Fixed arena sprite rotation
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59d3c87323
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@ -232,7 +232,7 @@ module TK.SpaceTac.UI {
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dest -= 2 * Math.PI;
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}
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let distance = Math.abs(UITools.normalizeAngle(dest - value)) / Math.PI;
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let duration = distance * 1000 / speed;
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let duration = distance * 2000 / speed;
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// Tween
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return this.addAnimation(obj, { rotation: dest }, duration, easing);
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@ -247,7 +247,7 @@ module TK.SpaceTac.UI {
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let duration = arenaDistance(obj, { x: x, y: y }) * 2 / speed;
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return Promise.all([
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this.rotationTween(rotated_obj, angle, speed * 0.5, ease ? "Cubic.easeInOut" : "Linear"),
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this.rotationTween(rotated_obj, angle, speed, ease ? "Cubic.easeInOut" : "Linear"),
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this.addAnimation(obj, { x: x, y: y }, duration, ease ? "Quad.easeInOut" : "Linear"),
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]).then(nop);
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}
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@ -262,7 +262,7 @@ module TK.SpaceTac.UI {
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if (x == obj.x && y == obj.y) {
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let distance = Math.abs(angularDifference(rotated_obj.rotation, angle));
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return this.rotationTween(rotated_obj, angle, distance * 500 / speed);
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return this.rotationTween(rotated_obj, angle, speed);
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} else {
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this.killPrevious(rotated_obj, ["rotation"]);
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let distance = Target.newFromLocation(obj.x, obj.y).getDistanceTo(Target.newFromLocation(x, y));
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