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Updated to typescript 2.3

This commit is contained in:
Michaël Lemaire 2017-05-02 23:33:58 +02:00
parent 7f27d76248
commit 4be738fe4f
13 changed files with 20 additions and 23 deletions

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@ -1,4 +1,3 @@
{
"typescript.check.workspaceVersion": false,
"typescript.tsdk": "./node_modules/typescript/lib"
}

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@ -20,7 +20,7 @@
"license": "MIT",
"devDependencies": {
"bower": "~1.8",
"codecov": "~1.0",
"codecov": "~2.1",
"jasmine": "~2.5",
"karma": "~1.5",
"karma-coverage": "~1.1",
@ -28,7 +28,7 @@
"karma-phantomjs-launcher": "~1.0",
"remap-istanbul": "~0.9",
"live-server": "~1.2",
"typescript": "~2.2",
"typescript": "~2.3",
"typings": "~2.1"
}
}

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@ -4,7 +4,7 @@ if (typeof window != "undefined") {
module TS.SpaceTac.Specs {
class FakeStorage {
data = {}
data: any = {}
getItem(name: string) {
return this.data[name];
}

@ -1 +1 @@
Subproject commit 78179da26a37232fcc25a2df9109dc9c2124ec76
Subproject commit 28bf87b126d13f3144955cba4c07bbe03c65e224

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@ -75,7 +75,7 @@ module TS.SpaceTac {
*/
getFullDescription(): string {
let requirements: string[] = [];
iteritems(this.requirements, (skill, value) => {
iteritems(this.requirements, (skill: keyof ShipAttributes, value) => {
if (value > 0) {
requirements.push(`- ${SHIP_ATTRIBUTES[skill].name} ${value}`);
}
@ -114,7 +114,7 @@ module TS.SpaceTac {
/**
* Returns true if the equipment can be equipped on a ship with given skills.
*
* This checks *requirements* against the skills.
* This checks *requirements* against the effective (modified) skills.
*
* This does not check where the equipment currently is (except if is it already attached and should be detached first).
*/
@ -123,7 +123,7 @@ module TS.SpaceTac {
return false;
} else {
var able = true;
iteritems(this.requirements, (attr, minvalue) => {
iteritems(this.requirements, (attr: keyof ShipAttributes, minvalue) => {
if (skills[attr].get() < minvalue) {
able = false;
}

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@ -20,11 +20,12 @@ module TS.SpaceTac {
// Fill the list of templates
populate(): void {
var templates: LootTemplate[] = [];
for (var template_name in TS.SpaceTac.Equipments) {
let templates: LootTemplate[] = [];
let namespace: any = TS.SpaceTac.Equipments;
for (var template_name in namespace) {
if (template_name && template_name.indexOf("Abstract") != 0) {
var template_class = TS.SpaceTac.Equipments[template_name];
var template: LootTemplate = new template_class();
let template_class = namespace[template_name];
let template: LootTemplate = new template_class();
templates.push(template);
}
}

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@ -628,7 +628,7 @@ module TS.SpaceTac {
// TODO better typing for iteritems
// Apply base skills
iteritems(<any>this.skills, (key, skill: ShipAttribute) => {
iteritems(<any>this.skills, (key: keyof ShipAttributes, skill: ShipAttribute) => {
new_attrs[key].add(skill.get());
});

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@ -99,7 +99,7 @@ module TS.SpaceTac {
* Setup the default set of maneuver evaluators
*/
private setupDefaultEvaluators() {
let scaled = (evaluator: (...args) => number, factor: number) => (...args) => factor * evaluator(...args);
let scaled = (evaluator: (...args: any[]) => number, factor: number) => (...args: any[]) => factor * evaluator(...args);
let evaluators = [
scaled(TacticalAIHelpers.evaluateTurnCost, 1),
scaled(TacticalAIHelpers.evaluateDamageToEnemy, 30),

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@ -156,7 +156,7 @@ module TS.SpaceTac.UI {
this.attributes[SHIP_ATTRIBUTES[attribute].name] = text;
if (SHIP_SKILLS[attribute]) {
if (SHIP_SKILLS.hasOwnProperty(attribute)) {
let button = new Phaser.Button(this.game, x + 54, y - 4, "character-skill-upgrade", () => {
this.ship.upgradeSkill(<keyof ShipSkills>attribute);
this.refresh();

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@ -125,7 +125,7 @@ module TS.SpaceTac.UI {
let duration = distance * 1000 / speed;
// Update the tween
let changes = {};
let changes: any = {};
changes[property] = dest;
tween.to(changes, duration, easing);
@ -152,7 +152,7 @@ module TS.SpaceTac.UI {
x: [obj.x + Math.cos(rotated_obj.rotation) * curve_force, x - Math.cos(angle) * curve_force, x],
y: [obj.y + Math.sin(rotated_obj.rotation) * curve_force, y - Math.sin(angle) * curve_force, y]
}, duration, Phaser.Easing.Sinusoidal.InOut);
tween.interpolation((v, k) => Phaser.Math.bezierInterpolation(v, k));
tween.interpolation((v: any, k: any) => Phaser.Math.bezierInterpolation(v, k));
let prevx = obj.x;
let prevy = obj.y;
tween.onUpdateCallback(() => {

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@ -50,7 +50,7 @@ module TS.SpaceTac.UI {
*/
static setHoverClick(obj: Phaser.Button, enter: Function, leave: Function, click: Function, hovertime = 300, holdtime = 600) {
let holdstart = new Date();
let enternext = null;
let enternext: Function | null = null;
let entercalled = false;
let cursorinside = false;

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@ -81,7 +81,7 @@ module TS.SpaceTac.UI {
return image;
}
addCircle(radius, width = 3, color = 0x424242): Phaser.Graphics {
addCircle(radius: number, width = 3, color = 0x424242): Phaser.Graphics {
let circle = this.game.add.graphics(0, 0);
circle.lineStyle(width, color);
circle.drawCircle(0, 0, radius * 2 / this.scale.x);

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@ -1,16 +1,13 @@
{
"compilerOptions": {
"alwaysStrict": true,
"module": "system",
"forceConsistentCasingInFileNames": true,
"noFallthroughCasesInSwitch": true,
"noImplicitAny": false,
"noImplicitThis": true,
"noImplicitReturns": true,
"removeComments": true,
"preserveConstEnums": true,
"out": "out/build.js",
"strictNullChecks": true,
"strict": true,
"sourceMap": true,
"target": "es5"
},