Balanced repair drone
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TODO
1
TODO
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@ -31,6 +31,7 @@
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* Add a defeat screen (game over for now)
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* Add a victory screen, with loot display
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* Add retreat from battle
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* Map: current fleet position is not visible enough
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* Map: restore fog of war
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* Map: add information on current star/location + information on hovered location
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* Map: add stores and shipyards
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@ -15,7 +15,7 @@ module TS.SpaceTac.Equipments {
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expect(battle.drones.length).toBe(1);
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let drone = battle.drones[0];
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expect(drone.duration).toBe(2);
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expect(drone.duration).toBe(1);
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ship.setAttribute("hull_capacity", 100);
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ship.setValue("hull", 55);
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drone.apply([ship]);
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@ -10,7 +10,7 @@ module TS.SpaceTac.Equipments {
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this.min_level = new IntegerRange(1, 4);
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this.setLifetime(2, 3);
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this.setLifetime(1, 2);
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this.setDeployDistance(150, 200);
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this.setEffectRadius(60, 180);
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this.setPowerConsumption(4, 5);
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