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spacetac/src/ui/common/Tools.ts

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TypeScript
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2017-02-09 00:00:35 +00:00
module TS.SpaceTac.UI {
// Common UI tools functions
export class Tools {
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/**
* Reposition an object to remain inside a container
*/
static keepInside(obj: Phaser.Button | Phaser.Sprite | Phaser.Image | Phaser.Group | Phaser.Graphics, rect: { x: number, y: number, width: number, height: number }) {
let objbounds = obj.getBounds();
if (obj.y + objbounds.height > rect.height) {
obj.y = rect.height - objbounds.height;
}
if (obj.y < 0) {
obj.y = 0;
}
if (obj.x + objbounds.width > rect.width) {
obj.x = rect.width - objbounds.width;
}
if (obj.x < 0) {
obj.x = 0;
}
}
/**
* Setup a hover/hold/click routine on an object
*
* This should span the bridge between desktop and mobile targets.
*/
static setHoverClick(obj: Phaser.Button, enter: Function, leave: Function, click: Function, hovertime = 300, holdtime = 600) {
let holdstart = new Date();
let enternext = null;
let entercalled = false;
let cursorinside = false;
obj.input.useHandCursor = true;
let prevententer = () => {
if (enternext != null) {
Timer.global.cancel(enternext);
enternext = null;
return true;
} else {
return false;
}
};
let effectiveenter = () => {
enternext = null;
entercalled = true;
enter();
}
let effectiveleave = () => {
prevententer();
if (entercalled) {
entercalled = false;
leave();
}
}
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if (obj.events) {
obj.events.onDestroy.addOnce(() => {
prevententer();
});
}
obj.onInputOver.add(() => {
cursorinside = true;
enternext = Timer.global.schedule(hovertime, effectiveenter);
});
obj.onInputOut.add(() => {
cursorinside = false;
effectiveleave();
});
obj.onInputDown.add(() => {
holdstart = new Date();
if (!cursorinside && !enternext) {
enternext = Timer.global.schedule(holdtime, effectiveenter);
}
});
obj.onInputUp.add(() => {
if (!cursorinside) {
effectiveleave();
}
if (new Date().getTime() - holdstart.getTime() < holdtime) {
if (!cursorinside) {
effectiveenter();
}
click();
if (!cursorinside) {
effectiveleave();
}
}
});
}
// Constraint an angle in radians the ]-pi;pi] range.
static normalizeAngle(angle: number): number {
angle = angle % (2 * Math.PI);
if (angle <= -Math.PI) {
return angle + 2 * Math.PI;
} else if (angle > Math.PI) {
return angle - 2 * Math.PI;
} else {
return angle;
}
}
}
}