Michaël Lemaire
|
cb4ba03f99
|
Started work on weapon cards
|
2020-02-28 00:41:11 +01:00 |
Michaël Lemaire
|
ac13009d83
|
Removed border from focused buttons
|
2020-02-27 22:28:35 +01:00 |
Michaël Lemaire
|
6fbd420874
|
Testing a new unit hud look
|
2020-02-24 01:02:11 +01:00 |
Michaël Lemaire
|
65f0aa6dbf
|
Added turn indicator animation
|
2020-02-23 23:59:01 +01:00 |
Michaël Lemaire
|
2860e9181c
|
New card design
|
2020-02-21 00:01:10 +01:00 |
Michaël Lemaire
|
a2549378eb
|
Moved some files in folders
|
2020-02-19 00:29:05 +01:00 |
Michaël Lemaire
|
e0d56c91a9
|
Refactored unit spawning
|
2020-02-18 23:32:33 +01:00 |
Michaël Lemaire
|
c31a4740ae
|
Added combat simulation display
|
2020-02-18 23:24:00 +01:00 |
Michaël Lemaire
|
db3ec0aa67
|
Changed some Control to Node2D to fix some z-index issues
|
2020-02-18 00:47:53 +01:00 |
Michaël Lemaire
|
7c703fa210
|
New anchor style
|
2020-02-17 23:59:50 +01:00 |
Michaël Lemaire
|
d6269e04ba
|
Added basic unit movement animation
|
2020-02-17 20:19:25 +01:00 |
Michaël Lemaire
|
f0168d681b
|
Added some state to distinguish attacker and defender units
|
2020-02-17 19:52:36 +01:00 |
Michaël Lemaire
|
751dc87e40
|
Use a line for unit move instead of moving the sprite
|
2020-02-17 00:42:20 +01:00 |
Michaël Lemaire
|
ee2b9d4dac
|
Added basic unit combat
|
2020-02-10 00:28:05 +01:00 |
Michaël Lemaire
|
175e0e9292
|
Updated boot splash and cursor
|
2020-02-04 00:50:31 +01:00 |
Michaël Lemaire
|
a7866fb0ef
|
Restrict spawning near the hero unit
|
2020-02-04 00:22:23 +01:00 |
Michaël Lemaire
|
3cb59c172e
|
Added initial hands drawing from decks
|
2020-02-03 23:03:42 +01:00 |
Michaël Lemaire
|
cba1d36005
|
First godot prototype
|
2020-02-03 22:59:43 +01:00 |