Michaël Lemaire
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1936cfef8d
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Added cone targetting
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2017-10-03 18:11:30 +02:00 |
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Michaël Lemaire
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e511b78754
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tscommon namespace renamed
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2017-09-25 00:23:22 +02:00 |
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Michaël Lemaire
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13291e7d5f
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Get around move exlusion areas in the move-fire simulator
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2017-06-20 01:04:27 +02:00 |
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Michaël Lemaire
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7275288f13
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Updated attributes and skills
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2017-06-11 22:44:12 +02:00 |
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Michaël Lemaire
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52d4e1274c
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Improved cooldown representation
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2017-05-22 18:29:04 +02:00 |
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Michaël Lemaire
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17bee3a81f
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AI: consider overheat and heal effects
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2017-05-18 23:10:16 +02:00 |
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Michaël Lemaire
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d0f475c0e4
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AI: added random blast shots on a grid
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2017-05-18 18:13:07 +02:00 |
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Michaël Lemaire
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b9eaea41d0
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AI: avoid damage to allies
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2017-05-18 01:17:07 +02:00 |
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Michaël Lemaire
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84e56ffc7d
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Fixed some AI behavior
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2017-05-18 01:03:33 +02:00 |
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Michaël Lemaire
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b10725abda
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Removed Bully AI and fixed AI trying unavailable actions
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2017-05-18 00:07:16 +02:00 |
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Michaël Lemaire
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33ec46e27a
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Improved tactical AI and set it as default
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2017-05-10 01:20:05 +02:00 |
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Michaël Lemaire
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92129eb512
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ai: Discourage from fleeing to arena borders
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2017-05-09 23:09:44 +02:00 |
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Michaël Lemaire
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088ed18391
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Refactored equipment/action system for leveled equipment generation
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2017-04-18 21:51:23 +02:00 |
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Michaël Lemaire
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d3e12fa8e1
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typescript: Added strict null checks
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2017-03-09 18:11:00 +01:00 |
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Michaël Lemaire
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485d74dd7f
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Added producers and evaluators for TacticalAI
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2017-02-27 01:42:12 +01:00 |
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