1
0
Fork 0
Commit graph

17 commits

Author SHA1 Message Date
Michaël Lemaire 2f52fd0031 New ship upgrade system, replacing equipments 2018-02-27 17:26:55 +01:00
Michaël Lemaire fa98a57ee2 Removed references from battle state to universe state, causing large serialized data, slowing down AI work 2018-01-16 01:08:24 +01:00
Michaël Lemaire cda87c3f06 story: Fixed initial contact ship being without equipment 2017-12-12 23:17:25 +01:00
Michaël Lemaire 8b0ff9ee27 Use DiffLog to apply revertable diffs to battle state 2017-11-14 01:07:06 +01:00
Michaël Lemaire 4b2d46754f Removed dead ships from play order 2017-10-26 00:45:53 +02:00
Michaël Lemaire e511b78754 tscommon namespace renamed 2017-09-25 00:23:22 +02:00
Michaël Lemaire ff233bd164 Fixed ship naming 2017-07-31 20:17:43 +02:00
Michaël Lemaire 7c03a1e2d1 Added mission difficulty and reward 2017-07-11 00:50:38 +02:00
Michaël Lemaire 993ed0e897 Added escort mission part 2017-07-02 20:21:04 +02:00
Michaël Lemaire 9c358113db Added skill upgrading 2017-03-17 01:07:00 +01:00
Michaël Lemaire b916230002 Added retreat after defeat 2017-03-14 23:28:07 +01:00
Michaël Lemaire d3e12fa8e1 typescript: Added strict null checks 2017-03-09 18:11:00 +01:00
Michaël Lemaire 760c8ddf27 Start of character sheet 2017-02-28 00:36:12 +01:00
Michaël Lemaire 485d74dd7f Added producers and evaluators for TacticalAI 2017-02-27 01:42:12 +01:00
Michaël Lemaire de8651440a Use of iterators as producers for TacticalAI 2017-02-22 02:14:14 +01:00
Michaël Lemaire 53bbe510d2 Test coverage on core 2017-02-09 23:21:39 +01:00
Michaël Lemaire bee43583ca Refactored namespaces 2017-02-09 01:00:35 +01:00
Renamed from src/game/Fleet.ts (Browse further)