Added tomahawk ship model
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@ -21,6 +21,13 @@ After making changes to sources, you need to recompile:
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npm run build
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## Credits
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* **[Lemaire Michael](https://thunderk.net/)** - Code and graphics
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* **Forgo Nicolas** - Ship models
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* **[Phaser](http://phaser.io)** - Game engine
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* **[Kevin MacLeod](http://www.incompetech.com/)** - Musics
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## Ships
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### Level and experience
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BIN
graphics/ships/ship03.blend
Normal file
BIN
graphics/ships/ship03.blend
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Binary file not shown.
BIN
out/assets/images/ship/tomahawk/portrait.png
Normal file
BIN
out/assets/images/ship/tomahawk/portrait.png
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After Width: | Height: | Size: 48 KiB |
BIN
out/assets/images/ship/tomahawk/sprite.png
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out/assets/images/ship/tomahawk/sprite.png
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After Width: | Height: | Size: 24 KiB |
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@ -31,6 +31,9 @@ module TS.SpaceTac {
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result.push(new ShipModel("whirlwind", 1, 4, SlotType.Hull, SlotType.Shield, SlotType.Power, SlotType.Engine,
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SlotType.Weapon, SlotType.Weapon));
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result.push(new ShipModel("tomahawk", 1, 6, SlotType.Hull, SlotType.Shield, SlotType.Power, SlotType.Engine, SlotType.Engine,
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SlotType.Weapon));
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return result;
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}
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@ -113,6 +113,7 @@ module TS.SpaceTac.UI {
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// Load ships
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this.loadShip("scout");
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this.loadShip("whirlwind");
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this.loadShip("tomahawk");
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// Load sounds
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this.loadSound("battle/ship-change.wav");
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@ -37,6 +37,7 @@ module TS.SpaceTac.UI {
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this.sprite = new Phaser.Button(this.game, 0, 0, "ship-" + ship.model + "-sprite");
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this.sprite.rotation = ship.arena_angle;
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this.sprite.anchor.set(0.5, 0.5);
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this.sprite.scale.set(48 / this.sprite.width);
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this.addChild(this.sprite);
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// Add ship sprite
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