diff --git a/src/scripts/view/specs/BattleView.spec.ts b/src/scripts/view/specs/BattleView.spec.ts index 6928579..8fe0529 100644 --- a/src/scripts/view/specs/BattleView.spec.ts +++ b/src/scripts/view/specs/BattleView.spec.ts @@ -29,8 +29,8 @@ module SpaceTac.View.Specs { expect(result).toBe(battleview.targetting); // Collect targetting events - var hovered = []; - var clicked = []; + var hovered: Game.Target[] = []; + var clicked: Game.Target[] = []; result.targetHovered.add((target: Game.Target) => { hovered.push(target); }); diff --git a/src/scripts/view/specs/TestGame.ts b/src/scripts/view/specs/TestGame.ts index c7d7fef..ce4b9d2 100644 --- a/src/scripts/view/specs/TestGame.ts +++ b/src/scripts/view/specs/TestGame.ts @@ -18,6 +18,8 @@ module SpaceTac.View.Specs { orig_create.apply(state); func(game, state); done(); + game.state.clearCurrentState(); + // TODO Find a way to game.destroy (it causes an error currently) }; game.state.add("test", state);