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Commit Graph

18 Commits

Author SHA1 Message Date
Michaël Lemaire cb4ba03f99 Started work on weapon cards 2020-02-28 00:41:11 +01:00
Michaël Lemaire ac13009d83 Removed border from focused buttons 2020-02-27 22:28:35 +01:00
Michaël Lemaire 6fbd420874 Testing a new unit hud look 2020-02-24 01:02:11 +01:00
Michaël Lemaire 65f0aa6dbf Added turn indicator animation 2020-02-23 23:59:01 +01:00
Michaël Lemaire 2860e9181c New card design 2020-02-21 00:01:10 +01:00
Michaël Lemaire a2549378eb Moved some files in folders 2020-02-19 00:29:05 +01:00
Michaël Lemaire e0d56c91a9 Refactored unit spawning 2020-02-18 23:32:33 +01:00
Michaël Lemaire c31a4740ae Added combat simulation display 2020-02-18 23:24:00 +01:00
Michaël Lemaire db3ec0aa67 Changed some Control to Node2D to fix some z-index issues 2020-02-18 00:47:53 +01:00
Michaël Lemaire 7c703fa210 New anchor style 2020-02-17 23:59:50 +01:00
Michaël Lemaire d6269e04ba Added basic unit movement animation 2020-02-17 20:19:25 +01:00
Michaël Lemaire f0168d681b Added some state to distinguish attacker and defender units 2020-02-17 19:52:36 +01:00
Michaël Lemaire 751dc87e40 Use a line for unit move instead of moving the sprite 2020-02-17 00:42:20 +01:00
Michaël Lemaire ee2b9d4dac Added basic unit combat 2020-02-10 00:28:05 +01:00
Michaël Lemaire 175e0e9292 Updated boot splash and cursor 2020-02-04 00:50:31 +01:00
Michaël Lemaire a7866fb0ef Restrict spawning near the hero unit 2020-02-04 00:22:23 +01:00
Michaël Lemaire 3cb59c172e Added initial hands drawing from decks 2020-02-03 23:03:42 +01:00
Michaël Lemaire cba1d36005 First godot prototype 2020-02-03 22:59:43 +01:00