Michaël Lemaire
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8b0ff9ee27
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Use DiffLog to apply revertable diffs to battle state
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2017-11-14 01:07:06 +01:00 |
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Michaël Lemaire
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58b166a351
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Added laser sound effect
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2017-10-05 19:50:59 +02:00 |
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Michaël Lemaire
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e34372891e
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Added laser effect
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2017-10-03 22:56:25 +02:00 |
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Michaël Lemaire
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1936cfef8d
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Added cone targetting
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2017-10-03 18:11:30 +02:00 |
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Michaël Lemaire
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e511b78754
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tscommon namespace renamed
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2017-09-25 00:23:22 +02:00 |
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Michaël Lemaire
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d3f4cffde8
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Refactored targetting system
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2017-09-22 16:43:57 +02:00 |
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Michaël Lemaire
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5c4ffa4509
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Images to atlas (continued)
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2017-08-22 00:30:34 +02:00 |
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Michaël Lemaire
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d3cbcb0c04
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Fixed visual effects for repel action
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2017-08-17 23:26:02 +02:00 |
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Michaël Lemaire
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4575bc9eb7
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Fixed some weapon effects issues
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2017-07-23 19:31:46 +02:00 |
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Michaël Lemaire
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20377b49e7
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Fixed weapon effect originating from wrong ship location
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2017-06-23 00:37:38 +02:00 |
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Michaël Lemaire
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4ccaf59978
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Added some sound effects
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2017-05-17 18:21:14 +02:00 |
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Michaël Lemaire
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8823c377dc
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Fixed weapon blast effects to be displayed even on dead ships
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2017-05-16 20:05:10 +02:00 |
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Michaël Lemaire
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ff9aafdaa6
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Add shield effect on blast
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2017-05-09 22:41:35 +02:00 |
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Michaël Lemaire
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088ed18391
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Refactored equipment/action system for leveled equipment generation
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2017-04-18 21:51:23 +02:00 |
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Michaël Lemaire
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27057bbef9
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Added weapon blast visual effect
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2017-02-15 17:41:24 +01:00 |
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Michaël Lemaire
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8cb165e1a4
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Pause log processing during ship and weapon animations
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2017-02-14 01:30:50 +01:00 |
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Michaël Lemaire
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5b7b01d85e
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New gatling gun effect, with shield hit
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2017-02-13 20:31:45 +01:00 |
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Michaël Lemaire
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bee43583ca
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Refactored namespaces
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2017-02-09 01:00:35 +01:00 |
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