Ships balancing
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eec499dbd5
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@ -57,6 +57,7 @@ module TK.SpaceTac.Specs {
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check.equals(new DamageEffect(10, DamageEffectMode.HULL_ONLY).getDescription(), "do 10 hull damage");
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check.equals(new DamageEffect(10, DamageEffectMode.SHIELD_ONLY).getDescription(), "do 10 shield damage");
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check.equals(new DamageEffect(10, DamageEffectMode.SHIELD_THEN_HULL).getDescription(), "do 10 piercing damage");
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check.equals(new DamageEffect(10, DamageEffectMode.SHIELD_ONLY, false).getDescription(), "do 10 unevadable shield damage");
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});
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});
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}
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@ -33,7 +33,7 @@ module TK.SpaceTac {
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this.value = value;
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this.mode = mode;
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this.evadable = true;
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this.evadable = evadable;
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}
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/**
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@ -98,7 +98,12 @@ module TK.SpaceTac {
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mode = " piercing";
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}
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return `do ${this.value}${mode} damage`;
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let modifier = "";
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if (!this.evadable) {
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modifier = " unevadable";
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}
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return `do ${this.value}${modifier}${mode} damage`;
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}
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}
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}
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@ -12,7 +12,7 @@ module TK.SpaceTac {
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getLevelUpgrades(level: number): ShipUpgrade[] {
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let engine = new MoveAction("Engine", {
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distance_per_power: 50,
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distance_per_power: 60,
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safety_distance: 250,
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});
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engine.configureCooldown(1, 1);
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@ -39,8 +39,8 @@ module TK.SpaceTac {
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code: "Avenger Base",
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effects: [
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new AttributeEffect("hull_capacity", 2),
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new AttributeEffect("shield_capacity", 1),
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new AttributeEffect("power_capacity", 8),
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new AttributeEffect("shield_capacity", 2),
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new AttributeEffect("power_capacity", 4),
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]
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},
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{
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@ -13,7 +13,7 @@ module TK.SpaceTac {
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getLevelUpgrades(level: number): ShipUpgrade[] {
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if (level == 1) {
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let engine = new MoveAction("Engine", {
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distance_per_power: 300,
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distance_per_power: 460,
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safety_distance: 100
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});
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engine.configureCooldown(2, 1);
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@ -39,8 +39,8 @@ module TK.SpaceTac {
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new AttributeEffect("initiative", 3),
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new AttributeEffect("evasion", 1),
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new AttributeEffect("hull_capacity", 1),
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new AttributeEffect("shield_capacity", 1),
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new AttributeEffect("power_capacity", 7),
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new AttributeEffect("shield_capacity", 2),
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new AttributeEffect("power_capacity", 6),
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]
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},
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{
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@ -13,11 +13,11 @@ module TK.SpaceTac {
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getLevelUpgrades(level: number): ShipUpgrade[] {
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if (level == 1) {
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let engine = new MoveAction("Engine", {
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distance_per_power: 150,
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distance_per_power: 120,
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});
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let laser = new TriggerAction("Wingspan Laser", {
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effects: [new DamageEffect(2, DamageEffectMode.SHIELD_THEN_HULL)],
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effects: [new DamageEffect(3, DamageEffectMode.SHIELD_THEN_HULL)],
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power: 4,
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range: 250, angle: 140,
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}, "prokhorovlaser");
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@ -36,8 +36,8 @@ module TK.SpaceTac {
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effects: [
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new AttributeEffect("initiative", 2),
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new AttributeEffect("hull_capacity", 2),
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new AttributeEffect("shield_capacity", 1),
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new AttributeEffect("power_capacity", 8),
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new AttributeEffect("shield_capacity", 3),
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new AttributeEffect("power_capacity", 5),
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]
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},
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{
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@ -13,7 +13,7 @@ module TK.SpaceTac {
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getLevelUpgrades(level: number): ShipUpgrade[] {
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if (level == 1) {
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let engine = new MoveAction("Engine", {
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distance_per_power: 220,
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distance_per_power: 240,
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});
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let gatling = new TriggerAction("Gatling Gun", {
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@ -43,9 +43,9 @@ module TK.SpaceTac {
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code: "Creeper Base",
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effects: [
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new AttributeEffect("initiative", 3),
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new AttributeEffect("hull_capacity", 1),
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new AttributeEffect("hull_capacity", 2),
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new AttributeEffect("shield_capacity", 2),
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new AttributeEffect("power_capacity", 7),
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new AttributeEffect("power_capacity", 5),
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]
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},
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{
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@ -17,16 +17,16 @@ module TK.SpaceTac {
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});
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let missile = new TriggerAction("SubMunition Missile", {
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effects: [new DamageEffect(1)],
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power: 2,
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effects: [new DamageEffect(3)],
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power: 3,
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range: 250, blast: 150,
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}, "submunitionmissile");
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missile.configureCooldown(2, 2);
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let gatling = new TriggerAction("Gatling Gun", {
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effects: [new DamageEffect(1)],
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power: 1,
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range: 350,
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let gatling = new TriggerAction("Multi-head Gatling", {
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effects: [new DamageEffect(2)],
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power: 2,
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range: 350, blast: 150,
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}, "gatlinggun");
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gatling.configureCooldown(3, 2);
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@ -34,9 +34,9 @@ module TK.SpaceTac {
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{
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code: "Falcon Base",
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effects: [
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new AttributeEffect("hull_capacity", 2),
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new AttributeEffect("hull_capacity", 3),
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new AttributeEffect("shield_capacity", 2),
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new AttributeEffect("power_capacity", 9),
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new AttributeEffect("power_capacity", 4),
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]
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},
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{
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@ -13,7 +13,7 @@ module TK.SpaceTac {
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getLevelUpgrades(level: number): ShipUpgrade[] {
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if (level == 1) {
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let engine = new MoveAction("Engine", {
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distance_per_power: 400,
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distance_per_power: 420,
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});
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let depleter = new TriggerAction("Power Depleter", {
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@ -23,11 +23,11 @@ module TK.SpaceTac {
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}, "powerdepleter");
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depleter.configureCooldown(1, 1);
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let gatling = new TriggerAction("Gatling Gun", {
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effects: [new DamageEffect(1)],
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let gatling = new TriggerAction("Shield Basher", {
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effects: [new DamageEffect(2, DamageEffectMode.SHIELD_ONLY, false)],
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power: 3,
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range: 300,
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}, "gatlinggun");
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}, "submunitionmissile");
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gatling.configureCooldown(2, 1);
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return [
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@ -38,7 +38,7 @@ module TK.SpaceTac {
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new AttributeEffect("evasion", 1),
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new AttributeEffect("hull_capacity", 1),
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new AttributeEffect("shield_capacity", 2),
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new AttributeEffect("power_capacity", 8),
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new AttributeEffect("power_capacity", 6),
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]
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},
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{
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@ -13,12 +13,12 @@ module TK.SpaceTac {
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getLevelUpgrades(level: number): ShipUpgrade[] {
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if (level == 1) {
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let engine = new MoveAction("Engine", {
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distance_per_power: 200,
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distance_per_power: 310,
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safety_distance: 160,
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});
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let missile = new TriggerAction("SubMunition Missile", {
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effects: [new DamageEffect(1)],
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effects: [new DamageEffect(2)],
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power: 3,
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range: 400, blast: 120,
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}, "submunitionmissile");
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@ -40,7 +40,7 @@ module TK.SpaceTac {
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code: "Jumper Base",
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effects: [
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new AttributeEffect("initiative", 1),
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new AttributeEffect("hull_capacity", 2),
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new AttributeEffect("hull_capacity", 3),
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new AttributeEffect("shield_capacity", 2),
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new AttributeEffect("power_capacity", 6),
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]
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@ -13,7 +13,7 @@ module TK.SpaceTac {
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getLevelUpgrades(level: number): ShipUpgrade[] {
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if (level == 1) {
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let engine = new MoveAction("Engine", {
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distance_per_power: 140,
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distance_per_power: 120,
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});
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let gatling = new TriggerAction("Gatling Gun", {
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@ -24,7 +24,7 @@ module TK.SpaceTac {
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gatling.configureCooldown(2, 2);
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let laser = new TriggerAction("Prokhorov Laser", {
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effects: [new DamageEffect(2)],
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effects: [new DamageEffect(3)],
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power: 4,
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range: 250, angle: 60,
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}, "prokhorovlaser");
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@ -35,8 +35,8 @@ module TK.SpaceTac {
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effects: [
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new AttributeEffect("initiative", 1),
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new AttributeEffect("hull_capacity", 3),
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new AttributeEffect("shield_capacity", 1),
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new AttributeEffect("power_capacity", 9),
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new AttributeEffect("shield_capacity", 3),
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new AttributeEffect("power_capacity", 6),
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]
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},
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{
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@ -17,26 +17,26 @@ module TK.SpaceTac {
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});
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let gatling1 = new TriggerAction("Primary Gatling", {
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effects: [new DamageEffect(2)],
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effects: [new DamageEffect(3)],
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power: 2, range: 400
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}, "gatlinggun");
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gatling1.configureCooldown(1, 1);
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let gatling2 = new TriggerAction("Secondary Gatling", {
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effects: [new DamageEffect(1)],
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effects: [new DamageEffect(2)],
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power: 1, range: 200
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}, "gatlinggun");
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gatling2.configureCooldown(1, 1);
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let missile = new TriggerAction("Diffuse Missiles", {
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effects: [new DamageEffect(1)],
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effects: [new DamageEffect(2)],
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power: 2,
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range: 200, blast: 100,
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}, "submunitionmissile");
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missile.configureCooldown(1, 1);
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let laser = new TriggerAction("Low-power Laser", {
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effects: [new DamageEffect(1)],
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effects: [new DamageEffect(2)],
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power: 2,
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range: 200, angle: 30
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}, "prokhorovlaser");
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@ -54,7 +54,7 @@ module TK.SpaceTac {
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new AttributeEffect("initiative", 2),
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new AttributeEffect("hull_capacity", 2),
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new AttributeEffect("shield_capacity", 1),
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new AttributeEffect("power_capacity", 11),
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new AttributeEffect("power_capacity", 7),
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]
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},
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{
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@ -18,7 +18,7 @@ module TK.SpaceTac {
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engine.configureCooldown(1, 1);
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let protector = new ToggleAction("Damage Protector", {
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power: 4,
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power: 3,
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radius: 300,
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effects: [new AttributeEffect("evasion", 1)]
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});
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@ -31,7 +31,7 @@ module TK.SpaceTac {
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depleter.configureCooldown(1, 1);
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let missile = new TriggerAction("Defense Missiles", {
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effects: [new DamageEffect(2)],
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effects: [new DamageEffect(3, DamageEffectMode.SHIELD_THEN_HULL)],
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power: 3,
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range: 200, blast: 180,
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}, "submunitionmissile");
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@ -43,7 +43,7 @@ module TK.SpaceTac {
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new AttributeEffect("evasion", 1),
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new AttributeEffect("hull_capacity", 1),
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new AttributeEffect("shield_capacity", 2),
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new AttributeEffect("power_capacity", 8),
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new AttributeEffect("power_capacity", 6),
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]
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},
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{
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@ -13,7 +13,7 @@ module TK.SpaceTac {
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getLevelUpgrades(level: number): ShipUpgrade[] {
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if (level == 1) {
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let engine = new MoveAction("Engine", {
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distance_per_power: 150,
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distance_per_power: 280,
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});
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let laser = new TriggerAction("Prokhorov Laser", {
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@ -39,10 +39,10 @@ module TK.SpaceTac {
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code: "Xander Base",
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effects: [
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new AttributeEffect("initiative", 1),
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new AttributeEffect("evasion", 1),
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new AttributeEffect("evasion", 2),
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new AttributeEffect("hull_capacity", 2),
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new AttributeEffect("shield_capacity", 1),
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new AttributeEffect("power_capacity", 7),
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new AttributeEffect("power_capacity", 6),
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]
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},
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{
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