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Added 5 ship models : avenger, commodore, breeze, creeper and falcon

This commit is contained in:
Michaël Lemaire 2017-05-14 22:07:33 +02:00
parent b7695ebc09
commit 494cfcfb77
44 changed files with 30 additions and 133 deletions

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@ -25,9 +25,17 @@ After making changes to sources, you need to recompile:
* **[Michaël Lemaire](https://thunderk.net/)** - Code and graphics
* **[Matthieu Desprez](https://github.com/edistra)** - Beta testing and ideas
* **[Viktor Hahn](https://opengameart.org/content/spaceships-6)** - Ship models
* This work, made by Viktor Hahn (Viktor.Hahn@web.de), is licensed under the Creative Commons Attribution 3.0 Unported License. http://creativecommons.org/licenses/by/3.0/
* **Nicolas Forgo** - Ship models
* **[Phaser](http://phaser.io)** - Game engine
* **[Kevin MacLeod](http://www.incompetech.com/)** - Musics
* "Full On" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
* "Walking Along" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
## Ships

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@ -1,130 +0,0 @@
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@ -32,11 +32,25 @@ module TS.SpaceTac {
result.push(new ShipModel("scout", "Scout", 1, 2, SlotType.Hull, SlotType.Power, SlotType.Power, SlotType.Engine, SlotType.Weapon));
result.push(new ShipModel("whirlwind", "Whirlwind", 1, 4, SlotType.Hull, SlotType.Shield, SlotType.Power, SlotType.Engine,
result.push(new ShipModel("breeze", "Breeze", 1, 0, SlotType.Hull, SlotType.Power, SlotType.Power, SlotType.Engine, SlotType.Engine, SlotType.Weapon));
result.push(new ShipModel("creeper", "Creeper", 1, 2, SlotType.Hull, SlotType.Shield, SlotType.Power, SlotType.Engine,
SlotType.Weapon, SlotType.Weapon));
result.push(new ShipModel("tomahawk", "Tomahawk", 1, 6, SlotType.Hull, SlotType.Shield, SlotType.Power, SlotType.Engine, SlotType.Engine,
SlotType.Weapon));
result.push(new ShipModel("whirlwind", "Whirlwind", 1, 8, SlotType.Hull, SlotType.Shield, SlotType.Power, SlotType.Engine,
SlotType.Weapon, SlotType.Weapon, SlotType.Weapon));
result.push(new ShipModel("tomahawk", "Tomahawk", 1, 8, SlotType.Hull, SlotType.Shield, SlotType.Power, SlotType.Engine, SlotType.Engine,
SlotType.Weapon, SlotType.Weapon));
result.push(new ShipModel("avenger", "Avenger", 1, 4, SlotType.Hull, SlotType.Shield, SlotType.Shield, SlotType.Power, SlotType.Engine,
SlotType.Weapon, SlotType.Weapon));
result.push(new ShipModel("commodore", "Commodore", 1, 4, SlotType.Hull, SlotType.Hull, SlotType.Shield, SlotType.Power, SlotType.Engine,
SlotType.Weapon, SlotType.Weapon));
result.push(new ShipModel("falcon", "Falcon", 1, 2, SlotType.Hull, SlotType.Shield, SlotType.Power, SlotType.Engine,
SlotType.Weapon, SlotType.Weapon, SlotType.Weapon, SlotType.Weapon));
return result;
}

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@ -119,8 +119,13 @@ module TS.SpaceTac.UI {
// Load ships
this.loadShip("scout");
this.loadShip("breeze");
this.loadShip("creeper");
this.loadShip("whirlwind");
this.loadShip("tomahawk");
this.loadShip("avenger");
this.loadShip("commodore");
this.loadShip("falcon");
// Load sounds
this.loadSound("battle/ship-change.wav");