1
0
Fork 0

Added new UI tool UIBuilder

It will replace UIComponent and dedicated BaseView functions
This commit is contained in:
Michaël Lemaire 2017-10-10 22:48:50 +02:00
parent fa056e0f43
commit bad46f5712
2 changed files with 330 additions and 0 deletions

View file

@ -0,0 +1,142 @@
module TK.SpaceTac.UI.Specs {
describe("UIBuilder", () => {
let testgame = setupEmptyView();
function get(path: (number | string)[]): [string, any] {
let spath = `[${path.join(" -> ")}]`;
let component: any = testgame.view.world;
path.forEach(idx => {
component = (typeof idx == "number") ? component.children[idx] : component.getByName(idx);
if (!component) {
throw new Error(`Path not found: ${spath}`);
}
});
return [spath, component];
}
function check(path: (number | string)[], ctype?: any, name?: string, attrs?: any): any {
let [spath, component] = get(path);
if (typeof ctype != "undefined") {
expect(component instanceof ctype).toBe(true, `${spath} is not of good type`);
}
if (typeof name != "undefined") {
expect(component.name).toEqual(name, spath);
}
if (typeof attrs != "undefined") {
iteritems(attrs, (key, value) => {
expect(component[key]).toEqual(value, spath);
});
}
return component;
}
it("creates component inside the parent container", function () {
let builder = new UIBuilder(testgame.view, testgame.view.addLayer("testlayer"));
let group = builder.group("test1");
check(["View layers", "testlayer", 0], Phaser.Group, "test1");
builder = new UIBuilder(testgame.view, group);
builder.text("test2");
check(["View layers", "testlayer", 0, 0], Phaser.Text, "", { text: "test2", parent: group });
builder = new UIBuilder(testgame.view, "anothertestlayer");
builder.text("test3");
check(["View layers", "anothertestlayer", 0], Phaser.Text, "", { text: "test3" });
})
it("can clear a container", function () {
let builder = new UIBuilder(testgame.view);
builder.group("group1", 50, 30);
builder.text("text1");
let [spath, container] = get(["View layers", "base"]);
expect(container.children.length).toBe(2);
builder.clear();
expect(container.children.length).toBe(0);
})
it("can create groups", function () {
let builder = new UIBuilder(testgame.view);
builder.group("group1", 50, 30);
check(["View layers", "base", 0], Phaser.Group, "group1", { x: 50, y: 30 });
})
it("can create texts", function () {
let builder = new UIBuilder(testgame.view);
builder.text("Test content", 12, 41, { size: 61 });
check(["View layers", "base", 0], Phaser.Text, "", { text: "Test content", x: 12, y: 41, cssFont: "61pt 'SpaceTac'" });
})
it("can create images", function () {
let builder = new UIBuilder(testgame.view);
builder.image("test-image", 100, 50);
check(["View layers", "base", 0], Phaser.Image, "test-image", { x: 100, y: 50, key: "__missing", inputEnabled: null });
})
it("can create buttons", function () {
let builder = new UIBuilder(testgame.view);
let a = 1;
let button1 = builder.button("test-image1", 100, 50, () => a += 1);
check(["View layers", "base", 0], Phaser.Button, "test-image1", { x: 100, y: 50, key: "__missing", inputEnabled: true });
expect(button1.input.useHandCursor).toBe(true, "button1 should use hand cursor");
let button2 = builder.button("test-image2", 20, 10);
check(["View layers", "base", 1], Phaser.Button, "test-image2", { x: 20, y: 10, key: "__missing", inputEnabled: true });
expect(button2.input.useHandCursor).toBe(false, "button2 should not use hand cursor");
expect(a).toBe(1);
testClick(button1);
expect(a).toBe(2);
testClick(button2);
expect(a).toBe(2);
testClick(button1);
expect(a).toBe(3);
})
it("creates sub-builders, preserving text style", function () {
let base_style = new UITextStyle();
base_style.width = 123;
let builder = new UIBuilder(testgame.view, undefined, base_style);
builder.text("Test 1");
let group = builder.group("testgroup");
let subbuilder = builder.in(group);
subbuilder.text("Test 2");
check(["View layers", "base", 0], Phaser.Text, "", { text: "Test 1", wordWrapWidth: 123 });
check(["View layers", "base", 1, 0], Phaser.Text, "", { text: "Test 2", wordWrapWidth: 123 });
})
it("allows to alter text style", function () {
let builder = new UIBuilder(testgame.view);
builder.text("t1");
builder.styled({ bold: true }).text("t2");
builder.text("t3");
builder.text("t4", undefined, undefined, { bold: true });
check(["View layers", "base", 0], Phaser.Text, "", { text: "t1", fontWeight: "normal" });
check(["View layers", "base", 1], Phaser.Text, "", { text: "t2", fontWeight: "bold" });
check(["View layers", "base", 2], Phaser.Text, "", { text: "t3", fontWeight: "normal" });
check(["View layers", "base", 3], Phaser.Text, "", { text: "t4", fontWeight: "bold" });
})
it("allows to change text, image or button content", function () {
let builder = new UIBuilder(testgame.view);
let text = builder.text("test-text");
let image = builder.image("test-image");
let button = builder.button("test-button");
check(["View layers", "base", 0], Phaser.Text, "", { text: "test-text" });
check(["View layers", "base", 1], Phaser.Image, "test-image");
check(["View layers", "base", 2], Phaser.Button, "test-button");
builder.change(text, "test-mod-text");
builder.change(image, "test-mod-image");
builder.change(button, "test-mod-button");
check(["View layers", "base", 0], Phaser.Text, "", { text: "test-mod-text" });
check(["View layers", "base", 1], Phaser.Image, "test-mod-image");
check(["View layers", "base", 2], Phaser.Button, "test-mod-button");
})
})
}

188
src/ui/common/UIBuilder.ts Normal file
View file

@ -0,0 +1,188 @@
/**
* Main way to create UI components
*/
module TK.SpaceTac.UI {
export type UIText = Phaser.Text
export type UIImage = Phaser.Image
export type UIButton = Phaser.Button
export type UIContainer = Phaser.Group | Phaser.Image
/**
* Text style interface
*/
export interface UITextStyleI {
size?: number
color?: string
shadow?: boolean
bold?: boolean
center?: boolean
vcenter?: boolean
width?: number
}
/**
* Text style
*/
export class UITextStyle implements UITextStyleI {
// Size in points
size = 16
// Font color
color = "#ffffff"
// Shadow under the text
shadow = false
// Bold text
bold = false
// Centering
center = true
vcenter = true
// Word wrapping
width = 0
}
/**
* Main UI builder tool
*/
export class UIBuilder {
private view: BaseView
private game: MainUI
private parent: UIContainer
private text_style: UITextStyle
constructor(view: BaseView, parent: UIContainer | string = "base", text_style = new UITextStyle) {
this.view = view;
this.game = view.gameui;
if (typeof parent == "string") {
// TODO get or create
this.parent = view.addLayer(parent);
} else {
this.parent = parent;
}
this.text_style = text_style;
}
/**
* Create a new UIBuilder inside a parent container, or a view layer
*
* This new builder will inherit the style settings, and will create components in the specified parent
*/
in(container: UIContainer | string): UIBuilder {
return new UIBuilder(this.view, container, this.text_style);
}
/**
* Create a new UIBuilder with style changes
*/
styled(changes: UITextStyleI): UIBuilder {
return new UIBuilder(this.view, this.parent, merge(this.text_style, changes));
}
/**
* Clear the current container of all component
*/
clear(): void {
if (this.parent instanceof Phaser.Group) {
this.parent.removeAll(true);
} else {
this.parent.children.forEach(child => (<any>child).destroy());
}
}
/**
* Internal method to add to the parent
*/
private add(child: UIText | UIImage | UIButton | UIContainer): void {
if (this.parent instanceof Phaser.Group) {
this.parent.add(child);
} else {
this.parent.addChild(child);
}
}
/**
* Add a group of components
*/
group(name: string, x = 0, y = 0): UIContainer {
let result = new Phaser.Group(this.game, undefined, name);
result.position.set(x, y);
this.add(result);
return result;
}
/**
* Add a text
*
* Anchor will be defined according to the style centering
*/
text(content: string, x = 0, y = 0, style_changes: UITextStyleI = {}): UIText {
let style = merge(this.text_style, style_changes);
let result = new Phaser.Text(this.game, x, y, content, {
font: `${style.bold ? "bold " : ""}${style.size}pt SpaceTac`,
fill: style.color,
align: style.center ? "center" : "left"
});
result.anchor.set(style.center ? 0.5 : 0, style.vcenter ? 0.5 : 0);
if (style.width) {
result.wordWrap = true;
result.wordWrapWidth = style.width;
}
if (style.shadow) {
result.setShadow(3, 4, "rgba(0,0,0,0.6)", 6);
}
this.add(result);
return result;
}
/**
* Add an image
*/
image(name: string, x = 0, y = 0): UIImage {
let info = this.view.getImageInfo(name);
let result = this.game.add.image(x, y, info.key, info.frame);
result.name = name;
this.add(result);
return result;
}
/**
* Add a clickable button
*/
button(name: string, x = 0, y = 0, onclick?: Function): UIButton {
let info = this.view.getImageInfo(name);
let result = new Phaser.Button(this.game, x, y, info.key, onclick || nop, null, info.frame, info.frame);
result.name = name;
let clickable = bool(onclick);
result.input.useHandCursor = clickable;
if (clickable) {
UIComponent.setButtonSound(result);
}
this.add(result);
return result;
}
/**
* Change the content of an component
*
* If the component is a text, its content will be changed.
* If the component is an image or button, its texture will be changed.
*/
change(component: UIImage | UIButton | UIText, content: string): void {
if (component instanceof Phaser.Text) {
component.text = content;
} else {
let info = this.view.getImageInfo(content);
component.name = content;
if (component instanceof Phaser.Button) {
component.loadTexture(info.key);
component.setFrames(info.frame, info.frame);
} else {
component.loadTexture(info.key, info.frame);
}
}
}
}
}