Started work on weapon cards
This commit is contained in:
parent
ac13009d83
commit
cb4ba03f99
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@ -5,7 +5,8 @@ class_name Anchor
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export var selectable = false
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export var selected = false
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export(String, "normal", "attack_start", "defend_start") var anchor_type = "normal"
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export(NodePath) var content
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var content
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func _process(delta):
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if selected:
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@ -18,6 +19,9 @@ func _process(delta):
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func _ready():
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add_to_group("anchors")
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if not content and self.get_child_count() == 1:
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set_content(self.get_child(0))
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func is_connected_to(other: Anchor) -> bool:
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for route in get_tree().get_nodes_in_group("routes"):
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if route is Route and route.is_connecting(self, other):
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@ -31,16 +35,14 @@ func set_content(val):
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if old_parent.has_method("set_content"):
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old_parent.set_content(null)
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old_parent.remove_child(val)
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self.add_child(val)
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content = val.get_path()
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if not get_children().has(val):
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add_child(val)
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content = val
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else:
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content = null
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func get_content():
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if content:
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return get_node_or_null(content)
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else:
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return null
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return content if content else null
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func is_empty() -> bool:
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return not get_content()
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return not content
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@ -9,6 +9,7 @@ const BattleHelper = preload("res://helpers/battle.gd")
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export var title = "Card" setget set_title
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export(Texture) var portrait setget set_portrait
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export(PackedScene) var spawned_unit setget set_spawned_unit
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export var damage_dealt = 0 setget set_damage_dealt
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var dragged = false
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var base_position
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@ -19,6 +20,7 @@ func _ready():
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set_portrait(portrait)
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set_title(title)
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set_spawned_unit(spawned_unit)
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set_damage_dealt(damage_dealt)
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base_position = position
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func get_size() -> Vector2:
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@ -47,6 +49,15 @@ func set_spawned_unit(val):
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else:
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$points.visible = false
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func set_damage_dealt(val):
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damage_dealt = val
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if has_node("damage"):
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if damage_dealt:
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$damage/value.text = String(damage_dealt)
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$damage.visible = true
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else:
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$damage.visible = false
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func set_hero(val: Node):
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hero = val
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@ -73,6 +84,11 @@ func play(anchor):
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if spawned_unit:
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unit = BattleHelper.spawn_unit(spawned_unit, anchor, hero.attacker if hero else false)
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if damage_dealt:
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var target = anchor.get_content()
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if target and target.has_method("do_damage"):
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target.do_damage(damage_dealt)
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emit_signal("played", self, anchor, unit)
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func return_to_base():
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@ -1,4 +1,4 @@
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[gd_scene load_steps=8 format=2]
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[gd_scene load_steps=9 format=2]
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[ext_resource path="res://cards/base_card.png" type="Texture" id=1]
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[ext_resource path="res://cards/base_card.gd" type="Script" id=2]
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@ -6,6 +6,7 @@
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[ext_resource path="res://theme/fonts/daggersquare.regular.otf" type="DynamicFontData" id=4]
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[ext_resource path="res://helpers/drag.gd" type="Script" id=5]
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[ext_resource path="res://units/points.tscn" type="PackedScene" id=6]
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[ext_resource path="res://cards/damage.png" type="Texture" id=7]
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[sub_resource type="DynamicFont" id=1]
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size = 32
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@ -43,6 +44,29 @@ position = Vector2( 130, 171 )
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visible = false
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position = Vector2( 130, 299 )
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scale = Vector2( 0.75, 0.75 )
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move = 0
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hull = 0
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shield = 0
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damage = 0
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enemy = false
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[node name="damage" type="Sprite" parent="."]
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visible = false
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position = Vector2( 130, 299 )
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scale = Vector2( 0.75, 0.75 )
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texture = ExtResource( 7 )
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[node name="value" type="Label" parent="damage"]
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margin_left = 1.26668
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margin_top = -24.0666
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margin_right = 41.2667
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margin_bottom = 24.9334
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theme = ExtResource( 3 )
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text = "1"
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align = 1
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="drag" type="Control" parent="."]
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margin_right = 260.0
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svg/scale=1.0
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@ -0,0 +1,217 @@
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|
||||
height="100%"
|
||||
width="100%"
|
||||
transform="translate(89.14749,27.918659)"
|
||||
id="use4514"
|
||||
xlink:href="#g4509"
|
||||
y="0"
|
||||
x="0" />
|
||||
<use
|
||||
height="100%"
|
||||
width="100%"
|
||||
transform="translate(4.5218589e-7,27.918659)"
|
||||
id="use4501"
|
||||
xlink:href="#rect4497"
|
||||
y="0"
|
||||
x="0" />
|
||||
<use
|
||||
height="100%"
|
||||
width="100%"
|
||||
transform="translate(133.72123,41.82629)"
|
||||
id="use4518"
|
||||
xlink:href="#g4509"
|
||||
y="0"
|
||||
x="0" />
|
||||
<use
|
||||
height="100%"
|
||||
width="100%"
|
||||
transform="translate(-44.573742,41.82629)"
|
||||
id="use4516"
|
||||
xlink:href="#g4509"
|
||||
y="0"
|
||||
x="0" />
|
||||
<use
|
||||
height="100%"
|
||||
width="100%"
|
||||
transform="translate(4.5218589e-7,41.877992)"
|
||||
id="use4503"
|
||||
xlink:href="#rect4497"
|
||||
y="0"
|
||||
x="0" />
|
||||
<rect
|
||||
y="97.754784"
|
||||
x="48.53685"
|
||||
height="60.490433"
|
||||
width="9.306221"
|
||||
id="rect4505"
|
||||
style="opacity:1;fill:url(#linearGradient6538);fill-opacity:1;fill-rule:evenodd;stroke:none;stroke-width:3.5999999;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1" />
|
||||
<use
|
||||
height="100%"
|
||||
width="100%"
|
||||
transform="translate(312.01622,41.82629)"
|
||||
id="use6572"
|
||||
xlink:href="#g4509"
|
||||
y="0"
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||||
x="0" />
|
||||
<rect
|
||||
y="97.153519"
|
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x="50.507626"
|
||||
height="60.861691"
|
||||
width="16.162443"
|
||||
id="rect10523"
|
||||
style="opacity:0.406;fill:url(#linearGradient10531);fill-opacity:1;fill-rule:evenodd;stroke:none;stroke-width:10.39999962;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0;filter:url(#filter10557)" />
|
||||
</g>
|
||||
</g>
|
||||
</svg>
|
After Width: | Height: | Size: 29 KiB |
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/gatling.svg-9eb48f3b5b8778c8c99b3fcf328890a7.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://cards/weapons/gatling.svg"
|
||||
dest_files=[ "res://.import/gatling.svg-9eb48f3b5b8778c8c99b3fcf328890a7.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
|
@ -0,0 +1,21 @@
|
|||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://cards/base_card.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://cards/weapons/gatling.png" type="Texture" id=2]
|
||||
|
||||
[node name="card" instance=ExtResource( 1 )]
|
||||
title = "Gatling Gun"
|
||||
portrait = ExtResource( 2 )
|
||||
damage_dealt = 3
|
||||
|
||||
[node name="title" parent="." index="1"]
|
||||
text = "Gatling Gun"
|
||||
|
||||
[node name="portrait" parent="." index="2"]
|
||||
texture = ExtResource( 2 )
|
||||
|
||||
[node name="damage" parent="." index="4"]
|
||||
visible = true
|
||||
|
||||
[node name="value" parent="damage" index="0"]
|
||||
text = "3"
|
|
@ -1,4 +1,4 @@
|
|||
[gd_scene load_steps=10 format=2]
|
||||
[gd_scene load_steps=11 format=2]
|
||||
|
||||
[ext_resource path="res://cards/spawns/spawn_trapper.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://cards/spawns/spawn_xander.tscn" type="PackedScene" id=2]
|
||||
|
@ -9,31 +9,35 @@
|
|||
[ext_resource path="res://cards/spawns/spawn_avenger.tscn" type="PackedScene" id=7]
|
||||
[ext_resource path="res://cards/spawns/spawn_commodore.tscn" type="PackedScene" id=8]
|
||||
[ext_resource path="res://cards/spawns/spawn_creeper.tscn" type="PackedScene" id=9]
|
||||
[ext_resource path="res://cards/weapons/gatling.tscn" type="PackedScene" id=10]
|
||||
|
||||
[node name="deck" type="Node2D"]
|
||||
|
||||
[node name="spawn_avenger" parent="." instance=ExtResource( 7 )]
|
||||
|
||||
[node name="spawn_breeze" parent="." instance=ExtResource( 3 )]
|
||||
position = Vector2( 270, 0 )
|
||||
position = Vector2( 272, 0 )
|
||||
|
||||
[node name="spawn_commorode" parent="." instance=ExtResource( 8 )]
|
||||
position = Vector2( 540, 0 )
|
||||
position = Vector2( 544, 0 )
|
||||
|
||||
[node name="spawn_creeper" parent="." instance=ExtResource( 9 )]
|
||||
position = Vector2( 810, 0 )
|
||||
position = Vector2( 816, 0 )
|
||||
|
||||
[node name="spawn_falcon" parent="." instance=ExtResource( 6 )]
|
||||
position = Vector2( 0, 330 )
|
||||
position = Vector2( 0, 336 )
|
||||
|
||||
[node name="spawn_flea" parent="." instance=ExtResource( 5 )]
|
||||
position = Vector2( 270, 330 )
|
||||
position = Vector2( 272, 336 )
|
||||
|
||||
[node name="spawn_jumper" parent="." instance=ExtResource( 4 )]
|
||||
position = Vector2( 540, 330 )
|
||||
position = Vector2( 544, 336 )
|
||||
|
||||
[node name="spawn_trapper" parent="." instance=ExtResource( 1 )]
|
||||
position = Vector2( 810, 330 )
|
||||
position = Vector2( 816, 336 )
|
||||
|
||||
[node name="spawn_xander" parent="." instance=ExtResource( 2 )]
|
||||
position = Vector2( 0, 660 )
|
||||
position = Vector2( 0, 672 )
|
||||
|
||||
[node name="card" parent="." instance=ExtResource( 10 )]
|
||||
position = Vector2( 272, 672 )
|
||||
|
|
|
@ -4,5 +4,5 @@ static func set_parent(node: Node, parent: Node):
|
|||
var old_parent = node.get_parent()
|
||||
if old_parent and old_parent != parent:
|
||||
old_parent.remove_child(node)
|
||||
|
||||
|
||||
parent.add_child(node)
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
[ext_resource path="res://units/heroes/tomahawk.tscn" type="PackedScene" id=10]
|
||||
[ext_resource path="res://units/heroes/rhino.tscn" type="PackedScene" id=11]
|
||||
|
||||
[sub_resource type="GDScript" id=2]
|
||||
[sub_resource type="GDScript" id=1]
|
||||
script/source = "extends Polygon2D
|
||||
|
||||
func start(text):
|
||||
|
@ -20,8 +20,7 @@ func start(text):
|
|||
$anim.play(\"show\")
|
||||
"
|
||||
|
||||
[sub_resource type="Animation" id=1]
|
||||
resource_name = "show"
|
||||
[sub_resource type="Animation" id=2]
|
||||
length = 1.5
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath(".:position")
|
||||
|
@ -124,16 +123,26 @@ __meta__ = {
|
|||
|
||||
[node name="attacker_points" parent="combat_info" instance=ExtResource( 7 )]
|
||||
position = Vector2( 260, -167.5 )
|
||||
move = 0
|
||||
hull = 0
|
||||
shield = 0
|
||||
damage = 0
|
||||
enemy = false
|
||||
|
||||
[node name="defender_points" parent="combat_info" instance=ExtResource( 7 )]
|
||||
position = Vector2( 840, -167.5 )
|
||||
move = 0
|
||||
hull = 0
|
||||
shield = 0
|
||||
damage = 0
|
||||
enemy = false
|
||||
|
||||
[node name="turn_indicator" type="Polygon2D" parent="."]
|
||||
position = Vector2( 170, 80 )
|
||||
z_index = 50
|
||||
color = Color( 0.227451, 0.392157, 0.47451, 1 )
|
||||
polygon = PoolVector2Array( -570, 980, -470, 780, 1420, 780, 1320, 980 )
|
||||
script = SubResource( 2 )
|
||||
script = SubResource( 1 )
|
||||
__meta__ = {
|
||||
"_edit_group_": true
|
||||
}
|
||||
|
@ -155,7 +164,7 @@ __meta__ = {
|
|||
}
|
||||
|
||||
[node name="anim" type="AnimationPlayer" parent="turn_indicator"]
|
||||
anims/show = SubResource( 1 )
|
||||
anims/show = SubResource( 2 )
|
||||
[connection signal="unit_created" from="hand_attack" to="." method="_on_unit_created"]
|
||||
[connection signal="pressed" from="hand_attack/skip" to="hand_attack" method="emit_turn_end"]
|
||||
[connection signal="unit_created" from="hand_defend" to="." method="_on_unit_created"]
|
||||
|
|
|
@ -1,23 +1,103 @@
|
|||
[gd_scene load_steps=6 format=2]
|
||||
[gd_scene load_steps=10 format=2]
|
||||
|
||||
[ext_resource path="res://screens/battle/hand.gd" type="Script" id=1]
|
||||
[ext_resource path="res://arenas/anchor.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://cards/spawns/spawn_breeze.tscn" type="PackedScene" id=3]
|
||||
[ext_resource path="res://theme/ui.tres" type="Theme" id=4]
|
||||
[ext_resource path="res://arenas/route.tscn" type="PackedScene" id=5]
|
||||
[ext_resource path="res://units/heroes/tomahawk.tscn" type="PackedScene" id=6]
|
||||
[ext_resource path="res://cards/weapons/gatling.tscn" type="PackedScene" id=7]
|
||||
[ext_resource path="res://units/basic/avenger.tscn" type="PackedScene" id=8]
|
||||
|
||||
[sub_resource type="GDScript" id=1]
|
||||
script/source = "extends Node2D
|
||||
|
||||
func _ready():
|
||||
$hand.add_card($card)
|
||||
$card_unit.set_hero($arena1/anchor3/hero)
|
||||
$hand.add_card($card_unit)
|
||||
$card_weapon.set_hero($arena2/anchor1/hero)
|
||||
$hand.add_card($card_weapon)
|
||||
$hand.rearrange()
|
||||
"
|
||||
|
||||
[node name="Node2D" type="Node2D"]
|
||||
script = SubResource( 1 )
|
||||
|
||||
[node name="anchor" parent="." instance=ExtResource( 2 )]
|
||||
position = Vector2( 570, 900 )
|
||||
[node name="arena1" type="Node2D" parent="."]
|
||||
|
||||
[node name="help" type="Label" parent="arena1"]
|
||||
margin_left = 8.0
|
||||
margin_top = 360.0
|
||||
margin_right = 1080.0
|
||||
margin_bottom = 409.0
|
||||
theme = ExtResource( 4 )
|
||||
text = "Units can be deployed next to the hero unit"
|
||||
align = 1
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="route1" parent="arena1" instance=ExtResource( 5 )]
|
||||
points = PoolVector2Array( 192, 192, 552, 192 )
|
||||
start = NodePath("../anchor1")
|
||||
end = NodePath("../anchor2")
|
||||
|
||||
[node name="route2" parent="arena1" instance=ExtResource( 5 )]
|
||||
points = PoolVector2Array( 552, 192, 896, 192 )
|
||||
start = NodePath("../anchor2")
|
||||
end = NodePath("../anchor3")
|
||||
|
||||
[node name="anchor1" parent="arena1" instance=ExtResource( 2 )]
|
||||
position = Vector2( 192, 192 )
|
||||
|
||||
[node name="anchor2" parent="arena1" instance=ExtResource( 2 )]
|
||||
position = Vector2( 552, 192 )
|
||||
|
||||
[node name="anchor3" parent="arena1" instance=ExtResource( 2 )]
|
||||
position = Vector2( 896, 192 )
|
||||
|
||||
[node name="hero" parent="arena1/anchor3" instance=ExtResource( 6 )]
|
||||
attacker = true
|
||||
|
||||
[node name="arena2" type="Node2D" parent="."]
|
||||
|
||||
[node name="help2" type="Label" parent="arena2"]
|
||||
margin_left = 8.0
|
||||
margin_top = 872.0
|
||||
margin_right = 1080.0
|
||||
margin_bottom = 921.0
|
||||
theme = ExtResource( 4 )
|
||||
text = "Weapons can fire from the hero unit"
|
||||
align = 1
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="route1" parent="arena2" instance=ExtResource( 5 )]
|
||||
points = PoolVector2Array( 192, 640, 512, 640 )
|
||||
start = NodePath("../anchor1")
|
||||
end = NodePath("../anchor2")
|
||||
|
||||
[node name="route2" parent="arena2" instance=ExtResource( 5 )]
|
||||
points = PoolVector2Array( 512, 640, 832, 640 )
|
||||
start = NodePath("../anchor2")
|
||||
end = NodePath("../anchor3")
|
||||
|
||||
[node name="anchor1" parent="arena2" instance=ExtResource( 2 )]
|
||||
position = Vector2( 192, 640 )
|
||||
|
||||
[node name="hero" parent="arena2/anchor1" instance=ExtResource( 6 )]
|
||||
attacker = true
|
||||
|
||||
[node name="anchor2" parent="arena2" instance=ExtResource( 2 )]
|
||||
position = Vector2( 512, 640 )
|
||||
|
||||
[node name="avenger" parent="arena2/anchor2" instance=ExtResource( 8 )]
|
||||
|
||||
[node name="anchor3" parent="arena2" instance=ExtResource( 2 )]
|
||||
position = Vector2( 832, 640 )
|
||||
|
||||
[node name="avenger" parent="arena2/anchor3" instance=ExtResource( 8 )]
|
||||
|
||||
[node name="hand" type="Control" parent="."]
|
||||
margin_left = 160.0
|
||||
|
@ -28,16 +108,10 @@ script = ExtResource( 1 )
|
|||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
attack = true
|
||||
|
||||
[node name="card" parent="." instance=ExtResource( 3 )]
|
||||
[node name="card_unit" parent="." instance=ExtResource( 3 )]
|
||||
position = Vector2( -320, 0 )
|
||||
|
||||
[node name="help" type="Label" parent="."]
|
||||
margin_left = 170.0
|
||||
margin_top = 470.0
|
||||
margin_right = 953.0
|
||||
margin_bottom = 519.0
|
||||
theme = ExtResource( 4 )
|
||||
text = "Drag the card to the anchor, to deploy it"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
[node name="card_weapon" parent="." instance=ExtResource( 7 )]
|
||||
position = Vector2( -320, 520 )
|
||||
|
|
|
@ -6,7 +6,6 @@
|
|||
[ext_resource path="res://units/basic/flea.tscn" type="PackedScene" id=4]
|
||||
[ext_resource path="res://units/basic/avenger.tscn" type="PackedScene" id=5]
|
||||
|
||||
|
||||
[node name="Node2D" type="Node2D"]
|
||||
|
||||
[node name="route" parent="." instance=ExtResource( 1 )]
|
||||
|
@ -21,9 +20,9 @@ end = NodePath("../anchor3")
|
|||
|
||||
[node name="anchor" parent="." instance=ExtResource( 2 )]
|
||||
position = Vector2( 400, 800 )
|
||||
content = NodePath("flea")
|
||||
|
||||
[node name="flea" parent="anchor" instance=ExtResource( 4 )]
|
||||
modulate = Color( 1, 1, 1, 1 )
|
||||
base_move_points = 1
|
||||
base_hull_points = 2
|
||||
base_damage_points = 2
|
||||
|
@ -32,10 +31,8 @@ playable = true
|
|||
|
||||
[node name="anchor2" parent="." instance=ExtResource( 2 )]
|
||||
position = Vector2( 700, 800 )
|
||||
content = NodePath("trapper")
|
||||
|
||||
[node name="trapper" parent="anchor2" instance=ExtResource( 3 )]
|
||||
modulate = Color( 0.5, 0.5, 0.5, 1 )
|
||||
base_move_points = 0
|
||||
base_hull_points = 1
|
||||
base_shield_points = 0
|
||||
|
@ -43,8 +40,6 @@ base_damage_points = 2
|
|||
|
||||
[node name="anchor3" parent="." instance=ExtResource( 2 )]
|
||||
position = Vector2( 550, 1100 )
|
||||
content = NodePath("avenger")
|
||||
|
||||
[node name="avenger" parent="anchor3" instance=ExtResource( 5 )]
|
||||
modulate = Color( 0.5, 0.5, 0.5, 1 )
|
||||
base_shield_points = 3
|
||||
|
|
|
@ -23,7 +23,6 @@ end = NodePath("../anchor")
|
|||
|
||||
[node name="anchor" parent="." instance=ExtResource( 1 )]
|
||||
position = Vector2( 300, 900 )
|
||||
content = NodePath("creeper")
|
||||
|
||||
[node name="creeper" parent="anchor" instance=ExtResource( 3 )]
|
||||
modulate = Color( 1, 1, 1, 1 )
|
||||
|
|
|
@ -133,6 +133,14 @@ func attack(other):
|
|||
if otherpoints.hull <= 0:
|
||||
other.destroy()
|
||||
|
||||
func do_damage(val):
|
||||
var selfpoints = get_points()
|
||||
var fakepoints = load("res://units/points.tscn").instance()
|
||||
fakepoints.damage = val
|
||||
BattleHelper.apply_combat(fakepoints, get_points())
|
||||
if selfpoints.hull <= 0:
|
||||
destroy()
|
||||
|
||||
func reset_state():
|
||||
dragged = null
|
||||
$move_hint.visible = false
|
||||
|
|
Loading…
Reference in New Issue