Fix range hint being shown above other components
This commit is contained in:
parent
97a402cda0
commit
2fe2665b07
|
@ -2,7 +2,7 @@ module TS.SpaceTac.UI {
|
|||
// Graphical hints for movement and weapon range
|
||||
export class RangeHint extends Phaser.Group {
|
||||
// Link to the arena
|
||||
parent: Arena;
|
||||
arena: Arena;
|
||||
|
||||
// Displayed circle
|
||||
circle: Phaser.Graphics;
|
||||
|
@ -10,10 +10,10 @@ module TS.SpaceTac.UI {
|
|||
// Stored information of primary circle, when secondary one overrides it
|
||||
primary: Phaser.Circle | null;
|
||||
|
||||
constructor(parent: Arena) {
|
||||
super(parent.game);
|
||||
constructor(arena: Arena) {
|
||||
super(arena.game);
|
||||
|
||||
this.parent = parent;
|
||||
this.arena = arena;
|
||||
|
||||
this.circle = new Phaser.Graphics(this.game, 0, 0);
|
||||
this.add(this.circle);
|
||||
|
@ -63,6 +63,7 @@ module TS.SpaceTac.UI {
|
|||
this.circle.lineStyle(5, 0xffffff, 0.2);
|
||||
this.circle.drawCircle(circle.x, circle.y, circle.diameter);
|
||||
this.circle.visible = true;
|
||||
this.add(this.circle);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue