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Updated boot splash and cursor

This commit is contained in:
Michaël Lemaire 2020-02-04 00:50:31 +01:00
parent a7866fb0ef
commit 175e0e9292
5 changed files with 76 additions and 0 deletions

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cursor.png Normal file

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@ -0,0 +1,34 @@
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importer="texture"
type="StreamTexture"
path="res://.import/cursor.png-9207886fa5a62b74129e260ee150454e.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://cursor.png"
dest_files=[ "res://.import/cursor.png-9207886fa5a62b74129e260ee150454e.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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loading.png.import Normal file
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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/loading.png-10b6cb5dd686e9bfba85d6e0eaa9ca8e.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://loading.png"
dest_files=[ "res://.import/loading.png-10b6cb5dd686e9bfba85d6e0eaa9ca8e.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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@ -29,6 +29,8 @@ _global_script_class_icons={
config/name="SpaceTac"
config/description="A tactical game set in space"
run/main_scene="res://screens/title/title.tscn"
boot_splash/image="res://loading.png"
boot_splash/bg_color=Color( 0, 0, 0, 1 )
config/icon="res://icon.png"
[display]
@ -36,6 +38,8 @@ config/icon="res://icon.png"
window/size/width=1080
window/size/height=1920
window/handheld/orientation="portrait"
mouse_cursor/custom_image="res://cursor.png"
mouse_cursor/tooltip_position_offset=Vector2( 30, 30 )
window/stretch/mode="2d"
window/stretch/aspect="keep"
@ -45,4 +49,8 @@ theme/custom="res://theme/ui.tres"
[rendering]
quality/intended_usage/framebuffer_allocation=1
quality/intended_usage/framebuffer_allocation.mobile=1
quality/depth_prepass/enable=false
environment/default_clear_color=Color( 0, 0, 0, 1 )
environment/default_environment="res://env.tres"