Fix AI not playing after game loading
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TODO.md
2
TODO.md
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@ -37,9 +37,7 @@ Battle
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------
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* Add a voluntary retreat option
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* Fix AI not playing after loading a game where the next ship to play is AI
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* Remove dead ships from ship list and play order
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* Fix "thinking" rotating icon sometimes not rotating (after loading a game where AI plays for example)
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* Add quick animation of playing ship indicator, on ship change
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* Display effects description instead of attribute changes
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* Display radius and power usage hints for area effects on action icon hover + add confirmation ?
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@ -367,5 +367,19 @@ module TS.SpaceTac {
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new DamageEffect(12), new AttributeEffect("maneuvrability", 1)
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]);
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});
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it("is serializable", function () {
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let battle = Battle.newQuickRandom();
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battle.ai_playing = true;
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let serializer = new Serializer(TS.SpaceTac);
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let data = serializer.serialize(battle);
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let loaded = serializer.unserialize(data);
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expect(loaded.ai_playing).toBe(false);
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battle.ai_playing = false;
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expect(loaded).toEqual(battle);
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});
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});
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}
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@ -57,10 +57,14 @@ module TS.SpaceTac {
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});
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}
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postUnserialize() {
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this.ai_playing = false;
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}
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// Create a quick random battle, for testing purposes
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static newQuickRandom(start = true, level = 1, shipcount = 5): Battle {
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var player1 = Player.newQuickRandom("John", level, shipcount, true);
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var player2 = Player.newQuickRandom("Carl", level, shipcount, true);
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var player1 = Player.newQuickRandom("Player", level, shipcount, true);
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var player2 = Player.newQuickRandom("Enemy", level, shipcount, true);
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var result = new Battle(player1.fleet, player2.fleet);
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if (start) {
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@ -20,7 +20,7 @@ module TS.SpaceTac.UI {
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ship_power_value: number;
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// Interactivity
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interactive = false;
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interactive = true;
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// Create an empty action bar
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constructor(battleview: BattleView) {
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@ -94,6 +94,8 @@ module TS.SpaceTac.UI {
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}
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return 0;
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});
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this.setInteractive(false);
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}
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/**
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@ -111,6 +113,7 @@ module TS.SpaceTac.UI {
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this.interactive = interactive;
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this.game.tweens.removeFrom(this.icon_waiting);
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this.icon_waiting.angle = 0;
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this.battleview.animations.setVisible(this.icon_waiting, !this.interactive, 100);
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this.game.tweens.create(this.icon_waiting).to({ "angle": 360 }, 3000).loop().start();
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