From 9f6c6bfa092bab464739180c0c6284b5a58a63f3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Micha=C3=ABl=20Lemaire?= Date: Wed, 16 Aug 2017 01:20:55 +0200 Subject: [PATCH] Updated TODO list --- TODO.md | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) diff --git a/TODO.md b/TODO.md index 91b9996..505abb5 100644 --- a/TODO.md +++ b/TODO.md @@ -43,7 +43,7 @@ Battle * Add engine trail effect, and sound * Fix targetting not resetting on current cursor location when using keyboard shortcuts * Allow to skip animations, and allow no animation mode -* Find incentives to move from starting position (permanent drones ?) +* Find incentives to move from starting position (permanent drones or anomalies ?) * Add a "loot all" button, disable the loot button if there is no loot * Do not focus on ship while targetting for area effects (dissociate hover and target) * Repair drone has its activation effect sometimes displayed as permanent effect on ships in the radius @@ -57,16 +57,21 @@ Ships models and equipments * Add permanent effects and actions to ship models * Add critical hit/miss * Add damage over time effect (tricky to make intuitive) +* Safety margin should only be applied on ships, not arena borders (which should be fixed) * Move distance should increase with maneuvrability * Chance to hit should increase with precision * Add actions with cost dependent of distance (like current move actions) +* Add "cone" targetting +* Add disc targetting (for some jump move actions) +* Add "chain" effects +* Add "forced move" effects (like a gravity well) * Add hull points to drones and make them take area damage * "Shield Transfer" has no quality offsets Artificial Intelligence ----------------------- -* Use a first batch of producers, and only if no "good" move has been fo go on with some infinite producers +* Use a first batch of producers, and only if no "good" move has been found, go on with some infinite producers * Evaluate buffs/debuffs * Abandon fight if the AI judges there is no hope of victory * Add combination of random small move and actual maneuver, as producer