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Updated todo list

This commit is contained in:
Michaël Lemaire 2017-11-15 01:11:05 +01:00
parent 87a5e7f49d
commit 77f229c4d6
2 changed files with 9 additions and 6 deletions

13
TODO.md
View file

@ -37,7 +37,11 @@ Character sheet
Battle
------
* Fix arena's ship hovering happening even when the character sheet is open on top
* Fix area effects not applying (Damage Protector)
* Fix sticky effects not fading (Power Depleter)
* Fix toggle actions not deactivating (Damage Protector)
* Fix drone effects not applying, and drone never disappearing (Repair Drone)
* Fix arena's ship hovering happening even when the character sheet (or a dialog) is open on top
* Add a voluntary retreat option
* Add scroll buttons when there are too many actions
* Toggle bar/text display in power section of action bar
@ -56,16 +60,16 @@ Battle
* Add targetting shortcuts for "previous target", "next enemy" and "next ally"
* Area targetting should include the hotkeyed ship at best (apply exclusion and power limit), not necessarily center on it
* Fix "toggle action" targetting with simulated move not activating the action after the move
* Add shorcut to perform only the "move" part of a move+fire simulation
* Add shortcut to perform only the "move" part of a move+fire simulation
* Fix delay of shield/hull impact effects (should depend on weapon animation, and ship location)
* Indicate visually the power gain of "end turn"
* Add a turn count marker in the ship list
* Resolve the confusion of action icon's power indicator with its keyboard shortcut
* BattleChecks should be done proactively when all diffs have been simulated by an action, in addition to reactively after applying
Ships models and equipments
---------------------------
* Toggle actions should stay activated and restitute power when turned off
* Add permanent effects and actions to ship models
* Add critical hit/miss
* Add damage over time effect (tricky to make intuitive)
@ -76,7 +80,7 @@ Ships models and equipments
* Add mines equivalent (drones that apply only at the end)
* RepelEffect should apply on ships in a good order (distance decreasing)
* Add hull points to drones and make them take area damage
* Quality modifiers should be based on an "quality diff" to reach
* Quality modifiers should be based on an "quality difference" to reach
* Drones effects should be classified: permanent effects apply permanently, ponctual effects may be applied by an owner's action (if in range)
Artificial Intelligence
@ -98,6 +102,7 @@ Common UI
* Mobile: think UI layout so that fingers do not block the view (right and left handed)
* Mobile: display tooltips larger and on the side of screen where the finger is not
* Mobile: targetting in two times, using a draggable target indicator
* Fix dialogs sometimes not having their input overlay under (reproductible when loading a game with battle outcome dialog)
Technical
---------

View file

@ -31,7 +31,6 @@ module TK.SpaceTac.UI {
layer_arena: Phaser.Group
layer_borders: Phaser.Group
layer_overlay: Phaser.Group
layer_dialogs: Phaser.Group
layer_sheets: Phaser.Group
// Battleground container
@ -102,7 +101,6 @@ module TK.SpaceTac.UI {
this.layer_arena = this.getLayer("arena");
this.layer_borders = this.getLayer("borders");
this.layer_overlay = this.getLayer("overlay");
this.layer_dialogs = this.getLayer("dialogs");
this.layer_sheets = this.getLayer("character_sheet");
// Background