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Fixed fullscren scaling mode

This commit is contained in:
Michaël Lemaire 2017-08-23 00:08:43 +02:00
parent 19469c5946
commit b8cee05a39

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@ -52,6 +52,7 @@ module TS.SpaceTac.UI {
this.game.stage.backgroundColor = 0x000000;
this.game.stage.disableVisibilityChange = this.gameui.headless;
this.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL;
this.scale.fullScreenScaleMode = Phaser.ScaleManager.SHOW_ALL;
this.input.maxPointers = 1;
// Tools