Fixed loot level generation
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968c22c59f
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@ -80,7 +80,7 @@ module SpaceTac.Game {
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if (level.max >= this.min_level.max) {
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max = 1.0;
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} else {
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max = this.min_level.getReverseProportional(level.max);
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max = this.min_level.getReverseProportional(level.max + 1);
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}
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return new Range(min, max);
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@ -93,6 +93,7 @@ module SpaceTac.Game {
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random = random || new RandomGenerator();
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var random_range = this.getPowerRangeForLevel(level);
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console.log(level, random_range);
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if (random_range) {
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var power = random.throw() * (random_range.max - random_range.min) + random_range.min;
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return this.generateFixed(power);
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@ -8,7 +8,7 @@ module SpaceTac.Game.Specs {
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super(SlotType.Shield, "Hexagrid Shield");
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this.min_level = new IntegerRange(2, 100);
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this.ap_usage = new Range(6, 8);
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this.ap_usage = new Range(6, 15);
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}
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}
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@ -23,7 +23,7 @@ module SpaceTac.Game.Specs {
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expect(equipment.slot).toBe(SlotType.Shield);
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expect(equipment.name).toEqual("Hexagrid Shield");
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expect(equipment.min_level).toBe(5);
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expect(equipment.ap_usage).toEqual(7);
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expect(equipment.ap_usage).toBeCloseTo(6.2727, 0.00001);
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});
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});
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}
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