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Added recursive serialization

This commit is contained in:
Michaël Lemaire 2015-03-02 01:00:00 +01:00
parent 508f2e3f94
commit fd9bdfffdd
2 changed files with 52 additions and 7 deletions

View file

@ -3,11 +3,12 @@ module SpaceTac.Game {
// Serializer to cascade through Serializable objects
export class Serializer {
// List all classes that implement "Serializable", with their full path in SpaceTac.Game namespace
collectSerializableClasses(container: any = null, path: string = ""): {[index: string]: typeof Serializable} {
if (container) {
var result: {[index: string]: typeof Serializable} = {};
for (var obj_name in container) {
if (obj_name) {
if (container.hasOwnProperty(obj_name)) {
var obj = container[obj_name];
var obj_path = path + "." + obj_name;
if (typeof obj === "object") {
@ -23,10 +24,11 @@ module SpaceTac.Game {
}
}
// Get the full path in SpaceTac namespace, of a serializable object
getClassPath(obj: Serializable): string {
var classes = this.collectSerializableClasses();
for (var class_path in classes) {
if (class_path) {
if (classes.hasOwnProperty(class_path)) {
var class_obj = classes[class_path];
if (class_obj.prototype === obj.constructor.prototype) {
return class_path;
@ -36,19 +38,52 @@ module SpaceTac.Game {
return null;
}
// Serialize an object to a string
serialize(obj: Serializable): string {
var data = {
path: this.getClassPath(obj),
fields: obj
};
var data = this.toData(obj);
return JSON.stringify(data);
}
// Load an object from a serialized string
unserialize(sdata: string): Serializable {
var data = JSON.parse(sdata);
var result = this.fromData(data);
return result;
}
private toData(obj: Serializable): any {
var fields = {};
for (var field_name in obj) {
if (obj.hasOwnProperty(field_name)) {
var field_value = obj[field_name];
if (field_value instanceof Serializable) {
fields[field_name] = this.toData(field_value);
} else {
fields[field_name] = field_value;
}
}
}
var data = {
path: this.getClassPath(obj),
fields: fields
};
return data;
}
private fromData(data: any): Serializable {
var class_info = this.collectSerializableClasses()[data.path];
var obj = Object.create(class_info.prototype);
obj = Tools.merge(obj, data.fields);
for (var field_name in data.fields) {
if (data.fields.hasOwnProperty(field_name)) {
var field_value = data.fields[field_name];
if (typeof field_value === "object" && field_value.hasOwnProperty("path")) {
obj[field_name] = this.fromData(field_value);
} else {
obj[field_name] = field_value;
}
}
}
return obj;
}
}

View file

@ -55,5 +55,15 @@ module SpaceTac.Game.Specs {
expect(loaded).toEqual(obj);
expect((<SerializableTestObj2>loaded).prepend("this is ")).toEqual("this is a string");
});
it("serializes and deserializes nested typescript objects", () => {
var serializer = new Serializer();
var obj = new SerializableTestObj1(8, new SerializableTestObj2("test"));
var dumped = serializer.serialize(obj);
var loaded = serializer.unserialize(dumped);
expect(loaded).toEqual(obj);
expect((<SerializableTestObj1>loaded).b.prepend("this is a ")).toEqual("this is a test");
});
});
}