diff --git a/.vscode/settings.json b/.vscode/settings.json index c7c1623..0763451 100644 --- a/.vscode/settings.json +++ b/.vscode/settings.json @@ -1,3 +1,6 @@ { - "typescript.tsdk": "./node_modules/typescript/lib" + "typescript.tsdk": "./node_modules/typescript/lib", + "editor.rulers": [ + 120 + ] } \ No newline at end of file diff --git a/README.md b/README.md index 89b230f..3ec8808 100644 --- a/README.md +++ b/README.md @@ -141,8 +141,8 @@ only once per turn is safe, and will never overheat it. If an equipment has multiple actions associated, any of these actions will increase the shared heat. -*Not done yet :* Some equipments may have a "cumulative overheat", meaning that the heat is stored between turns, cooling down 1 -point at the end of turn. +*Not done yet :* Some equipments may have a "cumulative overheat", meaning that the heat is stored between turns, +cooling down 1 point at the end of turn. *Not done yet :* Some equipments may have a "stacked overheat", which is similar to "cumulative overheat", except it does not cool down at @@ -162,6 +162,10 @@ They are small and cannot be the direct target of weapons. *Not done yet :* They are not affected by area effects, except for area damage and area effects specifically designed for drones. +## Dockyards + +Dockyards are locations where ships can dock to buy or sell equipments, meet other ships and find jobs. + ## Keyboard shortcuts ### Global diff --git a/src/ui/character/CharacterSheet.ts b/src/ui/character/CharacterSheet.ts index fb927ba..475fdff 100644 --- a/src/ui/character/CharacterSheet.ts +++ b/src/ui/character/CharacterSheet.ts @@ -309,7 +309,7 @@ module TS.SpaceTac.UI { this.updateLoot(); this.loot_slots.visible = true; - this.mode_title.setText("Shop's equipment"); + this.mode_title.setText("Dockyard's equipment"); this.mode_title.visible = true; } diff --git a/src/ui/map/StarSystemDisplay.ts b/src/ui/map/StarSystemDisplay.ts index 6634d64..a554c5a 100644 --- a/src/ui/map/StarSystemDisplay.ts +++ b/src/ui/map/StarSystemDisplay.ts @@ -54,7 +54,7 @@ module TS.SpaceTac.UI { this.view.tooltip.bindDynamicText(location_sprite, () => { let visited = this.player.hasVisitedLocation(location); - let shop = (visited && !location.encounter && location.shop) ? " (shop present)" : ""; + let shop = (visited && !location.encounter && location.shop) ? " (dockyard present)" : ""; if (location == this.player.fleet.location) { return `Current fleet location${shop}`;