1
0
Fork 0

Updated TODOs

This commit is contained in:
Michaël Lemaire 2017-12-12 22:09:36 +01:00
parent 0197fad710
commit e51594214f
1 changed files with 12 additions and 1 deletions

13
TODO.md
View File

@ -12,6 +12,7 @@ Menu/settings/saves
Map/story
---------
* Initial contact has no equipment, and dies immediately in the first fight
* Add sound effects and more visual effects (jumps...)
* Add factions and reputation
* Allow to cancel secondary missions
@ -22,13 +23,18 @@ Map/story
Character sheet
---------------
* Add a randomization button in creation view
* Replace the close icon by a validation icon in creation view
* Allow to cancel spent skill points (and confirm when closing the sheet)
* Highlight matched/unmatched skills when dragging an equipment to a slot
* Highlight attribute changes when dragging an equipment to a slot
* Propose to auto upgrade skills if enough points are available, when equipping an equipment with unmatched skills
* Improve eye-catching for shop and loot section
* Highlight allowed destinations during drag-and-drop
* Effective skill is sometimes not updated when upgrading base skill
* Add merged cargo display for the whole fleet
* Allow to change/buy ship model
* Add personality indicators (editable in creation view)
* Allow to cancel spent skill points (and confirm when closing the sheet)
* Add filters and sort options for cargo and shop
* Display level and slot type on equipment
* Fixed tooltips not being visible in loot mode (at the end of battle)
@ -36,6 +42,9 @@ Character sheet
Battle
------
* Toggle actions are not reset at the end of battle
* Investigate cooldown not resetting properly the usage count
* Replace success factor percentage with a bar
* Add a voluntary retreat option
* Add scroll buttons when there are too many actions
* Toggle bar/text display in power section of action bar
@ -73,6 +82,8 @@ Ships models and equipments
Artificial Intelligence
-----------------------
* Produce interesting "angle" areas
* AI seems unwanting to use the laser
* Evaluate diffs instead of effects
* Use a first batch of producers, and only if no "good" move has been found, go on with some infinite producers
* Abandon fight if the AI judges there is no hope of victory