Added 5 ship models: flea, jumper, rhino, trapper and xander
After Width: | Height: | Size: 450 KiB |
After Width: | Height: | Size: 1.7 KiB |
After Width: | Height: | Size: 250 KiB |
After Width: | Height: | Size: 295 KiB |
After Width: | Height: | Size: 574 KiB |
After Width: | Height: | Size: 1.8 KiB |
After Width: | Height: | Size: 473 KiB |
After Width: | Height: | Size: 330 KiB |
After Width: | Height: | Size: 2.0 MiB |
After Width: | Height: | Size: 5.6 KiB |
After Width: | Height: | Size: 1.5 MiB |
After Width: | Height: | Size: 1.2 MiB |
After Width: | Height: | Size: 2.1 MiB |
After Width: | Height: | Size: 6.0 KiB |
After Width: | Height: | Size: 1.6 MiB |
After Width: | Height: | Size: 1.4 MiB |
After Width: | Height: | Size: 648 KiB |
After Width: | Height: | Size: 1.5 KiB |
After Width: | Height: | Size: 500 KiB |
After Width: | Height: | Size: 389 KiB |
After Width: | Height: | Size: 48 KiB |
After Width: | Height: | Size: 15 KiB |
After Width: | Height: | Size: 37 KiB |
After Width: | Height: | Size: 16 KiB |
After Width: | Height: | Size: 60 KiB |
After Width: | Height: | Size: 28 KiB |
After Width: | Height: | Size: 48 KiB |
After Width: | Height: | Size: 30 KiB |
After Width: | Height: | Size: 41 KiB |
After Width: | Height: | Size: 28 KiB |
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@ -52,6 +52,20 @@ module TS.SpaceTac {
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result.push(new ShipModel("falcon", "Falcon", 1, 2, SlotType.Hull, SlotType.Shield, SlotType.Power, SlotType.Engine,
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SlotType.Weapon, SlotType.Weapon, SlotType.Weapon, SlotType.Weapon));
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result.push(new ShipModel("flea", "Flea", 1, 0, SlotType.Hull, SlotType.Power, SlotType.Power, SlotType.Engine, SlotType.Engine, SlotType.Weapon));
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result.push(new ShipModel("jumper", "Jumper", 1, 2, SlotType.Hull, SlotType.Shield, SlotType.Power, SlotType.Engine, SlotType.Engine,
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SlotType.Weapon, SlotType.Weapon, SlotType.Weapon));
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result.push(new ShipModel("rhino", "Rhino", 1, 16, SlotType.Hull, SlotType.Shield, SlotType.Power, SlotType.Engine,
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SlotType.Weapon));
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result.push(new ShipModel("trapper", "Trapper", 1, 8, SlotType.Hull, SlotType.Shield, SlotType.Power, SlotType.Engine,
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SlotType.Weapon, SlotType.Weapon));
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result.push(new ShipModel("xander", "Xander", 1, 8, SlotType.Hull, SlotType.Shield, SlotType.Power, SlotType.Engine,
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SlotType.Weapon, SlotType.Weapon));
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return result;
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}
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@ -102,14 +102,19 @@ module TS.SpaceTac.UI {
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this.loadImage("equipment/rocketengine.png");
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// Load ships
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this.loadShip("scout");
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this.loadShip("breeze");
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this.loadShip("creeper");
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this.loadShip("whirlwind");
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this.loadShip("tomahawk");
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this.loadShip("avenger");
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this.loadShip("breeze");
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this.loadShip("commodore");
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this.loadShip("creeper");
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this.loadShip("falcon");
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this.loadShip("flea");
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this.loadShip("jumper");
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this.loadShip("rhino");
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this.loadShip("scout");
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this.loadShip("tomahawk");
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this.loadShip("trapper");
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this.loadShip("whirlwind");
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this.loadShip("xander");
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// Load sounds
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this.loadSound("battle/ship-change.wav");
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