Fixed "on" and "hover" layers being in back of children objects
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TODO.md
2
TODO.md
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@ -24,8 +24,6 @@ Map/story
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Character sheet
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---------------
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* Fix the hover/on not working on fleet members
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* Improve tooltip content
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* Replace the close icon by a validation icon in creation view
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* Allow to change/buy ship model
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* Allow to rename a personality (in creation view only)
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@ -23,6 +23,26 @@
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@ -791,19 +811,6 @@
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@ -870,6 +877,29 @@
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@ -878,11 +908,11 @@
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@ -1643,7 +1673,7 @@
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inkscape:export-filename="/home/michael/workspace/perso/spacetac/graphics/exported/character/portrait-on.png"
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inkscape:export-filename="/home/michael/workspace/perso/spacetac/graphics/exported/character/portrait-hover.png"
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<text
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@ -1668,16 +1698,6 @@
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x="731.63831"
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@ -1688,6 +1708,70 @@
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d="m 369.07141,784.11122 4.35793,0.19749 24.63345,9.34845 v 73.18556 l -24.89158,9.61022 -4.0998,-0.0643 z"
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Before Width: | Height: | Size: 95 KiB After Width: | Height: | Size: 98 KiB |
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@ -14,7 +14,6 @@ module TK.SpaceTac.UI {
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button.anchor.set(0.5);
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builder.in(button, builder => {
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// FIXME Under hover/on
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let portrait = builder.image(`ship-${this.ship.model.code}-portrait`, 0, 0, true);
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portrait.scale.set(0.5);
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});
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@ -256,7 +256,7 @@ module TK.SpaceTac.UI {
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let builder = this.builder.in(this.group_portraits);
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fleet.ships.forEach((ship, idx) => {
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let button: UIButton
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let button: UIButton;
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button = new CharacterPortrait(ship).draw(builder, 64 + idx * 140, 64, () => {
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if (button) {
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builder.select(button);
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@ -267,6 +267,10 @@ module TK.SpaceTac.UI {
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this.refreshUpgrades();
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}
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});
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if (ship == this.ship) {
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builder.switch(button, true);
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}
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});
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}
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}
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@ -122,6 +122,14 @@ module TK.SpaceTac.UI {
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private add(child: UIText | UIImage | UIButton | UIContainer): void {
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if (this.parent instanceof Phaser.Group) {
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this.parent.add(child);
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} else if (this.parent instanceof Phaser.Button) {
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// Protect the "on" and "hover" layers
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let layer = first(this.parent.children, child => child instanceof Phaser.Image && (child.name == "*on*" || child.name == "*hover*"));
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if (layer) {
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this.parent.addChildAt(child, this.parent.getChildIndex(layer));
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} else {
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this.parent.addChild(child);
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}
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} else {
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this.parent.addChild(child);
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}
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@ -208,6 +216,7 @@ module TK.SpaceTac.UI {
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let on_info = this.view.getImageInfo(options.on_name || (name + "-on"));
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if (on_info.exists) {
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on_mask = new Phaser.Image(this.game, 0, 0, on_info.key, on_info.frame);
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on_mask.name = "*on*";
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on_mask.visible = false;
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result.addChild(on_mask);
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}
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@ -227,6 +236,7 @@ module TK.SpaceTac.UI {
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let hover_mask: Phaser.Image | null = null;
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if (hover_info.exists) {
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hover_mask = new Phaser.Image(this.game, 0, 0, hover_info.key, hover_info.frame);
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hover_mask.name = "*hover*";
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hover_mask.visible = false;
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result.addChild(hover_mask);
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}
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@ -252,8 +262,7 @@ module TK.SpaceTac.UI {
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() => {
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if (onclick) {
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onclick();
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}
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if (onoffcallback) {
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} else if (onoffcallback) {
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this.switch(result, !onstatus);
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}
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}, 100);
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@ -147,7 +147,7 @@ module TK.SpaceTac.UI {
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if (!(background.width && background.data.bg_bounds && UITools.compareRects(background.data.bg_bounds, bounds))) {
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background.clear();
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background.lineStyle(2, 0x404450);
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background.beginFill(0x202225, 0.9);
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background.beginFill(0x202225);
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background.drawRect(x, y, width, height);
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background.endFill();
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