Added experimental flat design for new shiplist UI
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<div id="-space-tac" class="game"></div>
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<!-- /build -->
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<!-- /build -->
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<!-- build:remove -->
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window.onload = function () {
|
||||
<!--build:remove-- >
|
||||
if (currentWindowOnload) {
|
||||
currentWindowOnload();
|
||||
}
|
||||
<!-- /build -->
|
||||
var queryString = new jasmine.QueryString({
|
||||
getWindowLocation: function() { return window.location; }
|
||||
});
|
||||
if (queryString.getParam('onlytests') || queryString.getParam('spec')) {
|
||||
document.getElementById("-space-tac").hidden = true;
|
||||
} else {
|
||||
new SpaceTac.GameUI();
|
||||
}
|
||||
};
|
||||
</script>
|
||||
currentWindowOnload();
|
||||
}
|
||||
<!-- /build -->
|
||||
var queryString = new jasmine.QueryString({
|
||||
getWindowLocation: function () { return window.location; }
|
||||
});
|
||||
if (queryString.getParam('onlytests') || queryString.getParam('spec')) {
|
||||
document.getElementById("-space-tac").hidden = true;
|
||||
} else {
|
||||
new SpaceTac.GameUI();
|
||||
}
|
||||
};
|
||||
</script>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
|
||||
</html>
|
|
@ -13,7 +13,7 @@ module SpaceTac {
|
|||
audio: View.Audio;
|
||||
|
||||
constructor(headless: boolean = false) {
|
||||
super(1280, 720, headless ? Phaser.HEADLESS : Phaser.AUTO, '-space-tac');
|
||||
super(1920, 1080, headless ? Phaser.HEADLESS : Phaser.AUTO, '-space-tac');
|
||||
|
||||
this.audio = new View.Audio(this);
|
||||
|
||||
|
|
|
@ -6,7 +6,7 @@ module SpaceTac.View {
|
|||
|
||||
preload() {
|
||||
// Add preload sprite
|
||||
this.add.text(640, 340, "... Loading ...", {align: "center", font: "bold 20px Arial", fill: "#c0c0c0"})
|
||||
this.add.text(640, 340, "... Loading ...", { align: "center", font: "bold 20px Arial", fill: "#c0c0c0" })
|
||||
.anchor.set(0.5, 0.5);
|
||||
this.preloadBar = this.add.sprite(0, 0, "preload-bar");
|
||||
this.preloadBar.anchor.set(0.5, 0.5);
|
||||
|
@ -16,9 +16,11 @@ module SpaceTac.View {
|
|||
// Load images
|
||||
this.loadImage("menu/button.png");
|
||||
this.loadImage("battle/waiting.png");
|
||||
this.loadImage("battle/shiplist-base.png");
|
||||
this.loadImage("battle/shiplist-background.png");
|
||||
this.loadImage("battle/shiplist-own.png");
|
||||
this.loadImage("battle/shiplist-enemy.png");
|
||||
this.loadImage("battle/shiplist-energy-empty.png");
|
||||
this.loadImage("battle/shiplist-energy-full.png");
|
||||
this.loadImage("battle/shiplist-hull-empty.png");
|
||||
this.loadImage("battle/shiplist-hull-full.png");
|
||||
this.loadImage("battle/shiplist-shield-empty.png");
|
||||
|
@ -31,6 +33,7 @@ module SpaceTac.View {
|
|||
this.loadImage("battle/action-active.png");
|
||||
this.loadImage("battle/action-fading.png");
|
||||
this.loadImage("battle/action-tooltip.png");
|
||||
this.loadImage("battle/actionpointsnone.png");
|
||||
this.loadImage("battle/actionpointsempty.png");
|
||||
this.loadImage("battle/actionpointsfull.png");
|
||||
this.loadImage("battle/actionpointspart.png");
|
||||
|
|
|
@ -23,23 +23,21 @@ module SpaceTac.View {
|
|||
// Create an empty action bar
|
||||
constructor(battleview: BattleView) {
|
||||
super(battleview.game);
|
||||
|
||||
|
||||
this.battleview = battleview;
|
||||
this.actions = [];
|
||||
this.ship = null;
|
||||
|
||||
this.x = 230;
|
||||
this.y = 0;
|
||||
battleview.ui.add(this);
|
||||
|
||||
// Background
|
||||
this.addChild(new Phaser.Image(this.game, 0, 0, "battle-actionbar", 0));
|
||||
|
||||
// Action points progress bar
|
||||
this.actionpoints = new ValueBar(this.game, 119, 76, "battle-actionpointsempty");
|
||||
this.actionpoints = new ValueBar(this.game, 190, 111, "battle-actionpointsempty");
|
||||
this.actionpoints.setBarImage("battle-actionpointspart");
|
||||
this.addChild(this.actionpoints);
|
||||
this.actionpointstemp = new ValueBar(this.game, 119, 76, "battle-actionpointsempty");
|
||||
this.actionpointstemp = new ValueBar(this.game, 190, 111, "battle-actionpointsnone");
|
||||
this.actionpointstemp.setBarImage("battle-actionpointsfull");
|
||||
this.addChild(this.actionpointstemp);
|
||||
|
||||
|
@ -68,7 +66,7 @@ module SpaceTac.View {
|
|||
|
||||
// Add an action icon
|
||||
addAction(ship: Game.Ship, action: Game.BaseAction): ActionIcon {
|
||||
var icon = new ActionIcon(this, 90 + this.actions.length * 62, 2, ship, action);
|
||||
var icon = new ActionIcon(this, 200 + this.actions.length * 62, 2, ship, action);
|
||||
this.actions.push(icon);
|
||||
|
||||
this.tooltip.bringToTop();
|
||||
|
@ -115,10 +113,10 @@ module SpaceTac.View {
|
|||
});
|
||||
|
||||
this.ship = ship;
|
||||
this.game.tweens.create(this).to({"alpha": 1}, 400).start();
|
||||
this.game.tweens.create(this).to({ "alpha": 1 }, 400).start();
|
||||
} else {
|
||||
this.ship = null;
|
||||
this.game.tweens.create(this).to({"alpha": 0.5}, 400).start();
|
||||
this.game.tweens.create(this).to({ "alpha": 0.5 }, 400).start();
|
||||
}
|
||||
|
||||
this.updateActionPoints();
|
||||
|
|
|
@ -25,15 +25,15 @@ module SpaceTac.View {
|
|||
// Create a graphical arena for ship sprites to fight in a 2D space
|
||||
constructor(battleview: BattleView) {
|
||||
super(battleview.game);
|
||||
|
||||
|
||||
this.battleview = battleview;
|
||||
this.ship_sprites = [];
|
||||
this.playing = null;
|
||||
this.hovered = null;
|
||||
this.range_hint = null;
|
||||
|
||||
var offset_x = 206;
|
||||
var offset_y = 84;
|
||||
var offset_x = 133;
|
||||
var offset_y = 132;
|
||||
|
||||
var background = new Phaser.Button(battleview.game, 0, 0, "battle-arena-background");
|
||||
var expected_width = battleview.getWidth() - offset_x;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
module SpaceTac.View {
|
||||
// Bar with all playing ships, by play order
|
||||
export class ShipList extends Phaser.Group {
|
||||
export class ShipList extends Phaser.Image {
|
||||
// Link to the parent battleview
|
||||
battleview: BattleView;
|
||||
|
||||
|
@ -15,7 +15,7 @@ module SpaceTac.View {
|
|||
|
||||
// Create an empty action bar
|
||||
constructor(battleview: BattleView) {
|
||||
super(battleview.game, battleview.ui);
|
||||
super(battleview.game, 0, 131, "battle-shiplist-background");
|
||||
|
||||
this.battleview = battleview;
|
||||
this.ships = [];
|
||||
|
@ -24,26 +24,11 @@ module SpaceTac.View {
|
|||
|
||||
battleview.ui.add(this);
|
||||
|
||||
this.addBackground();
|
||||
|
||||
if (battleview.battle) {
|
||||
this.setShipsFromBattle(battleview.battle);
|
||||
}
|
||||
}
|
||||
|
||||
// Add background children
|
||||
addBackground(): void {
|
||||
var background = new Phaser.Graphics(this.game, 0, 0);
|
||||
background.beginFill(0xFFFFFFFF, 0.9);
|
||||
background.drawRect(0, 0, 224, 84);
|
||||
background.endFill();
|
||||
background.beginFill(0xFFFFFFFF, 0.45);
|
||||
background.drawRect(0, 84, 206, this.battleview.getHeight() - 84);
|
||||
background.endFill();
|
||||
background.visible = true;
|
||||
this.addChild(background);
|
||||
}
|
||||
|
||||
// Clear the action icons
|
||||
clearAll(): void {
|
||||
this.ships.forEach((ship: ShipListItem) => {
|
||||
|
@ -66,7 +51,7 @@ module SpaceTac.View {
|
|||
var owned = ship.getPlayer() === this.battleview.player;
|
||||
var result = new ShipListItem(this, -200, 0, ship, owned);
|
||||
this.ships.push(result);
|
||||
this.add(result);
|
||||
this.addChild(result);
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -98,11 +83,11 @@ module SpaceTac.View {
|
|||
this.ships.forEach((item: ShipListItem) => {
|
||||
var position = this.findPlayPosition(item.ship);
|
||||
if (position === 0) {
|
||||
item.moveTo(12, 12, animate);
|
||||
item.moveTo(20, 20 - this.y, animate);
|
||||
} else {
|
||||
item.moveTo(3, 26 + position * 63, animate);
|
||||
item.moveTo(8, 36 + position * 102 - this.y, animate);
|
||||
}
|
||||
this.setChildIndex(item, 1 + position);
|
||||
this.setChildIndex(item, position);
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
@ -4,15 +4,15 @@ module SpaceTac.View {
|
|||
// Reference to the ship game object
|
||||
ship: Game.Ship;
|
||||
|
||||
// Energy display
|
||||
energy: ValueBar;
|
||||
|
||||
// Hull display
|
||||
hull: ValueBar;
|
||||
|
||||
// Shield display
|
||||
shield: ValueBar;
|
||||
|
||||
// Base display
|
||||
layer_base: Phaser.Image;
|
||||
|
||||
// Portrait
|
||||
layer_portrait: Phaser.Image;
|
||||
|
||||
|
@ -36,12 +36,9 @@ module SpaceTac.View {
|
|||
list.battleview.cursorOffShip(ship);
|
||||
});
|
||||
|
||||
this.layer_base = new Phaser.Image(this.game, 0, 0, "battle-shiplist-base", 0);
|
||||
this.addChild(this.layer_base);
|
||||
|
||||
this.layer_portrait = new Phaser.Image(this.game, 30, 30, "ship-" + ship.model + "-portrait", 0);
|
||||
this.layer_portrait.anchor.set(0.5, 0.5);
|
||||
this.layer_portrait.scale.set(0.19, 0.19);
|
||||
this.layer_portrait = new Phaser.Image(this.game, 76, 76, "ship-" + ship.model + "-portrait", 0);
|
||||
this.layer_portrait.position.set(8, 8);
|
||||
this.layer_portrait.scale.set(0.3, 0.3);
|
||||
this.addChild(this.layer_portrait);
|
||||
|
||||
this.layer_hover = new Phaser.Image(this.game, 30, 30, "battle-arena-shipspritehover", 0);
|
||||
|
@ -49,10 +46,13 @@ module SpaceTac.View {
|
|||
this.layer_hover.visible = false;
|
||||
this.addChild(this.layer_hover);
|
||||
|
||||
this.shield = ValueBar.newStyled(this.game, "battle-shiplist-shield", 127, 48);
|
||||
this.energy = ValueBar.newStyled(this.game, "battle-shiplist-energy", 90, 39, true);
|
||||
this.addChild(this.energy);
|
||||
|
||||
this.shield = ValueBar.newStyled(this.game, "battle-shiplist-shield", 98, 39, true);
|
||||
this.addChild(this.shield);
|
||||
|
||||
this.hull = ValueBar.newStyled(this.game, "battle-shiplist-hull", 60, 48);
|
||||
this.hull = ValueBar.newStyled(this.game, "battle-shiplist-hull", 106, 39, true);
|
||||
this.addChild(this.hull);
|
||||
|
||||
this.active_effects = new Phaser.Group(this.game);
|
||||
|
@ -67,6 +67,7 @@ module SpaceTac.View {
|
|||
updateAttributes() {
|
||||
this.attributeChanged(this.ship.hull);
|
||||
this.attributeChanged(this.ship.shield);
|
||||
this.attributeChanged(this.ship.ap_current);
|
||||
}
|
||||
|
||||
// Update effects applied on the ship
|
||||
|
@ -84,6 +85,8 @@ module SpaceTac.View {
|
|||
this.hull.setValue(attribute.current, attribute.maximal);
|
||||
} else if (attribute.code === Game.AttributeCode.Shield) {
|
||||
this.shield.setValue(attribute.current, attribute.maximal);
|
||||
} else if (attribute.code === Game.AttributeCode.AP) {
|
||||
this.energy.setValue(attribute.current, attribute.maximal);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -91,7 +94,7 @@ module SpaceTac.View {
|
|||
moveTo(x: number, y: number, animate: boolean) {
|
||||
if (animate) {
|
||||
var tween = this.game.tweens.create(this);
|
||||
tween.to({x: x, y: y});
|
||||
tween.to({ x: x, y: y });
|
||||
tween.start();
|
||||
} else {
|
||||
this.x = x;
|
||||
|
|