Removed deprecated UIComponent
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3d0ac11c91
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296a9d6839
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@ -133,20 +133,6 @@ module TK.SpaceTac.UI.Specs {
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}
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}
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/**
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* Check that a layer contains the given component at a given index
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*/
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export function checkComponentInLayer(check: TestContext, layer: UIContainer, index: number, component: UIComponent) {
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if (index >= layer.list.length) {
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check.fail(`Not enough children in group ${layer.name} for ${component} at index ${index}`);
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} else {
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let child = layer.list[index];
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if (child !== (<any>component).container) {
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check.fail(`${component} is not at index ${index} in ${layer.name}`);
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}
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}
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}
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/**
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* Simulate a click on a button
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*/
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@ -1,48 +0,0 @@
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module TK.SpaceTac.UI.Specs {
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testing("UIComponent", test => {
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let testgame = setupEmptyView(test);
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test.case("controls visibility", check => {
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let component = new UIComponent(testgame.view, 50, 50);
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let container = <UIContainer>(<any>component).container;
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check.equals(container.visible, true);
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component.setVisible(false);
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check.equals(container.visible, false);
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component.setVisible(true);
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check.equals(container.visible, true);
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// with transition
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component.setVisible(false, 500);
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check.equals(container.visible, true);
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check.equals(testgame.view.animations.simulate(container, 'alpha'), [1, 0.75, 0.5, 0.25, 0]);
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});
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test.case("sets position inside parent", check => {
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let comp1 = new UIComponent(testgame.view, 100, 100);
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check.equals(comp1.getPosition(), [0, 0]);
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comp1.setPositionInsideParent(1, 1);
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check.equals(comp1.getPosition(), [1820, 980]);
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comp1.setPositionInsideParent(0.5, 0.5);
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check.equals(comp1.getPosition(), [910, 490]);
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let comp2 = new UIComponent(comp1, 50, 50);
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check.equals(comp2.getPosition(), [910, 490]);
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check.equals(comp2.getPosition(true), [0, 0]);
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comp2.setPositionInsideParent(1, 0);
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check.equals(comp2.getPosition(), [960, 490]);
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check.equals(comp2.getPosition(true), [50, 0]);
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comp1.setPositionInsideParent(0, 0);
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check.equals(comp1.getPosition(), [0, 0]);
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check.equals(comp2.getPosition(), [50, 0]);
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comp1.setPositionInsideParent(0.654, 0.321, false);
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check.equals(comp1.getPosition(), [1190.28, 314.58]);
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comp1.setPositionInsideParent(0.654, 0.321);
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check.equals(comp1.getPosition(), [1190, 315]);
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});
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});
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}
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@ -1,214 +0,0 @@
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module TK.SpaceTac.UI {
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/**
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* Union of all UI components types
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*/
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export type UIComponentT = UIContainer | UIImage | UIButton | UIGraphics | UIText;
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/**
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* Interface to add a component to a group
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*/
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export interface UIGroupableI {
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addToGroup(group: UIContainer): void;
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}
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/**
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* Base class for UI components
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*
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* DEPRECATED - Use UIBuilder instead
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*/
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export class UIComponent {
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private background: UIImage | UIGraphics | null
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protected readonly view: BaseView
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protected readonly parent: UIComponent | null
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readonly container: UIContainer
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protected readonly width: number
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protected readonly height: number
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protected readonly builder: UIBuilder
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constructor(parent: BaseView | UIComponent, width: number, height: number, background_key: string | null = null) {
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this.width = width;
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this.height = height;
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if (parent instanceof UIComponent) {
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this.view = parent.view;
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this.parent = parent;
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} else {
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this.view = parent;
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this.parent = null;
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}
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this.container = this.createInternalNode();
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if (this.parent) {
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this.parent.addInternalChild(this.container);
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} else {
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this.view.add.existing(this.container);
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}
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this.container.setSize(width, height);
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this.builder = new UIBuilder(this.view, this.container);
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if (background_key) {
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this.background = this.builder.image(background_key, 0, 0, false);
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} else {
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this.background = null;
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}
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}
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get game(): MainUI {
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return this.view.gameui;
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}
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jasmineToString(): string {
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return this.toString();
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}
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toString(): string {
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return `<${classname(this)}>`;
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}
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/**
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* Draw a background
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*/
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drawBackground(fill: number, border?: number, border_width = 0, alpha = 1) {
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if (this.background) {
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this.background.destroy();
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}
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let rect = new Phaser.Geom.Rectangle(0, 0, this.width, this.height);
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this.background = this.addInternalChild(new UIGraphics(this.view, "background"));
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this.background.addRectangle(rect, fill, border_width, border, alpha);
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}
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/**
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* Move the a parent's layer
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*/
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moveToLayer(layer: UIContainer) {
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layer.add(this.container);
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}
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/**
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* Destroy the component
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*/
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destroy() {
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this.container.destroy();
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}
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/**
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* Create the internal phaser node
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*/
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protected createInternalNode(): UIContainer {
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let result = new UIContainer(this.view);
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result.setName(classname(this));
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return result;
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}
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/**
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* Add an other internal component as child
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*/
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protected addInternalChild<T extends UIComponentT>(child: T): T {
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this.container.add(child);
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return child;
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}
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/**
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* Set the component's visibility, with optional transition (in milliseconds)
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*/
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setVisible(visible: boolean, transition = 0): void {
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this.view.animations.setVisible(this.container, visible, transition);
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}
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/**
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* Get the component's declared size
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*/
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getSize(): [number, number] {
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return [this.width, this.height];
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}
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/**
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* Get the width and height of parent
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*/
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getParentSize(): [number, number] {
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if (this.parent) {
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return this.parent.getSize();
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} else {
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return [this.view.getWidth(), this.view.getHeight()];
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}
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}
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/**
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* Return the component's position (either relative to its parent, or absolute in the view)
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*/
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getPosition(relative = false): [number, number] {
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if (relative || !this.parent) {
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return [this.container.x, this.container.y];
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} else {
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let [px, py] = this.parent.getPosition();
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return [px + this.container.x, py + this.container.y];
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}
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}
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/**
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* Set the position in pixels.
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*/
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setPosition(x: number, y: number): void {
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this.container.setPosition(x, y);
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}
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/**
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* Position the component inside the boundaries of its parent.
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*
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* (0, 0) is the top-left anchoring, (1, 1) is the bottom-right one.
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*
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* If *pixelsnap* is true, position will be rounded to pixel.
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*/
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setPositionInsideParent(x: number, y: number, pixelsnap = true): void {
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let [pwidth, pheight] = this.getParentSize();
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let [width, height] = this.getSize();
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let rx = (pwidth - width) * x;
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let ry = (pheight - height) * y;
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if (pixelsnap) {
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this.container.setPosition(Math.round(rx), Math.round(ry));
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} else {
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this.container.setPosition(rx, ry);
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}
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}
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/**
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* Clear from all added content.
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*/
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clearContent(): void {
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let offset = this.background ? 1 : 0;
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while (this.container.list.length > offset) {
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this.container.remove(this.container.list[offset], true);
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}
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}
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/**
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* Add a button in the component, positioning its center.
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*
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* DEPRECATED - Use UIBuilder directly
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*/
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addButton(x: number, y: number, on_click: Function, background: string, tooltip = ""): UIButton {
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return this.builder.button(background, x, y, on_click, tooltip, undefined, { center: true });
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}
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/**
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* Add a static text.
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*
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* DEPRECATED - Use UIBuilder directly
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*/
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addText(x: number, y: number, content: string, color = "#ffffff", size = 16, bold = false, center = true, width = 0, vcenter = center): UIText {
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return this.builder.text(content, x, y, { color: color, size: size, bold: bold, center: center, width: width, vcenter: vcenter });
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}
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/**
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* Add a static image, from atlases, positioning its center.
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*
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* DEPRECATED - Use UIBuilder directly
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*/
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addImage(x: number, y: number, name: string, scale = 1): UIImage {
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let result = this.builder.image(name, x, y, true);
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result.setScale(scale);
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return result;
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}
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}
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}
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@ -1,5 +1,3 @@
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/// <reference path="UIComponent.ts" />
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module TK.SpaceTac.UI {
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export type UIConversationPiece = { interlocutor: Ship, message: string }
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export type UIConversationCallback = (conversation: UIConversation, step: number) => boolean
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@ -1,16 +1,20 @@
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/// <reference path="../common/UIComponent.ts" />
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/// <reference path="../common/UIContainer.ts" />
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module TK.SpaceTac.UI {
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/**
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* Widget to display the active missions list
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*/
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export class ActiveMissionsDisplay extends UIComponent {
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export class ActiveMissionsDisplay {
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readonly container: UIContainer
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private builder: UIBuilder
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private missions: ActiveMissions
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private hash: number
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private markers?: MissionLocationMarker
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constructor(parent: BaseView, missions: ActiveMissions, markers?: MissionLocationMarker) {
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super(parent, 520, 240);
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constructor(view: BaseView, missions: ActiveMissions, markers?: MissionLocationMarker) {
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let builder = new UIBuilder(view);
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this.container = builder.container("active-missions");
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this.builder = builder.in(this.container);
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this.missions = missions;
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this.hash = missions.getHash();
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this.markers = markers;
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@ -18,6 +22,18 @@ module TK.SpaceTac.UI {
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this.update();
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}
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/**
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* Move to a specific location inside a parent
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*/
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moveTo(parent: UIContainer, x: number, y: number): void {
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parent.add(this.container);
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this.container.setPosition(x, y);
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}
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setVisible(visible: boolean, duration = 0): void {
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this.container.setVisible(visible, duration);
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}
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/**
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* Check if the active missions' status changed
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*/
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@ -38,7 +54,7 @@ module TK.SpaceTac.UI {
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* Update the current missions list
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*/
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private update() {
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this.clearContent();
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this.container.removeAll(true);
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let markers: [StarLocation | Star, string][] = [];
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@ -47,8 +63,14 @@ module TK.SpaceTac.UI {
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let offset = 245 - active.length * spacing;
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active.forEach((mission, idx) => {
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let image = mission.main ? "map-mission-main" : "map-mission-standard";
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this.addImage(35, offset + spacing * idx, image);
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this.addText(90, offset + spacing * idx, mission.current_part.title, "#d2e1f3", 20, false, false, 430, true);
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this.builder.image(image, 35, offset + spacing * idx, true);
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this.builder.text(mission.current_part.title, 90, offset + spacing * idx, {
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color: "#d2e1f3",
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size: 20,
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width: 430,
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center: false,
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vcenter: true
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});
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let location = mission.current_part.getLocationHint();
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if (location) {
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@ -1,5 +1,3 @@
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/// <reference path="../common/UIComponent.ts" />
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module TK.SpaceTac.UI {
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/**
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* Menu to display selected map location, and associated actions
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@ -105,8 +105,7 @@ module TK.SpaceTac.UI {
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this.actions = new MapLocationMenu(this, this.layer_overlay, 30, 30);
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this.missions = new ActiveMissionsDisplay(this, this.player.missions, this.mission_markers);
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this.missions.setPosition(20, 720);
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this.missions.moveToLayer(this.layer_overlay);
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this.missions.moveTo(this.layer_overlay, 20, 720);
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builder.in(this.layer_overlay, builder => {
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this.zoom_in = builder.button("map-zoom-in", 1787, 54, () => this.setZoom(this.zoom + 1), "Zoom in");
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