diff --git a/src/core/BattlePlanning.spec.ts b/src/core/TurnPlanning.spec.ts similarity index 91% rename from src/core/BattlePlanning.spec.ts rename to src/core/TurnPlanning.spec.ts index 39a1c34..e7b234d 100644 --- a/src/core/BattlePlanning.spec.ts +++ b/src/core/TurnPlanning.spec.ts @@ -1,9 +1,9 @@ module TK.SpaceTac.Specs { - testing("BattlePlanning", test => { + testing("TurnPlanning", test => { test.case("initializes from a battle state", check => { let battle = new Battle(); - let planning = new BattlePlanning(battle); - check.equals(planning.getBattlePlan(), { + let planning = new TurnPlanning(battle); + check.equals(planning.getTurnPlan(), { fleets: [ { fleet: battle.fleets[0].id, ships: [] }, { fleet: battle.fleets[1].id, ships: [] }, @@ -11,8 +11,8 @@ module TK.SpaceTac.Specs { }); battle.fleets[0].addShip(); - planning = new BattlePlanning(battle); - check.equals(planning.getBattlePlan(), { + planning = new TurnPlanning(battle); + check.equals(planning.getTurnPlan(), { fleets: [ { fleet: battle.fleets[0].id, ships: [ @@ -29,7 +29,7 @@ module TK.SpaceTac.Specs { battle.fleets[0].addShip(); battle.fleets[1].addShip(); battle.fleets[1].addShip(); - const planning = new BattlePlanning(battle); + const planning = new TurnPlanning(battle); check.equals(planning.getFleetPlan(battle.fleets[0]).fleet, battle.fleets[0].id); check.equals(planning.getFleetPlan(battle.fleets[1]).fleet, battle.fleets[1].id); @@ -45,7 +45,7 @@ module TK.SpaceTac.Specs { const battle = new Battle(); const ship = battle.fleets[0].addShip(); const action1 = ship.actions.addCustom(new BaseAction()); - const planning = new BattlePlanning(battle); + const planning = new TurnPlanning(battle); check.equals(planning.getShipPlan(ship).actions, []); check.equals(planning.collectAllActions(), []); @@ -64,7 +64,7 @@ module TK.SpaceTac.Specs { const ship = battle.fleets[0].addShip(); const action1 = ship.actions.addCustom(new BaseAction()); const action2 = ship.actions.addCustom(new BaseAction()); - const planning = new BattlePlanning(battle); + const planning = new TurnPlanning(battle); check.equals(planning.getShipPlan(ship).actions, []); @@ -93,7 +93,7 @@ module TK.SpaceTac.Specs { const active2 = ship.actions.addCustom(new TriggerAction()); const move1 = ship.actions.addCustom(new MoveAction()); const move2 = ship.actions.addCustom(new MoveAction()); - const planning = new BattlePlanning(battle); + const planning = new TurnPlanning(battle); planning.addAction(ship, active1); check.equals(planning.getShipPlan(ship).actions, [ diff --git a/src/core/BattlePlanning.ts b/src/core/TurnPlanning.ts similarity index 90% rename from src/core/BattlePlanning.ts rename to src/core/TurnPlanning.ts index 786e5ca..6d24e72 100644 --- a/src/core/BattlePlanning.ts +++ b/src/core/TurnPlanning.ts @@ -1,9 +1,9 @@ namespace TK.SpaceTac { /** - * A tool to manipulate battle plans (action plans for all involved ships, for one turn) + * A tool to manipulate the plans for a turn (action plans for all involved ships, for one turn) */ - export class BattlePlanning { - private plan: BattlePlan + export class TurnPlanning { + private plan: TurnPlan constructor(private battle: Battle, readonly player?: Player) { this.plan = { @@ -17,7 +17,7 @@ namespace TK.SpaceTac { }; } - getBattlePlan(): BattlePlan { + getTurnPlan(): TurnPlan { return this.plan; } @@ -53,7 +53,7 @@ namespace TK.SpaceTac { } } - export type BattlePlan = { + export type TurnPlan = { fleets: FleetPlan[] } diff --git a/src/ui/battle/Arena.ts b/src/ui/battle/Arena.ts index e8b8a68..75ad9de 100644 --- a/src/ui/battle/Arena.ts +++ b/src/ui/battle/Arena.ts @@ -9,7 +9,7 @@ module TK.SpaceTac.UI { view: BattleView // Display of battle plan - plandisplay: PlanDisplay + plandisplay: TurnPlanDisplay // Hint for weapon or move range range_hint: RangeHint @@ -61,7 +61,7 @@ module TK.SpaceTac.UI { this.layer_weapon_effects = builder.container("effects"); this.layer_targetting = builder.container("targetting"); - this.plandisplay = new PlanDisplay(this.layer_targetting.getBuilder()); + this.plandisplay = new TurnPlanDisplay(this.layer_targetting.getBuilder()); this.range_hint.setLayer(this.layer_hints); this.addShipSprites(); @@ -280,9 +280,9 @@ module TK.SpaceTac.UI { } /** - * Update the battle plan displayed + * Update the turn plan displayed */ - refreshPlanDisplay(plan?: BattlePlan): void { + refreshPlanDisplay(plan?: TurnPlan): void { this.plandisplay.update(plan || { fleets: [] }, this.getBattle()); } diff --git a/src/ui/battle/BattleView.spec.ts b/src/ui/battle/BattleView.spec.ts index 085c605..736978e 100644 --- a/src/ui/battle/BattleView.spec.ts +++ b/src/ui/battle/BattleView.spec.ts @@ -89,17 +89,17 @@ module TK.SpaceTac.UI.Specs { test.case("adds player actions to plan", check => { let battleview = testgame.view; let playing_ship = nn(battleview.battle.playing_ship); - check.equals(battleview.plannings.length, 2); - check.equals(battleview.plannings[0].collectAllActions(), []); - check.equals(battleview.plannings[1].collectAllActions(), []); + check.equals(battleview.turn_plannings.length, 2); + check.equals(battleview.turn_plannings[0].collectAllActions(), []); + check.equals(battleview.turn_plannings[1].collectAllActions(), []); let action = nn(first(playing_ship.actions.listAll(), action => action instanceof MoveAction)); battleview.applyPlayerAction(action, Target.newFromLocation(0, 0)); - check.equals(battleview.plannings.length, 2); - check.equals(battleview.plannings[0].collectAllActions(), [ + check.equals(battleview.turn_plannings.length, 2); + check.equals(battleview.turn_plannings[0].collectAllActions(), [ { action: action.id, category: action.getCategory(), target: Target.newFromLocation(0, 0) } ]); - check.equals(battleview.plannings[1].collectAllActions(), []); + check.equals(battleview.turn_plannings[1].collectAllActions(), []); }); }); } diff --git a/src/ui/battle/BattleView.ts b/src/ui/battle/BattleView.ts index 6aaa6a3..3bd6a0f 100644 --- a/src/ui/battle/BattleView.ts +++ b/src/ui/battle/BattleView.ts @@ -26,8 +26,8 @@ module TK.SpaceTac.UI { // Multiplayer sharing multi!: MultiBattle - // Battle planning for each fleets - plannings: BattlePlanning[] = [] + // Turn planning for each fleets + turn_plannings: TurnPlanning[] = [] // Layers layer_background!: UIContainer @@ -79,7 +79,7 @@ module TK.SpaceTac.UI { this.player = data.player; this.actual_battle = data.battle; this.battle = duplicate(data.battle, TK.SpaceTac); - this.plannings = this.battle.fleets.map(fleet => new BattlePlanning(this.battle, fleet.player)); + this.turn_plannings = this.battle.fleets.map(fleet => new TurnPlanning(this.battle, fleet.player)); this.ship_hovered = null; this.background = null; this.multi = new MultiBattle(); @@ -198,7 +198,7 @@ module TK.SpaceTac.UI { return false; } - this.plannings.forEach(planning => { + this.turn_plannings.forEach(planning => { if (this.action_bar.ship && this.player.is(planning.player)) { planning.addAction(this.action_bar.ship, action, target); } @@ -213,9 +213,9 @@ module TK.SpaceTac.UI { */ planningsChanged(): void { // By default, show the first plan matching the player - const planning = first(this.plannings, planning => this.player.is(planning.player)); + const planning = first(this.turn_plannings, planning => this.player.is(planning.player)); if (planning) { - this.arena.refreshPlanDisplay(planning.getBattlePlan()); + this.arena.refreshPlanDisplay(planning.getTurnPlan()); } else { this.arena.refreshPlanDisplay(); } diff --git a/src/ui/battle/PlanDisplay.spec.ts b/src/ui/battle/TurnPlanDisplay.spec.ts similarity index 66% rename from src/ui/battle/PlanDisplay.spec.ts rename to src/ui/battle/TurnPlanDisplay.spec.ts index 0a83124..573f339 100644 --- a/src/ui/battle/PlanDisplay.spec.ts +++ b/src/ui/battle/TurnPlanDisplay.spec.ts @@ -1,8 +1,8 @@ module TK.SpaceTac.UI.Specs { - testing("PlanDisplay", test => { + testing("TurnPlanDisplay", test => { let testgame = setupEmptyView(test); - function compareDisplay(check: TestContext, plan: BattlePlan, display: PlanDisplay): void { + function compareDisplay(check: TestContext, plan: TurnPlan, display: TurnPlanDisplay): void { const container = display.container; const children = cfilter(container.list, UIContainer); check.equals(children.length, plan.fleets.length, "fleet containers count"); @@ -18,36 +18,36 @@ module TK.SpaceTac.UI.Specs { }); } - test.case("updates from a battle plan", check => { + test.case("updates from a turn plan", check => { let battle = new Battle(); battle.fleets[0].addShip(); battle.fleets[1].addShip(); battle.fleets[1].addShip(); - const display = new PlanDisplay(testgame.view.getLayer("test").getBuilder()); + const display = new TurnPlanDisplay(testgame.view.getLayer("test").getBuilder()); check.in("initial state", check => { compareDisplay(check, { fleets: [] }, display); }); - let planning = new BattlePlanning(battle); - display.update(planning.getBattlePlan()); + let planning = new TurnPlanning(battle); + display.update(planning.getTurnPlan()); check.in("initial update", check => { - compareDisplay(check, planning.getBattlePlan(), display); + compareDisplay(check, planning.getTurnPlan(), display); }); - display.update(planning.getBattlePlan()); + display.update(planning.getTurnPlan()); check.in("no change", check => { // TODO Check that no object was added/removed - compareDisplay(check, planning.getBattlePlan(), display); + compareDisplay(check, planning.getTurnPlan(), display); }); battle = new Battle(); battle.fleets[0].addShip(); battle.fleets[1].addShip(); battle.fleets[1].addShip(); - display.update(planning.getBattlePlan()); + display.update(planning.getTurnPlan()); check.in("update whole", check => { - compareDisplay(check, planning.getBattlePlan(), display); + compareDisplay(check, planning.getTurnPlan(), display); }); }); }); diff --git a/src/ui/battle/PlanDisplay.ts b/src/ui/battle/TurnPlanDisplay.ts similarity index 96% rename from src/ui/battle/PlanDisplay.ts rename to src/ui/battle/TurnPlanDisplay.ts index 4bfe5f4..4976cb7 100644 --- a/src/ui/battle/PlanDisplay.ts +++ b/src/ui/battle/TurnPlanDisplay.ts @@ -3,9 +3,9 @@ module TK.SpaceTac.UI { const PLAN_COLOR_HL = 0xdde6f9 /** - * Displays and maintain a battle plan + * Displays and maintain a turn plan */ - export class PlanDisplay { + export class TurnPlanDisplay { readonly container: UIContainer private battle?: Battle @@ -13,12 +13,12 @@ module TK.SpaceTac.UI { this.container = builder.container("battleplan"); } - update(plan: BattlePlan, battle?: Battle): void { + update(plan: TurnPlan, battle?: Battle): void { this.battle = battle; this.updateBattle(plan, this.container); } - private updateBattle(plan: BattlePlan, parent: UIContainer) { + private updateBattle(plan: TurnPlan, parent: UIContainer) { const builder = parent.getBuilder(); if (parent.list.length > plan.fleets.length) {