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Started new map screen

This commit is contained in:
Michaël Lemaire 2017-01-26 01:01:31 +01:00
parent 875b71828d
commit acd99a2d66
17 changed files with 584 additions and 192 deletions

508
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View file

@ -30,7 +30,6 @@ module SpaceTac {
this.state.add('router', View.Router);
this.state.add('battle', View.BattleView);
this.state.add('universe', View.UniverseMapView);
this.state.add('starsystem', View.StarSystemView);
this.state.start('boot');
}

View file

@ -56,12 +56,11 @@ module SpaceTac.View {
this.loadImage("battle/weapon/bullet.png");
this.loadImage("common/standard-bar-background.png");
this.loadImage("common/standard-bar-foreground.png");
this.loadImage("map/star-icon.png");
this.loadImage("map/fleet-icon.png");
this.loadImage("map/planet-icon.png");
this.loadImage("map/warp-icon.png");
this.loadImage("map/button-back.png");
this.loadImage("map/button-jump.png");
this.loadImage("map/starsystem-background.png");
this.loadImage("map/zoom-in.png");
this.loadImage("map/zoom-out.png");
this.loadImage("map/star.png");
this.loadImage("map/planet.png");
// Load ships
this.loadShip("scout");

View file

@ -0,0 +1,37 @@
module SpaceTac.View {
// Group to display a star system
export class StarSystemDisplay extends Phaser.Image {
starsystem: Game.Star;
constructor(parent: UniverseMapView, starsystem: Game.Star) {
super(parent.game, starsystem.x, starsystem.y, "map-starsystem-background");
this.anchor.set(0.5, 0.5);
let scale = this.width;
this.scale.set(starsystem.radius * 2 / scale);
this.starsystem = starsystem;
let boundary = this.game.add.graphics(0, 0);
boundary.lineStyle(3, 0x424242);
boundary.drawCircle(0, 0, scale);
this.addChild(boundary);
starsystem.locations.forEach(location => {
if (location.type == Game.StarLocationType.STAR) {
this.addImage(location.x, location.y, "map-star");
} else if (location.type == Game.StarLocationType.PLANET) {
let planet = this.addImage(location.x, location.y, "map-planet");
planet.rotation = Math.atan2(location.y, location.x);
}
});
}
addImage(x: number, y: number, key: string): Phaser.Image {
let image = this.game.add.image(x * 0.5 / this.scale.x, y * 0.5 / this.scale.y, key);
image.anchor.set(0.5, 0.5);
this.addChild(image);
return image;
}
}
}

View file

@ -1,121 +0,0 @@
/// <reference path="../BaseView.ts"/>
module SpaceTac.View {
// Interactive map of a star system
export class StarSystemView extends BaseView {
// Displayed star system
star: Game.Star;
// Interacting player
player: Game.Player;
// Group for the locations diplay
locations: Phaser.Group;
// Scaling used to transform game coordinates in screen ones
private scaling: number;
// Buttons
private button_back: Phaser.Button;
private button_jump: Phaser.Button;
// Init the view, binding it to a universe
init(star: Game.Star, player: Game.Player) {
super.init();
this.star = star;
this.player = player;
}
// Create view graphics
create() {
super.create();
this.locations = this.add.group();
var display_margin = 50;
var display_width = 720 - (display_margin * 2);
this.scaling = display_width / (this.star.radius * 2);
this.locations.position.set(display_margin + display_width / 2, display_margin + display_width / 2);
this.locations.scale.set(this.scaling);
// Buttons
this.button_back = this.add.button(0, 0, "map-button-back", this.onBackClicked, this);
this.button_back.input.useHandCursor = true;
this.button_jump = this.add.button(150, 0, "map-button-jump", this.onJumpClicked, this);
this.button_jump.input.useHandCursor = true;
this.button_jump.visible = false;
this.drawAll();
this.gameui.audio.startMusic("walking-along");
}
// Leaving the view, unbind and destroy
shutdown() {
this.star = null;
this.player = null;
super.shutdown();
}
// Redraw the view
drawAll(): void {
this.locations.removeAll(true, true);
// Draw location icons
this.drawLocations();
// Draw fleet
if (this.player.fleet.location.star === this.star) {
this.drawFleet();
}
// Buttons
this.button_jump.visible = this.player.fleet.location.jump_dest !== null;
}
// Draw the fleet marker
drawFleet(): void {
var location = this.player.fleet.location;
var fleet = this.add.sprite(location.x, location.y, "map-fleet-icon", 0, this.locations);
fleet.scale.set(1.0 / this.scaling, 1.0 / this.scaling);
fleet.anchor.set(0.5, -0.5);
this.game.tweens.create(fleet).to({angle: -360}, 5000, undefined, true, 0, -1);
}
// Redraw the locations map
drawLocations(): void {
this.star.locations.forEach((location: Game.StarLocation) => {
var key = "map-" + Game.StarLocationType[location.type].toLowerCase() + "-icon";
var sprite = this.add.button(location.x, location.y, key);
sprite.input.useHandCursor = true;
sprite.onInputUp.addOnce(() => {
this.player.fleet.setLocation(location);
if (this.player.getBattle()) {
this.game.state.start("router", true, false);
} else {
this.drawAll();
}
});
sprite.scale.set(1.0 / this.scaling, 1.0 / this.scaling);
sprite.anchor.set(0.5, 0.5);
this.locations.addChild(sprite);
});
}
// Called when "Back" is clicked, go back to universe map
onBackClicked(): void {
(<GameUI>this.game).star = null;
this.game.state.start("router", true, false);
}
// Called when "jump" is clicked, initiate sector jump, and go back to universe map
onJumpClicked(): void {
this.player.fleet.jump();
this.onBackClicked();
}
}
}

View file

@ -3,18 +3,18 @@
module SpaceTac.View {
// Interactive map of the universe
export class UniverseMapView extends BaseView {
// Displayed universe
universe: Game.Universe;
// Interacting player
player: Game.Player;
// Group for the stars and links
private stars: Phaser.Group;
// Star systems
group: Phaser.Group;
starsystems: StarSystemDisplay[] = [];
// Scaling used to transform game coordinates in screen ones
private scaling: number;
// Zoom level
zoom = 0;
// Init the view, binding it to a universe
init(universe: Game.Universe, player: Game.Player) {
@ -28,15 +28,15 @@ module SpaceTac.View {
create() {
super.create();
this.stars = this.add.group();
this.group = new Phaser.Group(this.game);
this.add.existing(this.group);
var display_margin = 50;
var display_width = 720 - (display_margin * 2);
this.scaling = display_width / (this.universe.radius * 2);
this.stars.position.set(display_margin + display_width / 2, display_margin + display_width / 2);
this.stars.scale.set(this.scaling);
this.starsystems = this.universe.stars.map(star => new StarSystemDisplay(this, star));
this.starsystems.forEach(starsystem => this.group.addChild(starsystem));
this.drawAll();
this.setZoom(2);
this.add.button(1830, 100, "map-zoom-in", () => this.setZoom(this.zoom + 1)).anchor.set(0.5, 0.5);
this.add.button(1830, 980, "map-zoom-out", () => this.setZoom(this.zoom - 1)).anchor.set(0.5, 0.5);
this.gameui.audio.startMusic("walking-along");
@ -52,63 +52,33 @@ module SpaceTac.View {
super.shutdown();
}
// Redraw the whole scene
drawAll(): void {
this.stars.removeAll(true, true);
this.drawStars();
this.drawFleet();
}
// Draw the fleet marker
drawFleet(): void {
var location = this.player.fleet.location.star;
var fleet = this.add.sprite(location.x, location.y, "map-fleet-icon", 0, this.stars);
fleet.scale.set(1.0 / this.scaling, 1.0 / this.scaling);
fleet.anchor.set(0.5, -0.5);
this.game.tweens.create(fleet).to({angle: -360}, 5000, undefined, true, 0, -1);
}
// Draw the stars and links
drawStars(): void {
this.universe.starlinks.forEach((link: Game.StarLink) => {
if (this.player.hasVisited(link.first) || this.player.hasVisited(link.second)) {
var line = this.add.graphics(0, 0, this.stars);
line.lineStyle(0.3, 0xA0A0A0);
line.moveTo(link.first.x, link.first.y);
line.lineTo(link.second.x, link.second.y);
}
});
this.universe.stars.forEach((star: Game.Star) => {
if (this.player.hasVisited(star)) {
var sprite = new Phaser.Button(this.game, star.x, star.y, "map-star-icon");
sprite.scale.set(1.0 / this.scaling, 1.0 / this.scaling);
sprite.anchor.set(0.5, 0.5);
sprite.onInputUp.add(() => {
(<GameUI>this.game).star = star;
this.game.state.start("router", true, false);
});
sprite.input.useHandCursor = true;
this.stars.addChild(sprite);
var name = new Phaser.Text(this.game, star.x, star.y, star.name,
{align: "center", font: "bold 14px Arial", fill: "#90FEE3"});
name.scale.set(1.0 / this.scaling, 1.0 / this.scaling);
name.anchor.set(0.5, -0.4);
this.stars.addChild(name);
}
});
}
// Reveal the whole map (this is a cheat)
revealAll(): void {
this.universe.stars.forEach((star: Game.Star) => {
this.player.setVisited(star);
});
this.drawAll();
// TODO Redraw
}
// Set the camera to center on a target, and to display a given span in height
setCamera(x: number, y: number, span: number) {
let scale = 1000 / span;
this.tweens.create(this.group.position).to({ x: 960 - x * scale, y: 540 - y * scale }).start();
this.tweens.create(this.group.scale).to({ x: scale, y: scale }).start();
}
setZoom(level: number) {
let current_star = this.player.fleet.location.star;
if (level <= 0) {
this.setCamera(0, 0, this.universe.radius * 2);
this.zoom = 0;
} else if (level == 1) {
this.setCamera(current_star.x, current_star.y, this.universe.radius * 0.5);
this.zoom = 1;
} else {
this.setCamera(current_star.x, current_star.y, current_star.radius * 2);
this.zoom = 2;
}
}
}
}