New hover and playing graphics on ship sprite
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@ -98,17 +98,23 @@
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After Width: | Height: | Size: 4.5 KiB |
BIN
graphics/weapons/gatlinggun.xcf
Normal file
Before Width: | Height: | Size: 24 KiB After Width: | Height: | Size: 745 B |
Before Width: | Height: | Size: 212 B After Width: | Height: | Size: 409 B |
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@ -21,13 +21,6 @@ module SpaceTac.View {
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super(battleview.game);
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// Add hover effect
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this.hover = new Phaser.Image(battleview.game, 0, 0, "battle-arena-shipspritehover", 0);
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this.hover.scale.set(0.4, 0.4);
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this.hover.anchor.set(0.5, 0.5);
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this.hover.visible = false;
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this.addChild(this.hover);
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// Add ship sprite
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this.sprite = new Phaser.Button(battleview.game, 0, 0, "ship-scout-sprite");
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this.sprite.scale.set(0.1, 0.1);
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@ -35,6 +28,12 @@ module SpaceTac.View {
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this.sprite.anchor.set(0.5, 0.5);
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this.addChild(this.sprite);
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// Add hover effect
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this.hover = new Phaser.Image(battleview.game, 0, 0, "battle-arena-shipspritehover", 0);
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this.hover.anchor.set(0.5, 0.5);
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this.hover.visible = false;
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this.addChild(this.hover);
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// Add playing effect
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this.playing = new Phaser.Image(battleview.game, 0, 0, "battle-arena-shipspriteplaying", 0);
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this.playing.anchor.set(0.5, 0.5);
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@ -54,9 +54,8 @@ module SpaceTac.View {
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this.layer_enemy = new Phaser.Image(this.game, 0, 0, owned ? "battle-shiplist-own" : "battle-shiplist-enemy", 0);
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this.addChild(this.layer_enemy);
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this.layer_hover = new Phaser.Image(this.game, 8, 5, "battle-arena-shipspritehover", 0);
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this.layer_hover = new Phaser.Image(this.game, 14, 14, "battle-arena-shipspritehover", 0);
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this.layer_hover.visible = false;
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this.layer_hover.scale.set(0.5, 0.5);
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this.addChild(this.layer_hover);
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this.hull = ValueBar.newStandard(list.battleview.game, 85, 28);
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