arena: Increase drone size in tactical mode
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5fe4043479
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TODO
1
TODO
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@ -19,6 +19,7 @@
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* Arena: add power indicator in ship hover information
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* Arena: display effects description instead of attribute changes
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* Arena: add auto-move to attack
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* Arena: fix effects originating from real ship location instead of current sprite (when AI fires then moves)
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* Actions: separate overheat and cooldown display
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* Actions: show power usage/recovery in power bar, on action hover
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* Actions: fix targetting not resetting when using keyboard shortcuts
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@ -246,6 +246,7 @@ module TS.SpaceTac.UI {
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*/
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setTacticalMode(active: boolean): void {
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this.ship_sprites.forEach(sprite => sprite.setHovered(active));
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this.drone_sprites.forEach(drone => drone.setTacticalMode(active));
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this.battleview.animations.setVisible(this.layer_garbage, !active, 200);
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if (this.battleview.background) {
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this.battleview.animations.setVisible(this.battleview.background, !active, 200);
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@ -85,5 +85,13 @@ module TS.SpaceTac.UI {
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});
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tween.start();
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}
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/**
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* Set the tactical mode display
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*/
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setTacticalMode(active: boolean) {
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this.sprite.rotation = active ? -this.rotation : 0;
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this.sprite.scale.set(active ? 0.3 : 0.1);
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}
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}
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}
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@ -51,6 +51,9 @@ module TS.SpaceTac.UI {
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// True if player interaction is allowed
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interacting: boolean;
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// Tactical mode toggle
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toggle_tactical_mode: Toggle;
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// Init the view, binding it to a specific battle
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init(player: Player, battle: Battle) {
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super.init();
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@ -64,6 +67,11 @@ module TS.SpaceTac.UI {
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this.battle.timer = this.timer;
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this.log_processor = new LogProcessor(this);
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this.toggle_tactical_mode = new Toggle(
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() => this.arena.setTacticalMode(true),
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() => this.arena.setTacticalMode(false)
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);
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}
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// Create view graphics
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@ -104,10 +112,7 @@ module TS.SpaceTac.UI {
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this.gameui.audio.startMusic("full-on");
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// Key mapping
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this.inputs.bind("t", "Show tactical view", () => {
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this.arena.setTacticalMode(true);
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this.timer.schedule(5000, () => this.arena.setTacticalMode(false));
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});
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this.inputs.bind("t", "Show tactical view", () => this.toggle_tactical_mode.switch(3000));
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this.inputs.bindCheat("w", "Win current battle", () => {
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iforeach(this.battle.iships(), ship => {
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if (ship.fleet.player != this.player) {
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@ -46,5 +46,16 @@ module TS.SpaceTac {
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}
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}
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}
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/**
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* Switch between on and off status
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*/
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switch(duration = 0, hard = false) {
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if (this.status) {
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this.stop(hard);
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} else {
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this.start(duration, hard);
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}
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}
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}
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}
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