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spacetac/src/core/ai/Maneuver.spec.ts

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2017-05-18 21:10:16 +00:00
module TS.SpaceTac.Specs {
describe("Maneuver", function () {
it("guesses weapon effects", function () {
let battle = new Battle();
let ship1 = battle.fleets[0].addShip();
let ship2 = battle.fleets[0].addShip();
let ship3 = battle.fleets[1].addShip();
let weapon = TestTools.addWeapon(ship1, 50, 0, 100, 10);
ship1.setArenaPosition(0, 0);
TestTools.setShipHP(ship1, 20, 20);
ship2.setArenaPosition(0, 5);
TestTools.setShipHP(ship2, 30, 30);
ship3.setArenaPosition(0, 15);
TestTools.setShipHP(ship3, 30, 30);
let maneuver = new Maneuver(ship1, weapon.action, Target.newFromLocation(0, 0));
expect(maneuver.effects).toEqual([
[ship1, new DamageEffect(50)],
[ship2, new DamageEffect(50)]
]);
});
it("guesses drone effects", function () {
let battle = new Battle();
let ship1 = battle.fleets[0].addShip();
let ship2 = battle.fleets[0].addShip();
let ship3 = battle.fleets[1].addShip();
let weapon = ship1.addSlot(SlotType.Weapon).attach(new Equipment(SlotType.Weapon));
weapon.action = new DeployDroneAction(weapon, 0, 100, 1, 10, [new ValueEffect("shield", 10)]);
ship1.setArenaPosition(0, 0);
TestTools.setShipHP(ship1, 20, 20);
ship2.setArenaPosition(0, 5);
TestTools.setShipHP(ship2, 30, 30);
ship3.setArenaPosition(0, 15);
TestTools.setShipHP(ship3, 30, 30);
let maneuver = new Maneuver(ship1, weapon.action, Target.newFromLocation(0, 0));
expect(maneuver.effects).toEqual([
[ship1, new ValueEffect("shield", 10)],
[ship2, new ValueEffect("shield", 10)]
]);
});
});
}