Updated ship sprites and portraits

This commit is contained in:
Michaël Lemaire 2018-01-28 21:19:28 +01:00
父節點 da5b40f30e
當前提交 adb3656d29
共有 49 個文件被更改,包括 47 次插入42 次删除

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二進制
graphics/ships/_base.blend Normal file

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@ -16,7 +16,7 @@
viewBox="0 0 1920 1080"
id="svg2"
version="1.1"
inkscape:version="0.92.1 r15371"
inkscape:version="0.92.2 (unknown)"
sodipodi:docname="battle.svg"
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@ -2840,15 +2840,6 @@
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y2="123.97214" />
<clipPath
clipPathUnits="userSpaceOnUse"
id="clipPath9909-36">
@ -3200,6 +3191,15 @@
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gradientUnits="userSpaceOnUse" />
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</defs>
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id="base"
@ -3208,11 +3208,11 @@
borderopacity="1"
inkscape:pageopacity="0"
inkscape:pageshadow="2"
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inkscape:document-units="px"
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inkscape:current-layer="g7473"
showgrid="false"
units="px"
showguides="true"
@ -3234,7 +3234,12 @@
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inkscape:measure-start="1539.72,611.294"
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inkscape:snap-page="true" />
inkscape:snap-page="true"
inkscape:window-width="1920"
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@ -7113,13 +7118,13 @@
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<g
id="g5609"
transform="translate(0,18)">
transform="translate(0,60)">
<text
xml:space="preserve"
style="font-style:normal;font-weight:normal;font-size:25.00000191px;line-height:23.4375px;font-family:sans-serif;letter-spacing:0px;word-spacing:0px;display:inline;fill:#000000;fill-opacity:1;stroke:none;stroke-width:0.9375px;stroke-linecap:butt;stroke-linejoin:miter;stroke-opacity:1;enable-background:new"
@ -7167,7 +7172,7 @@
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y="769.30066"
@ -7204,7 +7209,7 @@
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id="g5644"
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transform="translate(82)">
<text
xml:space="preserve"
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@ -7228,7 +7233,8 @@
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sodipodi:role="line">Plays in 2 turns</tspan></text>
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@ -7307,7 +7313,7 @@
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@ -7337,7 +7343,7 @@
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<g
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transform="translate(3.125)">
transform="translate(3.125,22)">
<use
transform="translate(56.354733)"
height="100%"
@ -7494,7 +7500,7 @@
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<use
transform="translate(169.06408)"
height="100%"
@ -7615,7 +7621,7 @@
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@ -7737,7 +7743,7 @@
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@ -7787,11 +7793,11 @@
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查看文件

@ -31,10 +31,8 @@ module TK.SpaceTac {
// TODO Store in cache
var result: ShipModel[] = [];
result.push(new ShipModel("scout", "Scout"));
result.push(new ShipModel("breeze", "Breeze"));
result.push(new ShipModel("creeper", "Creeper"));
result.push(new ShipModel("whirlwind", "Whirlwind"));
result.push(new ShipModel("tomahawk", "Tomahawk"));
result.push(new ShipModel("avenger", "Avenger"));
result.push(new ShipModel("commodore", "Commodore"));

查看文件

@ -62,7 +62,6 @@ module TK.SpaceTac.UI {
this.sprite = this.battleview.newImage(`ship-${ship.model.code}-sprite`);
this.sprite.rotation = ship.arena_angle;
this.sprite.anchor.set(0.5, 0.5);
this.sprite.scale.set(0.4);
this.add(this.sprite);
// Add stasis effect

查看文件

@ -28,7 +28,7 @@ module TK.SpaceTac.UI {
fleet1.ships.forEach((ship, index) => {
let ship_card = view.game.add.image(-100 + index * 96, -26, "battle-splash-shipcard", 0);
ship_card.anchor.set(0.5);
let ship_portrait = view.newImage(`ship-${ship.model.code}-portrait`);
let ship_portrait = view.newImage(`ship-${ship.model.code}-portrait`, -2, 2);
ship_portrait.scale.set(0.3);
ship_portrait.anchor.set(0.5);
ship_card.addChild(ship_portrait);
@ -49,7 +49,7 @@ module TK.SpaceTac.UI {
fleet2.ships.forEach((ship, index) => {
let ship_card = view.game.add.image(-104 + index * 96, -32, "battle-splash-shipcard", 1);
ship_card.anchor.set(0.5);
let ship_portrait = view.newImage(`ship-${ship.model.code}-portrait`);
let ship_portrait = view.newImage(`ship-${ship.model.code}-portrait`, -2, -12);
ship_portrait.scale.set(0.3);
ship_portrait.anchor.set(0.5);
ship_card.angle = 180;

查看文件

@ -34,8 +34,10 @@ module TK.SpaceTac.UI {
this.player_indicator.angle = 90;
this.addChild(this.player_indicator);
this.portrait = this.view.newImage(`ship-${ship.model.code}-portrait`, 18, 9);
this.portrait.scale.set(0.332, 0.332);
this.portrait = this.view.newImage(`ship-${ship.model.code}-sprite`, 62, 52);
this.portrait.anchor.set(0.5, 0.5);
this.portrait.scale.set(0.8, 0.8);
this.portrait.angle = 180;
this.addChild(this.portrait);
this.damage_indicator = new Phaser.Image(this.game, 18, 9, "battle-shiplist-damage", 0);

查看文件

@ -23,19 +23,19 @@ module TK.SpaceTac.UI {
builder.configure(10, 6, this.battleview.arena.getBoundaries());
let portrait_bg = builder.image("battle-tooltip-ship-portrait");
let portrait_bg = builder.image("battle-tooltip-ship-portrait", -18, -18);
builder.in(portrait_bg, builder => {
let portrait = builder.image(`ship-${ship.model.code}-portrait`, portrait_bg.width / 2, portrait_bg.height / 2);
portrait.anchor.set(0.5);
portrait.scale.set(0.5);
portrait.scale.set(0.75);
});
let enemy = !this.battleview.player.is(ship.fleet.player);
builder.text(ship.getName(), 168, 0, { color: enemy ? "#cc0d00" : "#ffffff", size: 22, bold: true });
builder.text(ship.getName(), 230, 0, { color: enemy ? "#cc0d00" : "#ffffff", size: 22, bold: true });
if (ship.alive) {
let turns = this.battleview.battle.getPlayOrder(ship);
builder.text((turns == 0) ? "Playing" : ((turns == 1) ? "Plays next" : `Plays in ${turns} turns`), 168, 36, { color: "#cccccc", size: 18 });
builder.text((turns == 0) ? "Playing" : ((turns == 1) ? "Plays next" : `Plays in ${turns} turns`), 230, 36, { color: "#cccccc", size: 18 });
ShipTooltip.addValue(builder, 0, "#aa6f33", "character-attribute-precision", ship.getAttribute("precision"));
ShipTooltip.addValue(builder, 1, "#c1f06b", "character-attribute-maneuvrability", ship.getAttribute("maneuvrability"));
@ -43,7 +43,7 @@ module TK.SpaceTac.UI {
ShipTooltip.addValue(builder, 3, "#eb4e4a", "character-value-hull", ship.getValue("hull"), ship.getAttribute("hull_capacity"));
ShipTooltip.addValue(builder, 4, "#2ad8dc", "character-value-shield", ship.getValue("shield"), ship.getAttribute("shield_capacity"));
let iy = 170;
let iy = 210;
let effects = ship.active_effects.list();
if (effects.length > 0) {
builder.text("Active effects", 0, iy, { color: "#ffffff", size: 18, bold: true });
@ -76,7 +76,7 @@ module TK.SpaceTac.UI {
}
private static addValue(builder: UIBuilder, idx: number, color: string, icon: string, val: number, max?: number) {
let bg = builder.image("battle-tooltip-ship-value", 190 + idx * 72, 110, true);
let bg = builder.image("battle-tooltip-ship-value", 252 + idx * 68, 116, true);
builder.in(bg).styled({ color: color, size: 18, center: true, vcenter: true, bold: true }, builder => {
builder.image(icon, 0, -14, true);