diff --git a/README.md b/README.md index 77e3ed7..e88f0b3 100644 --- a/README.md +++ b/README.md @@ -34,6 +34,7 @@ If you want to build on your computer, clone the repository, then run: * This work, made by Viktor Hahn (Viktor.Hahn@web.de), is licensed under the Creative Commons Attribution 3.0 Unported License. http://creativecommons.org/licenses/by/3.0/ * **[www.kenney.nl](http://www.kenney.nl)** - Sound effects * **[Matthieu Desprez](https://github.com/edistra)** - Beta testing and ideas +* **[NĂ©stor Delgado](http://www.1001fonts.com/daggersquare-font.html)** - DAGGERSQUARE Font * **Nicolas Forgo** - Ship models * **[Kevin MacLeod](http://www.incompetech.com/)** - Musics * "Mechanolith" Kevin MacLeod (incompetech.com) diff --git a/TODO.md b/TODO.md index 55f29b7..91b9996 100644 --- a/TODO.md +++ b/TODO.md @@ -76,7 +76,6 @@ Artificial Intelligence Common UI --------- -* Better fonts, font effects... * Add caret/focus to text input * Fix hover being stuck when the cursor exits the window, or the item moves or is hidden * Add a standard confirm dialog diff --git a/out/assets/fonts/control-freak.regular.ttf b/out/assets/fonts/control-freak.regular.ttf new file mode 100644 index 0000000..4ad47b1 Binary files /dev/null and b/out/assets/fonts/control-freak.regular.ttf differ diff --git a/out/assets/fonts/daggersquare.regular.otf b/out/assets/fonts/daggersquare.regular.otf new file mode 100644 index 0000000..a0326fa Binary files /dev/null and b/out/assets/fonts/daggersquare.regular.otf differ diff --git a/out/assets/fonts/fragile-bombers.regular.ttf b/out/assets/fonts/fragile-bombers.regular.ttf new file mode 100644 index 0000000..28703e9 Binary files /dev/null and b/out/assets/fonts/fragile-bombers.regular.ttf differ diff --git a/out/assets/fonts/mysterons-brk.normal.ttf b/out/assets/fonts/mysterons-brk.normal.ttf new file mode 100644 index 0000000..ee626e5 Binary files /dev/null and b/out/assets/fonts/mysterons-brk.normal.ttf differ diff --git a/out/assets/fonts/planetium-x.regular.otf b/out/assets/fonts/planetium-x.regular.otf new file mode 100644 index 0000000..bfcec49 Binary files /dev/null and b/out/assets/fonts/planetium-x.regular.otf differ diff --git a/out/index.html b/out/index.html index 9f1e79c..98667c3 100644 --- a/out/index.html +++ b/out/index.html @@ -20,11 +20,26 @@ width: 100%; height: 100vh; } + + @font-face { + font-family: 'SpaceTac'; + src: url('assets/fonts/daggersquare.regular.otf'); + } + + body { + font-family: 'SpaceTac'; + } + + .fontLoader { + position: absolute; + left: -1000px; + }
+
.
diff --git a/src/ui/battle/ActionIcon.ts b/src/ui/battle/ActionIcon.ts index 4d829cb..2c36af5 100644 --- a/src/ui/battle/ActionIcon.ts +++ b/src/ui/battle/ActionIcon.ts @@ -73,7 +73,7 @@ module TS.SpaceTac.UI { // Cooldown layer this.cooldown = new Phaser.Image(this.game, this.width / 2, this.height / 2, "battle-actionbar-icon", 3); this.cooldown.anchor.set(0.5, 0.5); - this.cooldown_count = new Phaser.Text(this.game, 0, 0, "", { align: "center", font: "bold 34pt Arial", fill: "#aaaaaa" }); + this.cooldown_count = new Phaser.Text(this.game, 0, 0, "", { align: "center", font: "bold 34pt SpaceTac", fill: "#aaaaaa" }); this.cooldown_count.anchor.set(0.5, 0.45); this.cooldown.addChild(this.cooldown_count); this.addChild(this.cooldown); diff --git a/src/ui/battle/ArenaDrone.ts b/src/ui/battle/ArenaDrone.ts index 0c5ea60..4627f00 100644 --- a/src/ui/battle/ArenaDrone.ts +++ b/src/ui/battle/ArenaDrone.ts @@ -51,7 +51,7 @@ module TS.SpaceTac.UI { this.sprite.scale.set(0.1, 0.1); this.add(this.sprite); - this.duration = new Phaser.Text(this.game, 0, 40, "", { font: "bold 16pt Arial", fill: "#ffdd4b" }); + this.duration = new Phaser.Text(this.game, 0, 40, "", { font: "bold 16pt SpaceTac", fill: "#ffdd4b" }); this.duration.anchor.set(0.5, 0.5); this.duration.visible = false; this.add(this.duration); diff --git a/src/ui/battle/ArenaShip.ts b/src/ui/battle/ArenaShip.ts index 9f76b21..af053f7 100644 --- a/src/ui/battle/ArenaShip.ts +++ b/src/ui/battle/ArenaShip.ts @@ -84,7 +84,7 @@ module TS.SpaceTac.UI { this.add(this.power); // Play order display - this.play_order = new Phaser.Text(this.game, 55, -47, "", { font: "bold 14pt Arial", fill: "#aaaaaa" }); + this.play_order = new Phaser.Text(this.game, 55, -47, "", { font: "bold 14pt SpaceTac", fill: "#aaaaaa" }); this.toggle_play_order = this.battleview.animations.newVisibilityToggle(this.play_order, 200, false); this.add(this.play_order); @@ -264,7 +264,7 @@ module TS.SpaceTac.UI { * Briefly show an effect on this ship */ displayEffect(message: string, beneficial: boolean) { - let text = new Phaser.Text(this.game, 0, 20 * this.effects_messages.children.length, message, { font: "14pt Arial", fill: beneficial ? "#afe9c6" : "#e9afaf" }); + let text = new Phaser.Text(this.game, 0, 20 * this.effects_messages.children.length, message, { font: "14pt SpaceTac", fill: beneficial ? "#afe9c6" : "#e9afaf" }); this.effects_messages.addChild(text); let arena = this.battleview.arena.getBoundaries(); diff --git a/src/ui/battle/BattleSplash.ts b/src/ui/battle/BattleSplash.ts index 39654c5..86c4bfe 100644 --- a/src/ui/battle/BattleSplash.ts +++ b/src/ui/battle/BattleSplash.ts @@ -20,7 +20,7 @@ module TS.SpaceTac.UI { this.player1.visible = false; this.message.addChild(this.player1); - let player1_name = view.game.add.text(-240, 22, fleet1.player.name, { font: `bold 22pt Arial`, fill: "#154d13" }); + let player1_name = view.game.add.text(-240, 22, fleet1.player.name, { font: `bold 22pt SpaceTac`, fill: "#154d13" }); player1_name.anchor.set(0.5); player1_name.angle = -48; this.player1.addChild(player1_name); @@ -41,7 +41,7 @@ module TS.SpaceTac.UI { this.player2.visible = false; this.message.addChild(this.player2); - let player2_name = view.game.add.text(-240, 22, fleet2.player.name, { font: `bold 22pt Arial`, fill: "#651713" }); + let player2_name = view.game.add.text(-240, 22, fleet2.player.name, { font: `bold 22pt SpaceTac`, fill: "#651713" }); player2_name.anchor.set(0.5); player2_name.angle = -228; this.player2.addChild(player2_name); diff --git a/src/ui/character/CharacterEquipment.ts b/src/ui/character/CharacterEquipment.ts index bac57a1..cfd9313 100644 --- a/src/ui/character/CharacterEquipment.ts +++ b/src/ui/character/CharacterEquipment.ts @@ -79,7 +79,7 @@ module TS.SpaceTac.UI { tag.alpha = 0.85; this.addChild(tag); - let text = new Phaser.Text(this.game, -10, 4, price.toString(), { align: "center", font: "18pt Arial", fill: "#FFFFCC" }); + let text = new Phaser.Text(this.game, -10, 4, price.toString(), { align: "center", font: "18pt SpaceTac", fill: "#FFFFCC" }); text.anchor.set(0.5, 0.5); tag.addChild(text); } diff --git a/src/ui/character/CharacterSheet.ts b/src/ui/character/CharacterSheet.ts index 2b75be5..9c3d92f 100644 --- a/src/ui/character/CharacterSheet.ts +++ b/src/ui/character/CharacterSheet.ts @@ -79,11 +79,11 @@ module TS.SpaceTac.UI { this.addChild(close_button); view.tooltip.bindStaticText(close_button, "Close the character sheet"); - this.ship_name = new Phaser.Text(this.game, 758, 48, "", { align: "center", font: "30pt Arial", fill: "#FFFFFF" }); + this.ship_name = new Phaser.Text(this.game, 758, 48, "", { align: "center", font: "30pt SpaceTac", fill: "#FFFFFF" }); this.ship_name.anchor.set(0.5, 0.5); this.addChild(this.ship_name); - this.ship_level = new Phaser.Text(this.game, 552, 1054, "", { align: "center", font: "30pt Arial", fill: "#FFFFFF" }); + this.ship_level = new Phaser.Text(this.game, 552, 1054, "", { align: "center", font: "30pt SpaceTac", fill: "#FFFFFF" }); this.ship_level.anchor.set(0.5, 0.5); this.addChild(this.ship_level); @@ -91,7 +91,7 @@ module TS.SpaceTac.UI { this.ship_experience.setBarImage("character-experience"); this.addChild(this.ship_experience); - this.ship_upgrade_points = new Phaser.Text(this.game, 1066, 1054, "", { align: "center", font: "30pt Arial", fill: "#FFFFFF" }); + this.ship_upgrade_points = new Phaser.Text(this.game, 1066, 1054, "", { align: "center", font: "30pt SpaceTac", fill: "#FFFFFF" }); this.ship_upgrade_points.anchor.set(0.5, 0.5); this.addChild(this.ship_upgrade_points); @@ -115,14 +115,14 @@ module TS.SpaceTac.UI { this.portraits.position.set(152, 0); this.addChild(this.portraits); - this.credits = new Phaser.Text(this.game, 136, 38, "", { align: "center", font: "30pt Arial", fill: "#FFFFFF" }); + this.credits = new Phaser.Text(this.game, 136, 38, "", { align: "center", font: "30pt SpaceTac", fill: "#FFFFFF" }); this.credits.anchor.set(0.5, 0.5); this.addChild(this.credits); this.equipments = new Phaser.Group(this.game); this.addChild(this.equipments); - this.mode_title = new Phaser.Text(this.game, 1548, 648, "", { align: "center", font: "18pt Arial", fill: "#FFFFFF" }); + this.mode_title = new Phaser.Text(this.game, 1548, 648, "", { align: "center", font: "18pt SpaceTac", fill: "#FFFFFF" }); this.mode_title.anchor.set(0.5, 0.5); this.addChild(this.mode_title); @@ -160,7 +160,7 @@ module TS.SpaceTac.UI { private addAttribute(attribute: keyof ShipAttributes, x: number, y: number) { let attrname = capitalize(SHIP_ATTRIBUTES[attribute].name); let name = new Phaser.Text(this.game, x - 144, y - 2, attrname, - { align: "center", font: "20pt Arial", fill: "#c9d8ef", stroke: "#395665", strokeThickness: 1 }); + { align: "center", font: "20pt SpaceTac", fill: "#c9d8ef", stroke: "#395665", strokeThickness: 1 }); name.anchor.set(0.5); this.addChild(name); @@ -173,7 +173,7 @@ module TS.SpaceTac.UI { this.view.tooltip.bindDynamicText(button_value, () => this.ship.getAttributeDescription(attribute)); let value = new Phaser.Text(this.game, x, y, "", - { align: "center", font: "bold 18pt Arial", fill: "#FFFFFF" }); + { align: "center", font: "bold 18pt SpaceTac", fill: "#FFFFFF" }); value.anchor.set(0.5); this.addChild(value); diff --git a/src/ui/common/Messages.ts b/src/ui/common/Messages.ts index edc15c3..3b1d584 100644 --- a/src/ui/common/Messages.ts +++ b/src/ui/common/Messages.ts @@ -14,7 +14,7 @@ module TS.SpaceTac.UI { this.add(this.background); this.text = new Phaser.Text(this.game, 0, 0, text, - { font: "bold 14pt Arial", fill: "#90FEE3" }); + { font: "bold 14pt SpaceTac", fill: "#90FEE3" }); this.add(this.text); this.position.set(parent.view.getWidth(), 10); diff --git a/src/ui/common/Tooltip.ts b/src/ui/common/Tooltip.ts index feae8ea..4493ea1 100644 --- a/src/ui/common/Tooltip.ts +++ b/src/ui/common/Tooltip.ts @@ -120,12 +120,13 @@ module TS.SpaceTac.UI { * Add a text to the content */ addText(x: number, y: number, content: string, color = "#ffffff", size = 16, center = false, bold = false, width = 0): void { - let style = { font: `${bold ? "bold " : ""}${size}pt Arial`, fill: color, align: center ? "center" : "left" }; + let style = { font: `${bold ? "bold " : ""}${size}pt SpaceTac`, fill: color, align: center ? "center" : "left" }; let text = new Phaser.Text(this.container.game, x, y, content, style); if (width) { text.wordWrap = true; text.wordWrapWidth = width; } + text.setShadow(3, 4, "rgba(0,0,0,0.6)", 6); this.container.content.add(text); } } diff --git a/src/ui/common/UIComponent.ts b/src/ui/common/UIComponent.ts index 31fc967..b90d10b 100644 --- a/src/ui/common/UIComponent.ts +++ b/src/ui/common/UIComponent.ts @@ -14,7 +14,7 @@ module TS.SpaceTac.UI { } function textFromInfo(game: Phaser.Game, info: UITextInfo): Phaser.Text { - let style = { font: `${info.bold ? "bold " : ""}${info.size}pt Arial`, fill: info.color }; + let style = { font: `${info.bold ? "bold " : ""}${info.size}pt SpaceTac`, fill: info.color }; let text = new Phaser.Text(game, 0, 0, info.content, style); return text; } @@ -227,7 +227,7 @@ module TS.SpaceTac.UI { * Add a static text. */ addText(x: number, y: number, content: string, color = "#ffffff", size = 16, bold = false, center = true, width = 0, vcenter = center): void { - let style = { font: `${bold ? "bold " : ""}${size}pt Arial`, fill: color, align: center ? "center" : "left" }; + let style = { font: `${bold ? "bold " : ""}${size}pt SpaceTac`, fill: color, align: center ? "center" : "left" }; let text = new Phaser.Text(this.view.game, x, y, content, style); text.anchor.set(center ? 0.5 : 0, vcenter ? 0.5 : 0); if (width) { diff --git a/src/ui/common/UILabel.ts b/src/ui/common/UILabel.ts index b10fe07..50a1adf 100644 --- a/src/ui/common/UILabel.ts +++ b/src/ui/common/UILabel.ts @@ -10,7 +10,7 @@ module TS.SpaceTac.UI { constructor(parent: UIComponent, width: number, height: number, content = "", fontsize = 20, fontcolor = "#FFFFFF") { super(parent, width, height); - this.content = new Phaser.Text(this.game, width / 2, height / 2, content, { align: "center", font: `${fontsize}px Arial`, fill: fontcolor }) + this.content = new Phaser.Text(this.game, width / 2, height / 2, content, { align: "center", font: `${fontsize}px SpaceTac`, fill: fontcolor }) this.content.anchor.set(0.5, 0.5); this.addInternalChild(this.content); } diff --git a/src/ui/common/UITextInput.ts b/src/ui/common/UITextInput.ts index a34de32..442700a 100644 --- a/src/ui/common/UITextInput.ts +++ b/src/ui/common/UITextInput.ts @@ -19,7 +19,7 @@ module TS.SpaceTac.UI { this.addInternalChild(input_bg); let fontsize = Math.ceil(height * 0.8); - this.content = new Phaser.Text(this.game, width / 2, height / 2, "", { align: "center", font: `${fontsize}px Arial`, fill: fontcolor }); + this.content = new Phaser.Text(this.game, width / 2, height / 2, "", { align: "center", font: `${fontsize}px SpaceTac`, fill: fontcolor }); this.content.anchor.set(0.5, 0.5); this.addInternalChild(this.content); diff --git a/src/ui/map/StarSystemDisplay.ts b/src/ui/map/StarSystemDisplay.ts index 8e675c3..bffca92 100644 --- a/src/ui/map/StarSystemDisplay.ts +++ b/src/ui/map/StarSystemDisplay.ts @@ -70,10 +70,10 @@ module TS.SpaceTac.UI { this.label = new Phaser.Button(this.game, 0, 460, "map-name"); this.label.anchor.set(0.5, 0.5); this.label.input.useHandCursor = false; - let label_content = new Phaser.Text(this.game, 0, 0, this.starsystem.name, { align: "center", font: `32pt Arial`, fill: "#b8d2f1" }); + let label_content = new Phaser.Text(this.game, 0, 0, this.starsystem.name, { align: "center", font: `32pt SpaceTac`, fill: "#b8d2f1" }); label_content.anchor.set(0.6, 0.5); this.label.addChild(label_content); - let label_level = new Phaser.Text(this.game, 243, 30, this.starsystem.level.toString(), { align: "center", font: `24pt Arial`, fill: "#a0a0a0" }); + let label_level = new Phaser.Text(this.game, 243, 30, this.starsystem.level.toString(), { align: "center", font: `24pt SpaceTac`, fill: "#a0a0a0" }); label_level.anchor.set(0.6, 0.5); this.label.addChild(label_level); this.addChild(this.label); diff --git a/src/ui/menu/MainMenu.ts b/src/ui/menu/MainMenu.ts index 712b3a4..6660696 100644 --- a/src/ui/menu/MainMenu.ts +++ b/src/ui/menu/MainMenu.ts @@ -73,7 +73,7 @@ module TS.SpaceTac.UI { UIComponent.setButtonSound(button); var text = new Phaser.Text(this.game, 0, 76, caption, - { align: "center", font: "bold 40pt Arial", fill: "#529aee" }); + { align: "center", font: "bold 40pt SpaceTac", fill: "#529aee" }); text.anchor.set(0.5, 0.5); button.addChild(text);