Updated ship hover effect
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@ -85,11 +85,11 @@
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@ -25,6 +25,10 @@ module SpaceTac.Game {
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// Boolean indicating if its the first turn
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first_turn: boolean;
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// Size of the battle area
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width = 1000
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height = 500
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// Create a battle between two fleets
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constructor(fleet1: Fleet = null, fleet2: Fleet = null) {
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super();
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// Defines the initial ship positions of all engaged fleets
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placeShips(): void {
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this.first_turn = true;
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this.placeFleetShips(this.fleets[0], 50, 320, 0);
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this.placeFleetShips(this.fleets[1], 1020, 320, Math.PI);
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this.placeFleetShips(this.fleets[0], this.width * 0.05, this.height * 0.5, 0);
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this.placeFleetShips(this.fleets[1], this.width * 0.95, this.height * 0.5, Math.PI);
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}
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// Count the number of fleets still alive
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// facing_angle is the forward angle in radians
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private placeFleetShips(fleet: Fleet, x: number, y: number, facing_angle: number): void {
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var side_angle = facing_angle + Math.PI * 0.5;
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var spacing = 140;
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var spacing = this.height * 0.2;
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var total_length = spacing * (fleet.ships.length - 1);
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var dx = Math.cos(side_angle);
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var dy = Math.sin(side_angle);
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battle.placeShips();
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expect(ship1.arena_x).toBeCloseTo(50, 0.0001);
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expect(ship1.arena_y).toBeCloseTo(180, 0.0001);
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expect(ship1.arena_y).toBeCloseTo(150, 0.0001);
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expect(ship1.arena_angle).toBeCloseTo(0, 0.0001);
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expect(ship2.arena_x).toBeCloseTo(50, 0.0001);
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expect(ship2.arena_y).toBeCloseTo(320, 0.0001);
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expect(ship2.arena_y).toBeCloseTo(250, 0.0001);
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expect(ship2.arena_angle).toBeCloseTo(0, 0.0001);
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expect(ship3.arena_x).toBeCloseTo(50, 0.0001);
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expect(ship3.arena_y).toBeCloseTo(460, 0.0001);
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expect(ship3.arena_y).toBeCloseTo(350, 0.0001);
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expect(ship3.arena_angle).toBeCloseTo(0, 0.0001);
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expect(ship4.arena_x).toBeCloseTo(1020, 0.0001);
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expect(ship4.arena_y).toBeCloseTo(390, 0.0001);
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expect(ship4.arena_x).toBeCloseTo(950, 0.0001);
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expect(ship4.arena_y).toBeCloseTo(300, 0.0001);
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expect(ship4.arena_angle).toBeCloseTo(Math.PI, 0.0001);
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expect(ship5.arena_x).toBeCloseTo(1020, 0.0001);
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expect(ship5.arena_y).toBeCloseTo(250, 0.0001);
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expect(ship5.arena_x).toBeCloseTo(950, 0.0001);
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expect(ship5.arena_y).toBeCloseTo(200, 0.0001);
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expect(ship5.arena_angle).toBeCloseTo(Math.PI, 0.0001);
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});
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if (animate) {
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var tween_group = this.game.tweens.create(this);
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var tween_sprite = this.game.tweens.create(this.sprite);
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tween_group.to({x: x, y: y});
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tween_group.to({ x: x, y: y });
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tween_group.start();
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Tools.rotationTween(tween_sprite, facing_angle);
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tween_sprite.start();
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@ -85,14 +85,14 @@ module SpaceTac.View {
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displayDamage(hull: number, shield: number) {
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if (hull > 0) {
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var hull_text = new Phaser.Text(this.game, -20, -20, Math.round(hull).toString(),
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{font: "bold 16px Arial", align: "center", fill: "#ffbbbb"});
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{ font: "bold 16px Arial", align: "center", fill: "#ffbbbb" });
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hull_text.anchor.set(0.5, 0.5);
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this.addChild(hull_text);
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this.animateDamageText(hull_text);
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}
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if (shield > 0) {
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var shield_text = new Phaser.Text(this.game, 20, -20, Math.round(shield).toString(),
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{font: "bold 16px Arial", align: "center", fill: "#bbbbff"});
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{ font: "bold 16px Arial", align: "center", fill: "#bbbbff" });
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shield_text.anchor.set(0.5, 0.5);
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this.addChild(shield_text);
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this.animateDamageText(shield_text);
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@ -102,8 +102,8 @@ module SpaceTac.View {
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private animateDamageText(text: Phaser.Text) {
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text.alpha = 0;
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var tween = this.game.tweens.create(text);
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tween.to({alpha: 1}, 100, Phaser.Easing.Circular.In, false, 500);
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tween.to({y: -50, alpha: 0}, 800, Phaser.Easing.Circular.In, false, 200);
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tween.to({ alpha: 1 }, 100, Phaser.Easing.Circular.In, false, 500);
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tween.to({ y: -50, alpha: 0 }, 800, Phaser.Easing.Circular.In, false, 200);
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tween.onComplete.addOnce(() => {
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text.destroy();
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});
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@ -40,9 +40,6 @@ module SpaceTac.View {
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// Indicator of interaction disabled
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icon_waiting: Phaser.Image;
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// Lines used to highlight hovered ship
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private line_hover_left: Phaser.Graphics;
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// Init the view, binding it to a specific battle
|
||||
init(player: Game.Player, battle: Game.Battle) {
|
||||
super.init();
|
||||
|
@ -53,7 +50,6 @@ module SpaceTac.View {
|
|||
this.ship_hovered = null;
|
||||
this.log_processor = null;
|
||||
this.background = null;
|
||||
this.line_hover_left = null;
|
||||
}
|
||||
|
||||
// Create view graphics
|
||||
|
@ -83,11 +79,7 @@ module SpaceTac.View {
|
|||
this.icon_waiting.anchor.set(0.5, 0.5);
|
||||
this.icon_waiting.scale.set(0.5, 0.5);
|
||||
game.add.existing(this.icon_waiting);
|
||||
game.tweens.create(this.icon_waiting).to({"angle": 360}, 3000).repeat(-1).start();
|
||||
|
||||
this.line_hover_left = new Phaser.Graphics(this.game, 0, 0);
|
||||
this.line_hover_left.visible = false;
|
||||
game.add.existing(this.line_hover_left);
|
||||
game.tweens.create(this.icon_waiting).to({ "angle": 360 }, 3000).repeat(-1).start();
|
||||
|
||||
// Start processing the battle log
|
||||
this.log_processor = new LogProcessor(this);
|
||||
|
@ -124,11 +116,6 @@ module SpaceTac.View {
|
|||
this.arena = null;
|
||||
}
|
||||
|
||||
if (this.line_hover_left) {
|
||||
this.line_hover_left.destroy();
|
||||
this.line_hover_left = null;
|
||||
}
|
||||
|
||||
this.battle = null;
|
||||
|
||||
super.shutdown();
|
||||
|
@ -137,10 +124,10 @@ module SpaceTac.View {
|
|||
// Display an animated "BATTLE" text in the center of the view
|
||||
displayFightMessage(): void {
|
||||
var text = this.game.add.text(this.getMidWidth(), this.getMidHeight(), "BATTLE !",
|
||||
{align: "center", font: "bold 42px Arial", fill: "#EE2233"});
|
||||
{ align: "center", font: "bold 42px Arial", fill: "#EE2233" });
|
||||
text.anchor.set(0.5, 0.5);
|
||||
this.game.tweens.create(text.scale).to({x: 3, y: 3}).start();
|
||||
var text_anim = this.game.tweens.create(text).to({alpha: 0});
|
||||
this.game.tweens.create(text.scale).to({ x: 3, y: 3 }).start();
|
||||
var text_anim = this.game.tweens.create(text).to({ alpha: 0 });
|
||||
text_anim.onComplete.addOnce(() => {
|
||||
text.destroy();
|
||||
});
|
||||
|
@ -194,34 +181,6 @@ module SpaceTac.View {
|
|||
this.targetting.unsetTarget();
|
||||
}
|
||||
}
|
||||
this.updateHoverLines();
|
||||
}
|
||||
|
||||
// Update the hover lines
|
||||
updateHoverLines(): void {
|
||||
// TODO Simplify this
|
||||
if (this.ship_hovered) {
|
||||
var listitem = this.ship_list.findItem(this.ship_hovered);
|
||||
var sprite = this.arena.findShipSprite(this.ship_hovered);
|
||||
|
||||
if (listitem && sprite) {
|
||||
var listitemhover = listitem.layer_hover;
|
||||
var spritehover = sprite.hover;
|
||||
var start = listitemhover.toGlobal(new PIXI.Point(listitemhover.width / 2, 0));
|
||||
var end = spritehover.toGlobal(new PIXI.Point(-spritehover.width / 2, 0));
|
||||
|
||||
this.line_hover_left.clear();
|
||||
this.line_hover_left.lineStyle(2, 0xC7834A, 0.7);
|
||||
this.line_hover_left.moveTo(start.x, start.y);
|
||||
this.line_hover_left.lineTo(end.x, end.y);
|
||||
|
||||
Animation.fadeIn(this.game, this.line_hover_left, 200);
|
||||
} else {
|
||||
Animation.fadeOut(this.game, this.line_hover_left, 200);
|
||||
}
|
||||
} else {
|
||||
Animation.fadeOut(this.game, this.line_hover_left, 200);
|
||||
}
|
||||
}
|
||||
|
||||
// Enable or disable the global player interaction
|
||||
|
|
|
@ -42,7 +42,7 @@ module SpaceTac.View {
|
|||
this.addChild(this.layer_portrait);
|
||||
|
||||
this.layer_hover = new Phaser.Image(this.game, 30, 30, "battle-arena-shipspritehover", 0);
|
||||
this.layer_hover.anchor.set(0.5, 0.5);
|
||||
this.layer_hover.position.set(5, 5);
|
||||
this.layer_hover.visible = false;
|
||||
this.addChild(this.layer_hover);
|
||||
|
||||
|
|
Loading…
Reference in a new issue