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initial structure

This commit is contained in:
Michaël Lemaire 2022-10-06 15:41:45 +02:00
commit fdce0c7a76
19 changed files with 280 additions and 0 deletions

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.gitignore vendored Normal file
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.godot

3
core/battlefield.tscn Normal file
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[gd_scene format=3 uid="uid://brbtq46uk18gg"]
[node name="battlefield" type="Node2D"]

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core/composer.gd Normal file
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@tool
extends Node2D
class_name Composer
func _ready():
_compose()
func _check_compose():
if is_inside_tree():
_compose()
func _compose():
pass

32
core/spawner.gd Normal file
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@tool
extends Composer
class_name Spawner
@export var unit_type: PackedScene
@export var spawn_duration = 1.0
var _spawning_since = 0.0
@export var delivery = Vector2(100.0, 0.0):
set(val):
delivery = val
_check_compose()
func _compose():
$delivery.position = delivery
func _physics_process(delta):
if Engine.is_editor_hint():
return
_spawning_since += delta
if _spawning_since > spawn_duration:
spawn()
func spawn():
if unit_type:
var unit := unit_type.instantiate()
if unit is Unit:
unit.position = delivery
_spawning_since = min(0.0, _spawning_since - spawn_duration)
# FIXME add to battlefield
add_child(unit)

8
core/spawner.tscn Normal file
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[gd_scene load_steps=2 format=3 uid="uid://b4xx3bgmcebdm"]
[ext_resource type="Script" path="res://core/spawner.gd" id="1_1h78t"]
[node name="spawner" type="Node2D"]
script = ExtResource("1_1h78t")
[node name="delivery" type="Marker2D" parent="."]

11
core/unit.gd Normal file
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@tool
class_name Unit
extends Composer
@export var sprite: Texture2D:
set(val):
sprite = val
_check_compose()
func _compose():
$sprite.texture = sprite

8
core/unit.tscn Normal file
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[ext_resource type="Script" path="res://core/unit.gd" id="1_1i367"]
[node name="unit" type="Node2D"]
script = ExtResource("1_1i367")
[node name="sprite" type="Sprite2D" parent="."]

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[gd_scene format=3 uid="uid://cjegfdo7jw38q"]
[node name="weapon" type="Node2D"]

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icon.svg.import Normal file
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main.tscn Normal file
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[gd_scene load_steps=3 format=3 uid="uid://c6omib6txy3qh"]
[ext_resource type="PackedScene" uid="uid://brbtq46uk18gg" path="res://core/battlefield.tscn" id="1_x63ik"]
[ext_resource type="PackedScene" uid="uid://b8uik6q4v35o3" path="res://tac/units/factory.tscn" id="2_wnc50"]
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[node name="factory" parent="battlefield" instance=ExtResource("2_wnc50")]
position = Vector2(216, 262)
script = null
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project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
_global_script_classes=[{
"base": "Node2D",
"class": &"Composer",
"language": &"GDScript",
"path": "res://core/composer.gd"
}, {
"base": "Composer",
"class": &"Spawner",
"language": &"GDScript",
"path": "res://core/spawner.gd"
}, {
"base": "Composer",
"class": &"Unit",
"language": &"GDScript",
"path": "res://core/unit.gd"
}]
_global_script_class_icons={
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"Spawner": "",
"Unit": ""
}
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config/name="spacetac"
run/main_scene="res://main.tscn"
config/features=PackedStringArray("4.0", "Mobile")
config/icon="res://icon.svg"
[rendering]
renderer/rendering_method="mobile"

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11
tac/units/factory.gd Normal file
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@tool
extends Unit
@export var produced_unit: PackedScene:
set(val):
produced_unit = val
_check_compose()
func _compose():
super._compose()
$spawner.unit_type = produced_unit

18
tac/units/factory.tscn Normal file
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[gd_scene load_steps=6 format=3 uid="uid://b8uik6q4v35o3"]
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unit_type = ExtResource("3_u6npr")
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tac/units/fighter.tscn Normal file
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