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18 commits

Author SHA1 Message Date
Michaël Lemaire 436e568a0e Split app and tests JS files, and simplified dependencies bundle 2019-05-15 22:14:58 +02:00
Michaël Lemaire 811bfa182d Migration to Phaser 3 2018-06-04 09:48:04 +02:00
Michaël Lemaire 2f52fd0031 New ship upgrade system, replacing equipments 2018-02-27 17:26:55 +01:00
Michaël Lemaire fa98a57ee2 Removed references from battle state to universe state, causing large serialized data, slowing down AI work 2018-01-16 01:08:24 +01:00
Michaël Lemaire 8b0ff9ee27 Use DiffLog to apply revertable diffs to battle state 2017-11-14 01:07:06 +01:00
Michaël Lemaire 046c476c0a Switched to new testing tools 2017-10-29 22:08:55 +01:00
Michaël Lemaire dc89acd8a2 Apply new testing tools 2017-10-26 23:47:13 +02:00
Michaël Lemaire 867dd54f10 Refactored UI view testing 2017-10-10 15:14:41 +02:00
Michaël Lemaire 79e8ab789d New actionbar design 2017-09-29 01:18:46 +02:00
Michaël Lemaire e511b78754 tscommon namespace renamed 2017-09-25 00:23:22 +02:00
Michaël Lemaire 1f8eb2d86d Removed drone once destroyed 2017-08-25 01:02:32 +02:00
Michaël Lemaire 3cc168bae9 arena: Added auto-approach to bring in range for action 2017-06-22 01:32:18 +02:00
Michaël Lemaire 07d0eb7a9d battle: Fixed timing issues in log processing 2017-06-13 22:48:43 +02:00
Michaël Lemaire f4ea5baba9 Added in-game options dialog 2017-06-08 19:32:57 +02:00
Michaël Lemaire 088ed18391 Refactored equipment/action system for leveled equipment generation 2017-04-18 21:51:23 +02:00
Michaël Lemaire ed0908bfa8 Refactoring of TestGame for testing UI 2017-02-21 23:38:31 +01:00
Michaël Lemaire 8b2a4ea026 Switched to individual power points display in actionbar 2017-02-19 22:33:07 +01:00
Michaël Lemaire bee43583ca Refactored namespaces 2017-02-09 01:00:35 +01:00
Renamed from src/view/battle/ActionBar.spec.ts (Browse further)