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spacetac/src/core/missions/ActiveMissions.spec.ts

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module TS.SpaceTac.Specs {
describe("ActiveMissions", () => {
it("starts the main story arc", function () {
let missions = new ActiveMissions();
expect(missions.main).toBeNull();
let session = new GameSession();
session.startNewGame(true, false);
missions.startMainStory(session.universe, session.player.fleet);
expect(missions.main).not.toBeNull();
})
it("gets the current list of missions, and updates them", function () {
let missions = new ActiveMissions();
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let universe = new Universe();
let fleet = new Fleet();
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missions.main = new Mission(universe, fleet);
missions.main.addPart(new MissionPart(missions.main, "Do something"));
missions.secondary = [
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new Mission(universe, fleet),
new Mission(universe, fleet)
];
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missions.secondary[0].addPart(new MissionPart(missions.secondary[0], "Maybe do something"));
missions.secondary[1].addPart(new MissionPart(missions.secondary[1], "Surely do something"));
expect(missions.getCurrent().map(mission => mission.current_part.title)).toEqual([
"Do something",
"Maybe do something",
"Surely do something",
]);
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missions.checkStatus();
expect(missions.getCurrent().map(mission => mission.current_part.title)).toEqual([
"Do something",
"Maybe do something",
"Surely do something",
]);
spyOn(missions.secondary[0].current_part, "checkCompleted").and.returnValue(true);
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missions.checkStatus();
expect(missions.getCurrent().map(mission => mission.current_part.title)).toEqual([
"Do something",
"Surely do something",
]);
spyOn(missions.main.current_part, "checkCompleted").and.returnValue(true);
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missions.checkStatus();
expect(missions.getCurrent().map(mission => mission.current_part.title)).toEqual([
"Surely do something",
]);
expect(missions.main).toBeNull();
})
})
}