1
0
Fork 0
Commit graph

16 commits

Author SHA1 Message Date
Michaël Lemaire 1d70a18703 Fixed some equipments missing quality modifiers 2017-08-17 20:28:07 +02:00
Michaël Lemaire e69a6b9efd Added two engines 2017-08-01 00:49:00 +02:00
Michaël Lemaire 666e3dfc1a equipment: Added two hulls and two shields 2017-07-28 01:02:53 +02:00
Michaël Lemaire f62f2236f8 Added Damage Protector (visual feedback still missing) 2017-06-13 00:28:54 +02:00
Michaël Lemaire a8d0369292 Added equipment overheat / cooldown 2017-05-17 01:12:05 +02:00
Michaël Lemaire d1f1c1281d Enforce a good number of offensive weapons in fleet generation 2017-05-10 23:29:20 +02:00
Michaël Lemaire 7a7fccfbbb Damage effects may now be random in a given range 2017-05-10 22:52:24 +02:00
Michaël Lemaire f8c443f3c9 Fixed encounter generation matching star system level 2017-04-26 01:27:42 +02:00
Michaël Lemaire 5a5be8addc Added equipment generation of different quality 2017-04-20 23:20:50 +02:00
Michaël Lemaire 5861deca6d Fixed generated loot always indicating "Level 1" 2017-04-20 00:53:24 +02:00
Michaël Lemaire d5b37ff850 character sheet: Added equipment description 2017-04-19 00:55:59 +02:00
Michaël Lemaire 088ed18391 Refactored equipment/action system for leveled equipment generation 2017-04-18 21:51:23 +02:00
Michaël Lemaire d3e12fa8e1 typescript: Added strict null checks 2017-03-09 18:11:00 +01:00
Michaël Lemaire 135123e7f1 Use RandomGenerator from tscommon 2017-02-26 18:44:15 +01:00
Michaël Lemaire 53bbe510d2 Test coverage on core 2017-02-09 23:21:39 +01:00
Michaël Lemaire bee43583ca Refactored namespaces 2017-02-09 01:00:35 +01:00
Renamed from src/game/LootTemplate.ts (Browse further)