Started new map screen
508
graphics/ui/map.svg
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Before Width: | Height: | Size: 4.7 KiB |
Before Width: | Height: | Size: 2.6 KiB |
Before Width: | Height: | Size: 2.1 KiB |
Before Width: | Height: | Size: 2 KiB |
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out/assets/images/map/planet.png
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out/assets/images/map/star.png
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out/assets/images/map/starsystem-background.png
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Before Width: | Height: | Size: 3 KiB |
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out/assets/images/map/zoom-in.png
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After Width: | Height: | Size: 14 KiB |
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out/assets/images/map/zoom-out.png
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After Width: | Height: | Size: 12 KiB |
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@ -30,7 +30,6 @@ module SpaceTac {
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this.state.add('router', View.Router);
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this.state.add('battle', View.BattleView);
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this.state.add('universe', View.UniverseMapView);
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this.state.add('starsystem', View.StarSystemView);
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this.state.start('boot');
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}
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@ -56,12 +56,11 @@ module SpaceTac.View {
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this.loadImage("battle/weapon/bullet.png");
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this.loadImage("common/standard-bar-background.png");
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this.loadImage("common/standard-bar-foreground.png");
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this.loadImage("map/star-icon.png");
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this.loadImage("map/fleet-icon.png");
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this.loadImage("map/planet-icon.png");
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this.loadImage("map/warp-icon.png");
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this.loadImage("map/button-back.png");
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this.loadImage("map/button-jump.png");
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this.loadImage("map/starsystem-background.png");
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this.loadImage("map/zoom-in.png");
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this.loadImage("map/zoom-out.png");
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this.loadImage("map/star.png");
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this.loadImage("map/planet.png");
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// Load ships
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this.loadShip("scout");
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37
src/view/map/StarSystemDisplay.ts
Normal file
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@ -0,0 +1,37 @@
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module SpaceTac.View {
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// Group to display a star system
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export class StarSystemDisplay extends Phaser.Image {
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starsystem: Game.Star;
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constructor(parent: UniverseMapView, starsystem: Game.Star) {
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super(parent.game, starsystem.x, starsystem.y, "map-starsystem-background");
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this.anchor.set(0.5, 0.5);
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let scale = this.width;
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this.scale.set(starsystem.radius * 2 / scale);
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this.starsystem = starsystem;
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let boundary = this.game.add.graphics(0, 0);
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boundary.lineStyle(3, 0x424242);
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boundary.drawCircle(0, 0, scale);
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this.addChild(boundary);
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starsystem.locations.forEach(location => {
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if (location.type == Game.StarLocationType.STAR) {
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this.addImage(location.x, location.y, "map-star");
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} else if (location.type == Game.StarLocationType.PLANET) {
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let planet = this.addImage(location.x, location.y, "map-planet");
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planet.rotation = Math.atan2(location.y, location.x);
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}
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});
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}
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addImage(x: number, y: number, key: string): Phaser.Image {
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let image = this.game.add.image(x * 0.5 / this.scale.x, y * 0.5 / this.scale.y, key);
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image.anchor.set(0.5, 0.5);
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this.addChild(image);
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return image;
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}
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}
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}
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@ -1,121 +0,0 @@
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/// <reference path="../BaseView.ts"/>
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module SpaceTac.View {
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// Interactive map of a star system
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export class StarSystemView extends BaseView {
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// Displayed star system
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star: Game.Star;
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// Interacting player
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player: Game.Player;
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// Group for the locations diplay
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locations: Phaser.Group;
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// Scaling used to transform game coordinates in screen ones
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private scaling: number;
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// Buttons
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private button_back: Phaser.Button;
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private button_jump: Phaser.Button;
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// Init the view, binding it to a universe
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init(star: Game.Star, player: Game.Player) {
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super.init();
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this.star = star;
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this.player = player;
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}
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// Create view graphics
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create() {
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super.create();
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this.locations = this.add.group();
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var display_margin = 50;
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var display_width = 720 - (display_margin * 2);
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this.scaling = display_width / (this.star.radius * 2);
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this.locations.position.set(display_margin + display_width / 2, display_margin + display_width / 2);
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this.locations.scale.set(this.scaling);
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// Buttons
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this.button_back = this.add.button(0, 0, "map-button-back", this.onBackClicked, this);
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this.button_back.input.useHandCursor = true;
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this.button_jump = this.add.button(150, 0, "map-button-jump", this.onJumpClicked, this);
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this.button_jump.input.useHandCursor = true;
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this.button_jump.visible = false;
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this.drawAll();
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this.gameui.audio.startMusic("walking-along");
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}
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// Leaving the view, unbind and destroy
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shutdown() {
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this.star = null;
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this.player = null;
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super.shutdown();
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}
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// Redraw the view
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drawAll(): void {
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this.locations.removeAll(true, true);
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// Draw location icons
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this.drawLocations();
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// Draw fleet
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if (this.player.fleet.location.star === this.star) {
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this.drawFleet();
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}
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// Buttons
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this.button_jump.visible = this.player.fleet.location.jump_dest !== null;
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}
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// Draw the fleet marker
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drawFleet(): void {
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var location = this.player.fleet.location;
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var fleet = this.add.sprite(location.x, location.y, "map-fleet-icon", 0, this.locations);
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fleet.scale.set(1.0 / this.scaling, 1.0 / this.scaling);
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fleet.anchor.set(0.5, -0.5);
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this.game.tweens.create(fleet).to({angle: -360}, 5000, undefined, true, 0, -1);
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}
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// Redraw the locations map
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drawLocations(): void {
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this.star.locations.forEach((location: Game.StarLocation) => {
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var key = "map-" + Game.StarLocationType[location.type].toLowerCase() + "-icon";
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var sprite = this.add.button(location.x, location.y, key);
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sprite.input.useHandCursor = true;
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sprite.onInputUp.addOnce(() => {
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this.player.fleet.setLocation(location);
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if (this.player.getBattle()) {
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this.game.state.start("router", true, false);
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} else {
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this.drawAll();
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}
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});
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sprite.scale.set(1.0 / this.scaling, 1.0 / this.scaling);
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sprite.anchor.set(0.5, 0.5);
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this.locations.addChild(sprite);
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});
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}
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// Called when "Back" is clicked, go back to universe map
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onBackClicked(): void {
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(<GameUI>this.game).star = null;
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this.game.state.start("router", true, false);
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}
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// Called when "jump" is clicked, initiate sector jump, and go back to universe map
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onJumpClicked(): void {
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this.player.fleet.jump();
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this.onBackClicked();
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}
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}
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}
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@ -3,18 +3,18 @@
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module SpaceTac.View {
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// Interactive map of the universe
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export class UniverseMapView extends BaseView {
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// Displayed universe
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universe: Game.Universe;
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// Interacting player
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player: Game.Player;
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// Group for the stars and links
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private stars: Phaser.Group;
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// Star systems
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group: Phaser.Group;
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starsystems: StarSystemDisplay[] = [];
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// Scaling used to transform game coordinates in screen ones
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private scaling: number;
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// Zoom level
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zoom = 0;
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// Init the view, binding it to a universe
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init(universe: Game.Universe, player: Game.Player) {
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@ -28,15 +28,15 @@ module SpaceTac.View {
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create() {
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super.create();
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this.stars = this.add.group();
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this.group = new Phaser.Group(this.game);
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this.add.existing(this.group);
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var display_margin = 50;
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var display_width = 720 - (display_margin * 2);
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this.scaling = display_width / (this.universe.radius * 2);
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this.stars.position.set(display_margin + display_width / 2, display_margin + display_width / 2);
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this.stars.scale.set(this.scaling);
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this.starsystems = this.universe.stars.map(star => new StarSystemDisplay(this, star));
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this.starsystems.forEach(starsystem => this.group.addChild(starsystem));
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this.drawAll();
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this.setZoom(2);
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this.add.button(1830, 100, "map-zoom-in", () => this.setZoom(this.zoom + 1)).anchor.set(0.5, 0.5);
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this.add.button(1830, 980, "map-zoom-out", () => this.setZoom(this.zoom - 1)).anchor.set(0.5, 0.5);
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this.gameui.audio.startMusic("walking-along");
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@ -52,63 +52,33 @@ module SpaceTac.View {
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super.shutdown();
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}
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// Redraw the whole scene
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drawAll(): void {
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this.stars.removeAll(true, true);
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this.drawStars();
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this.drawFleet();
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}
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// Draw the fleet marker
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drawFleet(): void {
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var location = this.player.fleet.location.star;
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var fleet = this.add.sprite(location.x, location.y, "map-fleet-icon", 0, this.stars);
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fleet.scale.set(1.0 / this.scaling, 1.0 / this.scaling);
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fleet.anchor.set(0.5, -0.5);
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this.game.tweens.create(fleet).to({angle: -360}, 5000, undefined, true, 0, -1);
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}
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// Draw the stars and links
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drawStars(): void {
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this.universe.starlinks.forEach((link: Game.StarLink) => {
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if (this.player.hasVisited(link.first) || this.player.hasVisited(link.second)) {
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var line = this.add.graphics(0, 0, this.stars);
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line.lineStyle(0.3, 0xA0A0A0);
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line.moveTo(link.first.x, link.first.y);
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line.lineTo(link.second.x, link.second.y);
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}
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});
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this.universe.stars.forEach((star: Game.Star) => {
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if (this.player.hasVisited(star)) {
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var sprite = new Phaser.Button(this.game, star.x, star.y, "map-star-icon");
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sprite.scale.set(1.0 / this.scaling, 1.0 / this.scaling);
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sprite.anchor.set(0.5, 0.5);
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sprite.onInputUp.add(() => {
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(<GameUI>this.game).star = star;
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this.game.state.start("router", true, false);
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});
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sprite.input.useHandCursor = true;
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this.stars.addChild(sprite);
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var name = new Phaser.Text(this.game, star.x, star.y, star.name,
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{align: "center", font: "bold 14px Arial", fill: "#90FEE3"});
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name.scale.set(1.0 / this.scaling, 1.0 / this.scaling);
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name.anchor.set(0.5, -0.4);
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this.stars.addChild(name);
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}
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});
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}
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// Reveal the whole map (this is a cheat)
|
||||
revealAll(): void {
|
||||
this.universe.stars.forEach((star: Game.Star) => {
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this.player.setVisited(star);
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||||
});
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this.drawAll();
|
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// TODO Redraw
|
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}
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|
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// Set the camera to center on a target, and to display a given span in height
|
||||
setCamera(x: number, y: number, span: number) {
|
||||
let scale = 1000 / span;
|
||||
this.tweens.create(this.group.position).to({ x: 960 - x * scale, y: 540 - y * scale }).start();
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||||
this.tweens.create(this.group.scale).to({ x: scale, y: scale }).start();
|
||||
}
|
||||
|
||||
setZoom(level: number) {
|
||||
let current_star = this.player.fleet.location.star;
|
||||
if (level <= 0) {
|
||||
this.setCamera(0, 0, this.universe.radius * 2);
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||||
this.zoom = 0;
|
||||
} else if (level == 1) {
|
||||
this.setCamera(current_star.x, current_star.y, this.universe.radius * 0.5);
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this.zoom = 1;
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} else {
|
||||
this.setCamera(current_star.x, current_star.y, current_star.radius * 2);
|
||||
this.zoom = 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
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