From 09d07188aae26e1ac40df2eb577cc1f92fc15c7c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Micha=C3=ABl=20Lemaire?= Date: Thu, 8 Jan 2015 01:00:00 +0100 Subject: [PATCH] Fixed tslint errors --- src/scripts/view/specs/BattleView.spec.ts | 4 ++-- src/scripts/view/specs/TestGame.ts | 2 ++ 2 files changed, 4 insertions(+), 2 deletions(-) diff --git a/src/scripts/view/specs/BattleView.spec.ts b/src/scripts/view/specs/BattleView.spec.ts index 6928579..8fe0529 100644 --- a/src/scripts/view/specs/BattleView.spec.ts +++ b/src/scripts/view/specs/BattleView.spec.ts @@ -29,8 +29,8 @@ module SpaceTac.View.Specs { expect(result).toBe(battleview.targetting); // Collect targetting events - var hovered = []; - var clicked = []; + var hovered: Game.Target[] = []; + var clicked: Game.Target[] = []; result.targetHovered.add((target: Game.Target) => { hovered.push(target); }); diff --git a/src/scripts/view/specs/TestGame.ts b/src/scripts/view/specs/TestGame.ts index c7d7fef..ce4b9d2 100644 --- a/src/scripts/view/specs/TestGame.ts +++ b/src/scripts/view/specs/TestGame.ts @@ -18,6 +18,8 @@ module SpaceTac.View.Specs { orig_create.apply(state); func(game, state); done(); + game.state.clearCurrentState(); + // TODO Find a way to game.destroy (it causes an error currently) }; game.state.add("test", state);