Michaël Lemaire
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08e1b506b1
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Added Prokhorov Laser and Kelvin Generator
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2017-10-02 18:02:30 +02:00 |
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Michaël Lemaire
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e511b78754
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tscommon namespace renamed
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2017-09-25 00:23:22 +02:00 |
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Michaël Lemaire
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0f413d334c
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Added RepelEffect and use it in Gravit Shield action
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2017-08-17 19:51:22 +02:00 |
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Michaël Lemaire
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1649096209
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Fixed approach simulator moving because of float rounding errors
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2017-06-25 19:48:34 +02:00 |
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Michaël Lemaire
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b6f80caf70
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Fixed setting capacity attribute not broadcasting value change
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2017-06-23 01:04:54 +02:00 |
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Michaël Lemaire
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8c6892f5c0
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Handle toggle actions effects correctly
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2017-06-14 00:01:39 +02:00 |
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Michaël Lemaire
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f62f2236f8
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Added Damage Protector (visual feedback still missing)
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2017-06-13 00:28:54 +02:00 |
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Michaël Lemaire
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7275288f13
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Updated attributes and skills
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2017-06-11 22:44:12 +02:00 |
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Michaël Lemaire
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1038de9c26
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Added ValueTransferEffect and Shield Transfer weapon
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2017-05-29 00:16:50 +02:00 |
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Michaël Lemaire
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dbd2c8e49b
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Fixed sticky effects description
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2017-05-22 22:17:59 +02:00 |
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Michaël Lemaire
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7a7fccfbbb
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Damage effects may now be random in a given range
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2017-05-10 22:52:24 +02:00 |
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Michaël Lemaire
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2fb696544f
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Add equipment price depreciation by using it
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2017-04-24 19:59:16 +02:00 |
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Michaël Lemaire
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d5b37ff850
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character sheet: Added equipment description
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2017-04-19 00:55:59 +02:00 |
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Michaël Lemaire
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088ed18391
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Refactored equipment/action system for leveled equipment generation
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2017-04-18 21:51:23 +02:00 |
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Michaël Lemaire
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485d74dd7f
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Added producers and evaluators for TacticalAI
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2017-02-27 01:42:12 +01:00 |
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Michaël Lemaire
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53bbe510d2
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Test coverage on core
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2017-02-09 23:21:39 +01:00 |
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Michaël Lemaire
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bee43583ca
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Refactored namespaces
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2017-02-09 01:00:35 +01:00 |
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