Updated todo list
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TODO.md
13
TODO.md
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@ -37,7 +37,11 @@ Character sheet
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Battle
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------
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* Fix arena's ship hovering happening even when the character sheet is open on top
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* Fix area effects not applying (Damage Protector)
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* Fix sticky effects not fading (Power Depleter)
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* Fix toggle actions not deactivating (Damage Protector)
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* Fix drone effects not applying, and drone never disappearing (Repair Drone)
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* Fix arena's ship hovering happening even when the character sheet (or a dialog) is open on top
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* Add a voluntary retreat option
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* Add scroll buttons when there are too many actions
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* Toggle bar/text display in power section of action bar
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@ -56,16 +60,16 @@ Battle
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* Add targetting shortcuts for "previous target", "next enemy" and "next ally"
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* Area targetting should include the hotkeyed ship at best (apply exclusion and power limit), not necessarily center on it
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* Fix "toggle action" targetting with simulated move not activating the action after the move
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* Add shorcut to perform only the "move" part of a move+fire simulation
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* Add shortcut to perform only the "move" part of a move+fire simulation
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* Fix delay of shield/hull impact effects (should depend on weapon animation, and ship location)
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* Indicate visually the power gain of "end turn"
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* Add a turn count marker in the ship list
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* Resolve the confusion of action icon's power indicator with its keyboard shortcut
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* BattleChecks should be done proactively when all diffs have been simulated by an action, in addition to reactively after applying
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Ships models and equipments
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---------------------------
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* Toggle actions should stay activated and restitute power when turned off
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* Add permanent effects and actions to ship models
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* Add critical hit/miss
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* Add damage over time effect (tricky to make intuitive)
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@ -76,7 +80,7 @@ Ships models and equipments
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* Add mines equivalent (drones that apply only at the end)
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* RepelEffect should apply on ships in a good order (distance decreasing)
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* Add hull points to drones and make them take area damage
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* Quality modifiers should be based on an "quality diff" to reach
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* Quality modifiers should be based on an "quality difference" to reach
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* Drones effects should be classified: permanent effects apply permanently, ponctual effects may be applied by an owner's action (if in range)
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Artificial Intelligence
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@ -98,6 +102,7 @@ Common UI
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* Mobile: think UI layout so that fingers do not block the view (right and left handed)
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* Mobile: display tooltips larger and on the side of screen where the finger is not
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* Mobile: targetting in two times, using a draggable target indicator
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* Fix dialogs sometimes not having their input overlay under (reproductible when loading a game with battle outcome dialog)
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Technical
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---------
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@ -31,7 +31,6 @@ module TK.SpaceTac.UI {
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layer_arena: Phaser.Group
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layer_borders: Phaser.Group
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layer_overlay: Phaser.Group
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layer_dialogs: Phaser.Group
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layer_sheets: Phaser.Group
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// Battleground container
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@ -102,7 +101,6 @@ module TK.SpaceTac.UI {
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this.layer_arena = this.getLayer("arena");
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this.layer_borders = this.getLayer("borders");
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this.layer_overlay = this.getLayer("overlay");
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this.layer_dialogs = this.getLayer("dialogs");
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this.layer_sheets = this.getLayer("character_sheet");
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// Background
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