More work on immersion
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@ -108,7 +108,7 @@ module TS.SpaceTac.UI {
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this.displayFightMessage();
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// BGM
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this.gameui.audio.startMusic("mechanolith");
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this.gameui.audio.startMusic("mechanolith", 0.3);
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// Key mapping
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this.inputs.bind("t", "Show tactical view", () => this.toggle_tactical_mode.switch(3000));
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@ -245,7 +245,9 @@ module TS.SpaceTac.UI {
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private processShipChangeEvent(event: ShipChangeEvent): void {
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this.view.arena.setShipPlaying(event.new_ship);
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this.view.ship_list.setPlaying(event.new_ship);
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this.view.gameui.audio.playOnce("battle-ship-change");
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if (event.ship !== event.new_ship) {
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this.view.gameui.audio.playOnce("battle-ship-change");
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}
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}
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// Damage to ship
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@ -24,14 +24,14 @@ module TS.SpaceTac.UI {
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}
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// Start a background music
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startMusic(key: string): void {
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startMusic(key: string, volume = 1): void {
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key = "music-" + key;
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if (this.isActive()) {
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if (this.music && this.music.key !== key) {
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this.stopMusic();
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}
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if (!this.music) {
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this.music = this.game.sound.play(key, 1, true);
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this.music = this.game.sound.play(key, volume, true);
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}
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}
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}
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@ -87,8 +87,10 @@ module TS.SpaceTac.UI {
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}
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obj.onInputOver.add(() => {
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cursorinside = true;
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enternext = Timer.global.schedule(hovertime, effectiveenter);
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if (obj.visible && obj.alpha) {
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cursorinside = true;
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enternext = Timer.global.schedule(hovertime, effectiveenter);
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}
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});
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obj.onInputOut.add(() => {
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@ -97,9 +99,11 @@ module TS.SpaceTac.UI {
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});
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obj.onInputDown.add(() => {
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holdstart = new Date();
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if (!cursorinside && !enternext) {
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enternext = Timer.global.schedule(holdtime, effectiveenter);
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if (obj.visible && obj.alpha) {
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holdstart = new Date();
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if (!cursorinside && !enternext) {
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enternext = Timer.global.schedule(holdtime, effectiveenter);
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}
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}
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});
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@ -122,8 +122,8 @@ module TS.SpaceTac.UI {
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new ParticleConfig(ParticleShape.FLARE, ParticleColor.CYAN, 10, 0.2, -45)
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]);
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fleet.position.set(this.view.getMidWidth(), this.view.getMidHeight());
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this.view.game.add.tween(fleet).from({ x: fleet.x + 1500, y: fleet.y - 750 }, 3000, Phaser.Easing.Circular.Out, true);
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this.view.game.add.tween(fleet).to({ alpha: 0, width: 40, height: 40 }, 500, Phaser.Easing.Cubic.Out, true, 2000);
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this.view.game.add.tween(fleet).from({ x: fleet.x + 1500, y: fleet.y - 750 }, 5000, Phaser.Easing.Circular.Out, true);
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this.view.game.add.tween(fleet).to({ alpha: 0, width: 40, height: 40 }, 500, Phaser.Easing.Cubic.Out, true, 3500);
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let flash = this.view.game.add.image(this.view.getMidWidth() + 60, this.view.getMidHeight() - 30, "common-particles", 15);
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flash.anchor.set(0.5);
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flash.scale.set(0.1);
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@ -132,7 +132,7 @@ module TS.SpaceTac.UI {
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subflash.anchor.set(0.5);
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subflash.scale.set(0.5);
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flash.addChild(subflash);
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this.view.game.add.tween(flash).to({ alpha: 0.7, width: 60, height: 60 }, 300, Phaser.Easing.Quadratic.Out, true, 2000, undefined, true);
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this.view.game.add.tween(flash).to({ alpha: 0.7, width: 60, height: 60 }, 300, Phaser.Easing.Quadratic.Out, true, 3500, undefined, true);
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}
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}
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@ -17,7 +17,6 @@ module TS.SpaceTac.UI {
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this.layer_stars = this.addLayer("stars");
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this.layer_title = this.addLayer("title");
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this.layer_title.x = 5000;
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// Stars
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for (let i = 0; i < 300; i++) {
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@ -51,7 +50,16 @@ module TS.SpaceTac.UI {
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this.dialog_load_game.moveToLayer(this.layer_title);
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this.dialog_load_game.setVisible(false);
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this.tweens.create(this.layer_title).to({ x: 0 }, 3000, Phaser.Easing.Circular.Out).start();
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// Fading in
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this.tweens.create(this.layer_stars).from({ alpha: 0 }, 5000).start();
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this.layer_title.visible = false;
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let fading = this.timer.schedule(5000, () => {
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this.animations.show(this.layer_title, 1000);
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})
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this.input.onTap.addOnce(() => {
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this.timer.cancel(fading);
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this.animations.show(this.layer_title, 0);
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});
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this.gameui.audio.startMusic("supernatural");
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}
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