From e51594214f478798c5d3650dd7748bf230cdded5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Micha=C3=ABl=20Lemaire?= Date: Tue, 12 Dec 2017 22:09:36 +0100 Subject: [PATCH] Updated TODOs --- TODO.md | 13 ++++++++++++- 1 file changed, 12 insertions(+), 1 deletion(-) diff --git a/TODO.md b/TODO.md index 2df582b..68f2060 100644 --- a/TODO.md +++ b/TODO.md @@ -12,6 +12,7 @@ Menu/settings/saves Map/story --------- +* Initial contact has no equipment, and dies immediately in the first fight * Add sound effects and more visual effects (jumps...) * Add factions and reputation * Allow to cancel secondary missions @@ -22,13 +23,18 @@ Map/story Character sheet --------------- +* Add a randomization button in creation view +* Replace the close icon by a validation icon in creation view +* Allow to cancel spent skill points (and confirm when closing the sheet) +* Highlight matched/unmatched skills when dragging an equipment to a slot +* Highlight attribute changes when dragging an equipment to a slot +* Propose to auto upgrade skills if enough points are available, when equipping an equipment with unmatched skills * Improve eye-catching for shop and loot section * Highlight allowed destinations during drag-and-drop * Effective skill is sometimes not updated when upgrading base skill * Add merged cargo display for the whole fleet * Allow to change/buy ship model * Add personality indicators (editable in creation view) -* Allow to cancel spent skill points (and confirm when closing the sheet) * Add filters and sort options for cargo and shop * Display level and slot type on equipment * Fixed tooltips not being visible in loot mode (at the end of battle) @@ -36,6 +42,9 @@ Character sheet Battle ------ +* Toggle actions are not reset at the end of battle +* Investigate cooldown not resetting properly the usage count +* Replace success factor percentage with a bar * Add a voluntary retreat option * Add scroll buttons when there are too many actions * Toggle bar/text display in power section of action bar @@ -73,6 +82,8 @@ Ships models and equipments Artificial Intelligence ----------------------- +* Produce interesting "angle" areas +* AI seems unwanting to use the laser * Evaluate diffs instead of effects * Use a first batch of producers, and only if no "good" move has been found, go on with some infinite producers * Abandon fight if the AI judges there is no hope of victory