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Balanced repair drone

This commit is contained in:
Michaël Lemaire 2017-02-16 19:05:47 +01:00
parent 4b8793e8f3
commit 29ea205d36
3 changed files with 3 additions and 2 deletions

1
TODO
View file

@ -31,6 +31,7 @@
* Add a defeat screen (game over for now)
* Add a victory screen, with loot display
* Add retreat from battle
* Map: current fleet position is not visible enough
* Map: restore fog of war
* Map: add information on current star/location + information on hovered location
* Map: add stores and shipyards

View file

@ -15,7 +15,7 @@ module TS.SpaceTac.Equipments {
expect(battle.drones.length).toBe(1);
let drone = battle.drones[0];
expect(drone.duration).toBe(2);
expect(drone.duration).toBe(1);
ship.setAttribute("hull_capacity", 100);
ship.setValue("hull", 55);
drone.apply([ship]);

View file

@ -10,7 +10,7 @@ module TS.SpaceTac.Equipments {
this.min_level = new IntegerRange(1, 4);
this.setLifetime(2, 3);
this.setLifetime(1, 2);
this.setDeployDistance(150, 200);
this.setEffectRadius(60, 180);
this.setPowerConsumption(4, 5);