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Some init polishing, and beginning of main menu

This commit is contained in:
Michaël Lemaire 2015-03-12 01:00:00 +01:00
parent 98733dc94b
commit dd2d5949ef
14 changed files with 112 additions and 79 deletions

View file

@ -43,8 +43,6 @@ packages =
gulp-connect
gulp-gh-pages
gulp-karma
gulp-less
gulp-minify-css
gulp-minify-html
gulp-open
gulp-processhtml

View file

@ -1,7 +1,5 @@
var gulp = require('gulp'),
ts = require('gulp-typescript'),
less = require('gulp-less'),
minifyCSS = require('gulp-minify-css'),
concat = require('gulp-concat-sourcemap'),
sourcemaps = require('gulp-sourcemaps'),
processhtml = require('gulp-processhtml'),
@ -16,7 +14,6 @@ var gulp = require('gulp'),
var paths = {
assets: 'src/assets/**/*',
less: 'src/css/main.less',
index: 'src/index.html',
libs: [
'src/vendor/jasmine/lib/jasmine-core/jasmine.js',
@ -57,12 +54,6 @@ gulp.task('typescript', function () {
.pipe(gulp.dest(paths.build));
});
gulp.task('less', function () {
return gulp.src(paths.less)
.pipe(less())
.pipe(gulp.dest(paths.build));
});
gulp.task('tests', ['typescript'], function () {
return gulp.src(paths.libs + [paths.build + 'main.js'])
.pipe(karma({configFile: 'karma.conf.js', action: 'run'}))
@ -117,12 +108,6 @@ gulp.task('minifyJs', ['typescript'], function () {
.pipe(gulp.dest(paths.dist));
});
gulp.task('minifyCss', ['less'], function () {
return gulp.src(paths.build + 'main.css')
.pipe(minifyCSS())
.pipe(gulp.dest(paths.dist))
});
gulp.task('deploy', function () {
return gulp.src('./dist/**/*')
.pipe(deploy({
@ -131,10 +116,10 @@ gulp.task('deploy', function () {
});
gulp.task('default', function () {
runSequence('clean', ['typescript', 'tslint', 'less', 'connect', 'watch'], ['tests', 'open']);
runSequence('clean', ['typescript', 'tslint', 'connect', 'watch'], ['tests', 'open']);
});
gulp.task('build', function () {
return runSequence('clean', ['typescript', 'tslint', 'less', 'copy', 'minifyJs', 'minifyCss', 'processhtml']);
return runSequence('clean', ['typescript', 'tslint', 'copy', 'minifyJs', 'processhtml']);
});
gulp.task('strict', function () {
return runSequence('clean', ['typescript', 'tslintstrict', 'tests']);

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@ -1,15 +0,0 @@
html, body {
width: 100%;
height: 100%;
overflow: hidden;
background: rgba(166, 167, 247, 0.32);
padding: 0;
margin: 0;
}
.game {
width: 1280px;
height: 720px;
margin: 20px auto;
}

View file

@ -4,7 +4,23 @@
<meta charset="utf-8"/>
<title>SpaceTac</title>
<link rel="stylesheet" href="main.css">
<style>
html, body {
width: 100%;
height: 100%;
overflow: hidden;
background: #101010;
padding: 0;
margin: 0;
}
.game {
width: 1280px;
height: 720px;
margin: 20px auto;
}
</style>
<!-- build:remove -->
<link rel="stylesheet" href="vendor/jasmine/lib/jasmine-core/jasmine.css">
<!-- /build -->
@ -28,7 +44,7 @@
<script>
var currentWindowOnload = window.onload;
window.oncontextmenu = function (e) { e.preventDefault(); }
window.oncontextmenu = function (e) { e.preventDefault(); };
window.onload = function () {
<!-- build:remove -->
if (currentWindowOnload) {
@ -41,7 +57,7 @@
if (queryString.getParam('onlytests') || queryString.getParam('spec')) {
document.getElementById("-space-tac").hidden = true;
} else {
new SpaceTac.GameRouter();
new SpaceTac.GameUI();
}
};
</script>

View file

@ -4,31 +4,24 @@ module SpaceTac {
"use strict";
// Router between game views
export class GameRouter extends Phaser.Game {
export class GameUI extends Phaser.Game {
// Currently playing universe
universe: Game.Universe;
constructor() {
super(1280, 720, Phaser.AUTO, '-space-tac');
this.universe = this.newGame();
this.universe = null;
this.state.add('boot', View.Boot);
this.state.add('preload', View.Preload);
this.state.add('main', View.Main);
this.state.add('mainmenu', View.MainMenu);
this.state.add('router', View.Router);
this.state.add('battle', View.BattleView);
this.state.start('boot');
}
// Start a new game
newGame(): Game.Universe {
// Currently create a quick battle
var universe = new Game.Universe();
universe.startQuickBattle(true);
return universe;
}
// Save current game in local browser storage
saveGame(): boolean {
if (typeof(Storage) !== "undefined") {
@ -46,7 +39,6 @@ module SpaceTac {
var loaded = localStorage.getItem("spacetac-savegame");
if (loaded) {
this.universe = Game.Universe.loadFromString(loaded);
this.state.start('main');
console.log("Game loaded");
return true;
} else {

View file

@ -2,7 +2,7 @@ module SpaceTac.Game.AI {
"use strict";
// A chain of Maneuver to execute sequentially
export class ManeuverChain {
export class ManeuverSequence {
// Concerned ship
ship: Ship;

View file

@ -3,12 +3,14 @@ module SpaceTac.View {
export class Boot extends Phaser.State {
preload() {
this.game.stage.backgroundColor = 0x202020;
this.add.text(640, 340, "... Loading ...", {align: "center", font: "bold 20px Arial", fill: "#c0c0c0"})
.anchor.set(0.5, 0.5);
this.load.image("preload-bar", "assets/images/preloader.gif");
}
create() {
this.game.stage.backgroundColor = 0xFFFFFF;
this.input.maxPointers = 1;
this.stage.disableVisibilityChange = true;

View file

@ -1,14 +0,0 @@
module SpaceTac.View {
"use strict";
export class Main extends Phaser.State {
create() {
var universe = (<GameRouter>this.game).universe;
if (universe.battle) {
// A battle is raging, go to it
this.game.state.start("battle", true, false, universe.player, universe.battle);
}
}
}
}

View file

@ -0,0 +1,56 @@
module SpaceTac.View {
"use strict";
export class MainMenu extends Phaser.State {
button_quick_battle: Phaser.Button;
button_load_game: Phaser.Button;
preload() {
this.button_quick_battle = this.addButton(1280 / 2 - 300, 400, "Quick Battle", this.onQuickBattle);
this.button_load_game = this.addButton(1280 / 2 + 300, 400, "Load game", this.onLoadGame);
}
addButton(x: number, y: number, caption: string, callback: Function): Phaser.Button {
var button = this.add.button(x, y, "menu-button", callback, this);
button.anchor.set(0.5, 0.5);
button.input.useHandCursor = true;
var text = new Phaser.Text(this.game, 0, 0, caption,
{align: "center", font: "bold 20px Arial", fill: "#303030"});
text.anchor.set(0.5, 0.5);
button.addChild(text);
return button;
}
// Called when "Quick Battle" is clicked
onQuickBattle(): void {
var gameui = <GameUI>this.game;
gameui.universe = new Game.Universe();
gameui.universe.startQuickBattle(true);
this.game.state.start("router");
}
// Called when "Load game" is clicked
onLoadGame(): void {
var gameui = <GameUI>this.game;
if (gameui.loadGame()) {
this.game.state.start("router");
} else {
var error = this.game.add.text(this.button_load_game.x, this.button_load_game.y + 40,
"No saved game found",
{font: "bold 16px Arial", fill: "#e04040"});
error.anchor.set(0.5, 0.5);
var tween = this.game.tweens.create(error);
tween.to({y: error.y + 100, alpha: 0}, 1000, Phaser.Easing.Exponential.In);
tween.onComplete.addOnce(() => {
error.destroy();
});
tween.start();
}
}
}
}

View file

@ -6,11 +6,14 @@ module SpaceTac.View {
preload() {
// Add preload sprite
this.add.text(640, 340, "... Loading ...", {align: "center", font: "bold 20px Arial", fill: "#c0c0c0"})
.anchor.set(0.5, 0.5);
this.preloadBar = this.add.sprite(0, 0, "preload-bar");
this.preloadBar.position.set((1280 - this.preloadBar.width) / 2, (720 - this.preloadBar.height) / 2);
this.load.setPreloadSprite(this.preloadBar);
// Load images
this.loadImage("menu/button.png");
this.loadImage("battle/waiting.png");
this.loadImage("battle/shiplist-base.png");
this.loadImage("battle/shiplist-normal.png");
@ -57,7 +60,7 @@ module SpaceTac.View {
}
create() {
this.game.state.start("main");
this.game.state.start("mainmenu");
}
private loadImage(path: string) {

View file

@ -0,0 +1,18 @@
module SpaceTac.View {
"use strict";
// Router to other states
export class Router extends Phaser.State {
create() {
var universe = (<GameUI>this.game).universe;
if (!universe) {
// No universe, go back to main menu
this.game.state.start("mainmenu");
} else if (universe.battle) {
// A battle is raging, go to it
this.game.state.start("battle", true, false, universe.player, universe.battle);
}
}
}
}

View file

@ -1,8 +0,0 @@
module SpaceTac.View {
"use strict";
// Phaser Group to hold UI related objects
export class UIGroup extends Phaser.Group {
}
}

View file

@ -11,7 +11,7 @@ module SpaceTac.View {
player: Game.Player;
// UI container
ui: UIGroup;
ui: Phaser.Group;
// Battleground container
arena: Arena;
@ -76,7 +76,7 @@ module SpaceTac.View {
game.add.existing(this.arena);
// Add UI layer
this.ui = new UIGroup(game);
this.ui = new Phaser.Group(game);
game.add.existing(this.ui);
// Add UI elements
@ -106,11 +106,11 @@ module SpaceTac.View {
key_space.onUp.add(this.onSpaceKeyPressed, this);
var key_s = this.input.keyboard.addKey(Phaser.Keyboard.S);
key_s.onUp.add(() => {
(<GameRouter>this.game).saveGame();
(<GameUI>this.game).saveGame();
});
var key_l = this.input.keyboard.addKey(Phaser.Keyboard.L);
key_l.onUp.add(() => {
(<GameRouter>this.game).loadGame();
(<GameUI>this.game).loadGame();
});
}