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Fixed audio options not working

This commit is contained in:
Michaël Lemaire 2019-05-14 11:14:41 +02:00
parent 347b465bb8
commit 8d83c8371a
5 changed files with 16 additions and 47 deletions

View File

@ -29,8 +29,11 @@ module TK.SpaceTac {
session: GameSession
session_token: string | null
// Audio manager
audio = new UI.Audio(this)
// Game options
options!: UI.GameOptions
options = new UI.GameOptions(this)
// Storage used
storage: Storage
@ -81,42 +84,10 @@ module TK.SpaceTac {
}
}
boot() {
super.boot();
this.options = new UI.GameOptions(this);
}
get isTesting(): boolean {
return this.testmode;
}
/**
* Get the audio manager for current scene
*/
get audio(): UI.Audio {
let scene = this.getActiveScene();
if (scene) {
return scene.audio;
} else {
return new UI.Audio(null);
}
}
/**
* Get the currently active scene
*/
getActiveScene(): UI.BaseView | null {
let active = first(<string[]>keys(this.scene.scenes), key => this.scene.isActive(key));
if (active) {
let scene = this.scene.getScene(active);
return (scene instanceof UI.BaseView) ? scene : null;
} else if (this.isTesting) {
return this.scene.scenes[0];
} else {
return null;
}
}
/**
* Reset the game session
*/

View File

@ -5,10 +5,12 @@ module TK.SpaceTac.UI.Specs {
let testgame = setupEmptyView(test);
test.case("initializes variables", check => {
let view = nn(testgame.ui.getActiveScene());
let view = testgame.view;
check.equals(view.messages instanceof Messages, true);
check.equals(view.inputs instanceof InputManager, true);
check.instance(view, BaseView, "view should be a BaseView");
check.instance(view.messages, Messages, "view.messages should be a Messages");
check.instance(view.inputs, InputManager, "view.inputs should be a InputManager");
check.instance(view.audio, Audio, "view.audio should be an Audio");
check.equals(view.getWidth(), 1920);
check.equals(view.getHeight(), 1080);

View File

@ -59,7 +59,7 @@ module TK.SpaceTac.UI {
this.animations = new Animations(this.tweens);
this.particles = new UIParticles(this);
this.inputs = new InputManager(this);
this.audio = new Audio(this);
this.audio = this.gameui.audio;
this.debug = this.gameui.debug;
this.input.setDefaultCursor("url(cursors/standard.cur), pointer");

View File

@ -6,7 +6,7 @@ module TK.SpaceTac.UI.Specs {
let testgame = setupSingleView(test, () => [new Router({}), {}]);
test.case("loads correctly", check => {
check.instance(testgame.ui.getActiveScene(), Router, "active scene should be Router");
check.instance(testgame.ui.scene.scenes[0], Router, "active scene should be Router");
// TODO test routing
});
});

View File

@ -8,29 +8,25 @@ module TK.SpaceTac.UI {
* Utility functions to play sounds and musics
*/
export class Audio {
private static SETTINGS = new AudioSettings();
private static SETTINGS = new AudioSettings()
private music: Phaser.Sound.BaseSound | undefined
private music_playing_volume = 1
constructor(private view: BaseView | null) {
constructor(private game: MainUI) {
}
/**
* Check if the sound system is active, and return a manager to operate with it
*/
private getManager(): Phaser.Sound.BaseSoundManager | null {
if (this.view) {
return this.view.sound;
} else {
return null;
}
return this.game.sound;
}
/**
* Check if an audio key is present in cache
*/
hasCache(key: string): boolean {
return this.view ? this.view.cache.audio.has(key) : false;
return this.game.cache.audio.has(key);
}
/**
@ -123,7 +119,7 @@ module TK.SpaceTac.UI {
let music = this.music;
if (music) {
// TODO Set music volume
if (value) {
if (Audio.SETTINGS.music_volume) {
music.resume();
} else {
music.pause();