Michaël Lemaire
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17bee3a81f
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AI: consider overheat and heal effects
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2017-05-18 23:10:16 +02:00 |
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Michaël Lemaire
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b10725abda
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Removed Bully AI and fixed AI trying unavailable actions
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2017-05-18 00:07:16 +02:00 |
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Michaël Lemaire
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33ec46e27a
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Improved tactical AI and set it as default
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2017-05-10 01:20:05 +02:00 |
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Michaël Lemaire
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92129eb512
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ai: Discourage from fleeing to arena borders
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2017-05-09 23:09:44 +02:00 |
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Michaël Lemaire
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e64e3955b3
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Weapons with blast can now target a ship indirectly
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2017-03-09 00:18:40 +01:00 |
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Michaël Lemaire
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ed5d338522
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BullyAI now uses the MoveFireSimulator
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2017-03-07 23:16:47 +01:00 |
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Michaël Lemaire
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144eb56537
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Added log when an action cannot be applied
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2017-03-07 20:27:46 +01:00 |
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Michaël Lemaire
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485d74dd7f
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Added producers and evaluators for TacticalAI
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2017-02-27 01:42:12 +01:00 |
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Michaël Lemaire
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de8651440a
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Use of iterators as producers for TacticalAI
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2017-02-22 02:14:14 +01:00 |
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Michaël Lemaire
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877af0e8c8
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Restored game save serialization (using tscommon)
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2017-02-09 01:26:04 +01:00 |
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Michaël Lemaire
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bee43583ca
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Refactored namespaces
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2017-02-09 01:00:35 +01:00 |
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