, 0, 0);
expect(destination.addEquipment(equipment, null, true)).toBe(false);
ship.setCargoSpace(1);
expect(destination.addEquipment(equipment, null, true)).toBe(true);
ship.critical = true;
expect(destination.addEquipment(equipment, null, true)).toBe(false);
ship.critical = false;
expect(source.removeEquipment(equipment, null, true)).toBe(false);
ship.addCargo(equipment.item);
expect(source.removeEquipment(equipment, null, true)).toBe(true);
ship.critical = true;
expect(source.removeEquipment(equipment, null, true)).toBe(false);
});
});
}